Transport Fever

Transport Fever

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Gloric Nov 9, 2016 @ 8:16am
Trains keep going to the 1 track on multi port stations
Am I just missing something? I have signals set up and all that, just doesn't seem to follow any logical pathing?

Do you have to set up individual lines for each train?
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Showing 1-15 of 77 comments
Naha Nov 9, 2016 @ 8:18am 
Yes, Pathing is on a per line basis, not a per train basis.
SlimNasty™ Nov 9, 2016 @ 9:51am 
You can use waypoints by placing them just before the station if you want to route spefic lines to specific platforms.
Gwinda Nov 9, 2016 @ 10:45am 
No, but all trains on the same line, follows the same route (path). If you have several trains on the same line entering the same station at the same time, something is wrong with your planning.

Each line will be assigned a specific platform on each station for all the line's assigned trains. A free platform will not be chosen when entering the station.
ezzeqiel Nov 9, 2016 @ 11:31am 
Apparetly the pathfiding in trains completely sucks.
Harag Nov 9, 2016 @ 11:32am 
Originally posted by ezzeqiel:
Apparetly the pathfiding in trains completely sucks.

No, you just don't know how to plan your lines - Use Signals & waypoints and it doesn't suck, only you do!
Prown Nov 9, 2016 @ 11:34am 
Pathing in Open TTD was lightyears ahead of this game... Looks like I'm going to have to wait again for an actual upgrade to that game. This one had potential, but without decent signaling and pathing, it'll never live up to it.
Gwinda Nov 9, 2016 @ 11:37am 
Originally posted by Prowler:
Pathing in Open TTD was lightyears ahead of this game... Looks like I'm going to have to wait again for an actual upgrade to that game. This one had potential, but without decent signaling and pathing, it'll never live up to it.

Compared to OTTD you only miss the choice signal. It is perfectly possible to plan and manage your lines without it. All signals in TPF are path signals that you can configure to one-way-signals.

In TPF goods are piling up on the platforms and in order to do this on the right platform, it needs to know where the train will arrive. If the train suddenly can change platform, all goods would have to move to the new platform, not really practical.

OTTD don't have this dilemma because the goods isn't visualized on the platforms.
Last edited by Gwinda; Nov 9, 2016 @ 11:40am
ezzeqiel Nov 9, 2016 @ 11:40am 
I played TTD and OpenTTD for 10 years. I can assure you I don't suck... this system is completely irrational. You have 7 free platforms but a train won't enter the station because there's another train of the same line in the "assigned platform" ?? completely ridiculous.
ezzeqiel Nov 9, 2016 @ 11:42am 
Originally posted by Prowler:
Pathing in Open TTD was lightyears ahead of this game... Looks like I'm going to have to wait again for an actual upgrade to that game. This one had potential, but without decent signaling and pathing, it'll never live up to it.

I agree. I can't even replicate the most simple terminal station in the real world, where one train leaves when the other arrives, because same line trains simply wont enter the station...

I guess I'm going back to my patched version of OpenTTD. That game is WAY ahead of this one.
Harag Nov 9, 2016 @ 11:59am 
Originally posted by ezzeqiel:
Originally posted by Prowler:
Pathing in Open TTD was lightyears ahead of this game... Looks like I'm going to have to wait again for an actual upgrade to that game. This one had potential, but without decent signaling and pathing, it'll never live up to it.

I agree. I can't even replicate the most simple terminal station in the real world, where one train leaves when the other arrives, because same line trains simply wont enter the station...

I guess I'm going back to my patched version of OpenTTD. That game is WAY ahead of this one.

He says while playing "IN GAME" and has 5 hours... thought you were going?
[AW] kamaradski Nov 9, 2016 @ 12:46pm 
Originally posted by Gwinda:
In TPF goods are piling up on the platforms and in order to do this on the right platform, it needs to know where the train will arrive. If the train suddenly can change platform, all goods would have to move to the new platform, not really practical.

Understood and understandable, however a real showstopper for building high-capacity rail networks :(

This at least for me personally makes me enjoy the game a lot less, i was expecting to play this game for years to come (like i did with openttd), but now i feel disappointed after 10hours already :(

Sounds silly maybe that i let such a small thing break my experience, however i very much enjoy building efficient and complicated rail networks, and this is preventing me from doing so.... each line only able to use 1 dedicated platform is terrible efficiency.
Gwinda Nov 9, 2016 @ 12:47pm 
Originally posted by AW kamaradski:
Originally posted by Gwinda:
In TPF goods are piling up on the platforms and in order to do this on the right platform, it needs to know where the train will arrive. If the train suddenly can change platform, all goods would have to move to the new platform, not really practical.

Understood and understandable, however a real showstopper for building high-capacity rail networks :(

This at least for me personally makes me enjoy the game a lot less, i was expecting to play this game for years to come (like i did with openttd), but now i feel disappointed after 10hours already :(

Sounds silly maybe that i let such a small thing break my experience, however i very much enjoy building efficient and complicated rail networks, and this is preventing me from doing so.... each line only able to use 1 dedicated platform is terrible efficiency.

Actually, it offers an even bigger challenge. How can you overcome this and still make an effective network? ;)
BigWolfChris Nov 9, 2016 @ 12:56pm 
Think of it like this, in RL, a train comes to a specific platform that has been decided way before it gets there
Hell, how annoying would it be for you to wait on platform D, due to being told that is where your train will arrive, but then the train chooses to goto platform A at the last second instead. Then you, along with a hundred other people, now have to rush over to the new platform before it leaves

Perhaps it's just down to where I live, but I'm pretty sure, these types of circumstances of line changes should be very rare

As for cargo... I can see for light goods, but for heavy containers, they are often placed as close to the designated platform of a station ready for loading before the train even arrives
BigWolfChris Nov 9, 2016 @ 12:57pm 
Originally posted by ezzeqiel:
Originally posted by Prowler:
Pathing in Open TTD was lightyears ahead of this game... Looks like I'm going to have to wait again for an actual upgrade to that game. This one had potential, but without decent signaling and pathing, it'll never live up to it.

I agree. I can't even replicate the most simple terminal station in the real world, where one train leaves when the other arrives, because same line trains simply wont enter the station...

I may misunderstand your dilemma, but if you have trains from different lines trying to use the same platform, you can fix this using waypoints

And if you're trying to get trains on the same line in, and out faster, bring your signals closer to the station, and see if it helps
Last edited by BigWolfChris; Nov 9, 2016 @ 12:58pm
Gloric Nov 9, 2016 @ 2:58pm 
It makes for boring and tedious management. Super long lines that might require more trains, will often overlap even when you split them between lines. If you have 20 lines on a super long track but 8 stations on each end, all it takes is 2 trains that are going to the same station (that doesn't have a rear exit) to completely block the line indefinitely.

The only alterntive to fix this is to only have double ended stations.

Which isn't the worst thing in the world, just means it's a extra thing you have to work out in the initial design for multi line/train tracks.
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Date Posted: Nov 9, 2016 @ 8:16am
Posts: 77