Stellar Tactics

Stellar Tactics

 This topic has been pinned, so it's probably important
Stellar Tactics  [developer] Jun 6, 2016 @ 9:28am
3
Stellar Tactics Roadmap
[UPDATED 10/2/20]
I thought I would post the development roadmap for everyone. While I won't make promises or provide any hard dates for the release of any of the features below. I'll keep this post pinned and update it if/when there are changes.

The "Prologue" is the initial release of Stellar Tactics on Steam Early Access. It currently contains almost unlimited gameplay with the opening of the universe.

I should also say that though internal testing of these systems shows that these systems are stable and fully playable, Early Access will most certainly surface new bugs/issues/problems as well as gameplay balance and hardware-specific issues. Early Access is for those who want to play the game and be involved in providing feedback, suggestions and who don't mind a few rough edges.

All translations to foreign languages will take place when the game is finished. I can only translate the game once and with possible story changes etc, that is the ideal time to translate the game.

Just a note on the definition of [DONE] below - I plan to return to all systems and add polish. Systems like combat will get additional features and polish. The goal right now is to get the main systems in, gather feedback and then go back and polish based on community suggestions.

Prologue:
  • DONE - All core ground animation, navigation and interface complete and ready for testing
  • DONE - Ground combat implemented and ready for feedback
  • DONE - Space navigation and interface ready for testing
  • DONE - Mission system
  • DONE - Dialog system
  • DONE - Log system
  • DONE - Hacking
  • DONE - Weapon Mod system
  • DONE - Dynamic and static loot system
  • DONE - Complete prologue narrative and all missions through Achmedius (the first Star System you encounter)
  • DONE - Universe creation system
  • DONE - "Autonomous Universe AI" (AUAI Living Universe) with AI travel and destination
  • DONE - Asteroid Mining
  • DONE - Fully functional Load/Save
  • DONE - Transitions from ground/space/space/ground
  • DONE - Combat perks for all COMBAT skills to level 60

Following Prologue, I'll release the ALPHA version when the following systems are ready for testing. I may roll some of these systems out during Alpha as they become ready:
  • Sneaking and trap system
  • Additional Devices (combat-related and other)
  • "Azimuth" available upon discovery - powerful team synergy ground combat skills
  • Additional narrative and locations for the main story
  • Tuning pass
  • *ONGOING* - Further updates to the combat system - additional features, polish and devices related to combat, combat navigation and the addition of attacks of opportunity.
  • *ONGOING* - "Autonomous Universe AI" (AUAI) faction and additional AI states
  • DONE - Repair
  • DONE - Boarding
  • DONE - Crafting
  • DONE - Commodities Trade system
  • DONE - Ground Mining drone system
  • DONE - Cargo transfer
  • DONE - Perks through level 100 (combat, space, first aid, and hacking) - other perk lines will go in with features as I roll them out.
  • *DONE* - Weapon mod removal
  • *DONE* - Unlock of all space sectors (10,000 total)
  • *DONE* - FTL Travel - FTL map available
  • *DONE* - Mapping system - I'll likely expand on this in the future
  • *DONE* - Grenades and Health Kits will be moved to their own action bar slots.
  • *DONE* - Dynamic mission generator
  • *DONE* - Shipyards available for purchasing and customizing ships
  • *DONE* - Space Combat - first pass ready for feedback
  • *DONE* - Faction Agents will buy scan data

When all the above systems are implemented I'll open up the BETA. During BETA I will be tackling the following:
  • Global tuning pass
  • "Autonomous Universe AI" (AUAI) testing and tuning
  • Addition of remaining narrative and locations for the main story
  • Additional locations for Dynamic missions
  • Ability to override portraits with custom portraits for your team members.
Last edited by Stellar Tactics; Oct 2, 2020 @ 1:49pm
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Showing 1-15 of 646 comments
Kallik Jun 24, 2016 @ 10:57am 
Your Game sounds pretty Awesome. If you need any Beta Testers please contact me...I am a Older Disabled Gamer with a lot of free time.
Stellar Tactics  [developer] Jun 24, 2016 @ 12:12pm 
Thanks for the kind words Kallik. I'll be in touch when we need some testing help.
Kallik Jun 24, 2016 @ 5:19pm 
Originally posted by Stellar Tactics:
Thanks for the kind words Kallik. I'll be in touch when we need some testing help.

Thanks for the fast response..I will be here.
Deim Jun 29, 2016 @ 11:36am 
if need help with testing, u can count on me aswell.
Caltunar Jun 29, 2016 @ 3:50pm 
will there be a demo avalible? i relly love that kind of game. it´s like an all in one of my fav´s games. do you have any idea, how much the price.tac will be?
Stellar Tactics  [developer] Jun 30, 2016 @ 5:32am 
Thanks Deim.

Caltunar - No demo planned. EA is coming soon, however. I'll be making an announcement sometime in the next week.
Caltunar Jun 30, 2016 @ 11:15am 
thank you, Stellar
Diarmuhnd Jul 3, 2016 @ 8:07pm 
Originally posted by Stellar Tactics:
... ALPHA
Space Combat - first pass ready for feedback
...

This sounds like such a good idea. Will we be able to disable and board hostile ships? (crosses fingers that it'll be shiny)
Stellar Tactics  [developer] Jul 4, 2016 @ 5:34am 
Yes Diarmuhnd - I'm planning for disabling and boarding ships. May not be ready for Alpha since each ship needs it's own scene modeled and variants of that scene. It is coming, however, and I consider it a top feature on my list.

The plan is that you need to disable engines, shields and weapons. You then hack the ships security systems remotely. You can then board each of the 40 flyable ships in the game. Your team will need to hunt down the crew and either disable them or take them out of they are hostile.

Once the crew is disabled, you will be able to attach a beacon to the ship and a tug will pull it to the nearest Trade Station or Shipyard. The ship becomes yours to use, sell or scrap.
Last edited by Stellar Tactics; Jul 4, 2016 @ 5:36am
Diarmuhnd Jul 4, 2016 @ 7:02am 
Originally posted by Stellar Tactics:
Yes Diarmuhnd - I'm planning for disabling and boarding ships. May not be ready for Alpha since...
oh my gosh ! "Shut up! And take my money!" >'."< lol. jk.

In all seriousness, That's awesome and thanks for the fast reply.
Lately, i've chosen to back more promising early access games.. rather than go with the AAA games (a little disalusioned at how 'pretty' they make them.. and shallow). So I will most definately pick this up when it becomes available and add my support to your project.

If there is more involved testing neededl feel free to ask for more detailed contact info. Otherwise... i will try to await the ea release of Stellar Tactics patiently.
Cpt_Weisemann Jul 15, 2016 @ 3:22pm 
Hi, I added this game to my wishlist since I saw it. Everything about the game seems good. I hope it will be in early access soon. Good luck with the game.
Stellar Tactics  [developer] Jul 15, 2016 @ 3:33pm 
Thanks Cpt Weismann. In final testing for Early Access now, no date set, but soon.
RandomDude Jul 18, 2016 @ 11:23am 
Good luck in your development (and fingers crossed the bugs aren't too much of a pain in the rear). This kind of game really appeals to me.
I_ R0N1N_I Jul 25, 2016 @ 4:23am 
Really looking forward to this, any word on how much on release... or how to get iin earlier than early access :)
Stellar Tactics  [developer] Jul 25, 2016 @ 5:36am 
I'm wrapping up the last few stability bugs. I should be making an announcement soon.
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