Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each line will be assigned a specific platform on each station for all the line's assigned trains. A free platform will not be chosen when entering the station.
No, you just don't know how to plan your lines - Use Signals & waypoints and it doesn't suck, only you do!
Compared to OTTD you only miss the choice signal. It is perfectly possible to plan and manage your lines without it. All signals in TPF are path signals that you can configure to one-way-signals.
In TPF goods are piling up on the platforms and in order to do this on the right platform, it needs to know where the train will arrive. If the train suddenly can change platform, all goods would have to move to the new platform, not really practical.
OTTD don't have this dilemma because the goods isn't visualized on the platforms.
I agree. I can't even replicate the most simple terminal station in the real world, where one train leaves when the other arrives, because same line trains simply wont enter the station...
I guess I'm going back to my patched version of OpenTTD. That game is WAY ahead of this one.
He says while playing "IN GAME" and has 5 hours... thought you were going?
Understood and understandable, however a real showstopper for building high-capacity rail networks :(
This at least for me personally makes me enjoy the game a lot less, i was expecting to play this game for years to come (like i did with openttd), but now i feel disappointed after 10hours already :(
Sounds silly maybe that i let such a small thing break my experience, however i very much enjoy building efficient and complicated rail networks, and this is preventing me from doing so.... each line only able to use 1 dedicated platform is terrible efficiency.
Actually, it offers an even bigger challenge. How can you overcome this and still make an effective network? ;)
Hell, how annoying would it be for you to wait on platform D, due to being told that is where your train will arrive, but then the train chooses to goto platform A at the last second instead. Then you, along with a hundred other people, now have to rush over to the new platform before it leaves
Perhaps it's just down to where I live, but I'm pretty sure, these types of circumstances of line changes should be very rare
As for cargo... I can see for light goods, but for heavy containers, they are often placed as close to the designated platform of a station ready for loading before the train even arrives
I may misunderstand your dilemma, but if you have trains from different lines trying to use the same platform, you can fix this using waypoints
And if you're trying to get trains on the same line in, and out faster, bring your signals closer to the station, and see if it helps
The only alterntive to fix this is to only have double ended stations.
Which isn't the worst thing in the world, just means it's a extra thing you have to work out in the initial design for multi line/train tracks.