Pinball FX3
Akos  [δημιουργός] 30 Αυγ 2017, 7:48
Tweaks and Fixes for tables coming to Pinball FX3
Our beloved Deep embarked on a quest to tweak our tables for the new release, and fix a few bugs as well while he's at it.

All tables
- New lighting engine and polished graphics
- Slingshots and bumpers tuned up to match the newer tables and real life pinballs


Wild West Rampage
- Right outlane is now more forgiving
- Multiplier targets are easier to hit
- Rampage Multiball locking is easier if the multiball didn't start
- 1 Duel win instead of 3 and 5-way combo instead of 10 needed for light extraballs
- Skillshot scores got some balanced values

ElDorado
- Ball saver will be activated once out of 5 completed JADE rollovers (random), other 4 completition gives various scores
- Fixed a bug where the Multiball started with 3 balls instantly instead of 2.
- Multiball starting were balanced: the idol stays open longer at start, but the light lock targets need to be hit once more after every ended multiball (max 5)

Shaman
- Right sinkhole is more accessible
- Spindisks are now actually working
- Fixed an issue where a CAST hole hit gave 2 letters at a time
- Balanced the CAST ball saver award to give ball save 2 times out of 6 completition (random), the rest gives 100K

Tesla
- Main mode about to start is now random with every start of the game.
- Next main mode will be automatically chosen after completing one.
- Main mode starter minigame is a bit easier
- Multiball jackpots are balanced, higher jackpots at start but they reset with every start of the multiball
- The spinner holds the ball for a shorter time now and gives ball saver after 100K points made with it, raises a bit after every activation

V12
- The table is globally now more accessible, easier to hit lanes

Sorcerer's Lair
- The ball that drains through the left outlane right after hitting a bumper will be saved
- Bones main mode is easier to complete
- Right loop hit corrected so the ball will go around as it should
- Fixed a bug where the table couldn't nudged for couple of seconds after a cellar mode
- Collecting obsidians balanced: they will reset after the second time the table gets completed (finished Midnight mode) to prevent exploiting their bonus

Biolab
- Fixed various bugs:
- Extra-tilt warning (Mutation reward) doesnt work on FX3 (this reward gives normally 3 nudges before tilt on FX2).
- Mini-bug (on FX2 too) : Super skillshot (double skillshot) gives no points when a ball is locked in the tubular.
- Mini-bug (on FX2 too) : when a creature is born (after 3 tuchs) the dmd shows the message "and now for the genetic sequencing" and if the ball is in the jar in the same time to start a mission, we cant see the chosen mission (hidden by the message).
- Precision on the bug activation of Wheel multiball during the Reflex upgrade : the wheel multiball can be activated doing 4x combos, so when we do it on the Reflex upgrade, that starts a multiball.
- Bug with the activation of wheel in motion multiball during the Reflexes ugrade.

Pasha
- Ball saver timer in Wizard mode shortened

Rome
- Fixed a bug where after launching the ball on Justice mini-game the flippers didn't work anymore and the ball got lost
- Romulus Jackpot score balanced to match other scores of the table

Excalibur
- Easier to hit the cross ramp

Paranormal
- Vertical mini playfield easier to play
- Jackpot raising with the spinner got balanced

Marvel: Ant-Man
- The multi-billion shots in wizard mode got balanced

Marvel: Fear Itself
- Raft mode base score balanced

Marvel: Thor
- Fixed an issue where the right kickback shot the ball to the drain

Marvel: Moon Knight
- Fixed a bug where the Encircled mode remained lit once it got started

Marvel: Iron Man
- Main modes can be started easier
- Lanes can be hit a bit easier
- Locker drop target is now more forgiving when hit

Marvel: Spider-Man
- Right sinkhole is more accessible now

Marvel: Doctor Strange
- Hitting the lanes are smoother
- Starting main modes are a bit easier

Marvel: Fantastic Four
- New fire effects
- Bumper and combo scores got balanced
- Scores during The Doctor Doom main mode gives bigger scores, completing it gives 4 million instead of 0

Marvel: Civil War
- Hitting the lanes are smoother
- Fixed a score exploit what could occur shooting the right sinkhole enough times, score capped at 1M instead of 4M

Marvel: Captain America
- Main mode completition scores splitted to make them available during the mode with progressing shots

Star Wars: Droids
- Main mode starting is a bit easier

Star Wars: Episode IV A new hope
- Death Star multiball starting balanced, needs more and more bumper hits after every start
- Death Star multiball jackpot exploit prevented with a diverter on the jackpot ramps

Star Wars: Masters of the Force
- Hitting the lanes are smoother

Star Wars: Darth Vader
- Fixed a bug where sometimes the Target Drill bonus got hold on next ball
- Target Drill score capped to prevent exploiting

Star Wars: Episode V The Empire Strikes Back
- Main mode scores got balanced (raised)
- Scene 6 can be selected from the beginning
- Fixed a bug where the end of ball bonus scores did not reset after TILT
- Cloud City multiball can be started easier at first, gets harder with further starts

Star Wars: Rogue One
- Wizard mode scores balanced a bit, scoop won't give the ball back always to the right arm to prevent exploiting

Star Wars: Clone Wars
- Exploit prevented by caping the scores in Citadel side-mission

Skyrim Pinball
- Starting of the Dovahkiin Multiball got balanced. The lit locks won't disappear after locking a ball, but it demands more hits to light them after the first and second start of the multiball.
- Refined the working of flashig lights by default

Doom Pinball
- Fixed a bug where the mini playfield gave too high score.
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Εμφάνιση 1-15 από 21 σχόλια
Good Stuff! keep up to good work!
Impressive updates, can't wait!
Excellent!. I've had nightmares with Wild West Rampage - Right outlane and V12
Do we have a release date yet?
Akos  [δημιουργός] 11 Σεπ 2017, 6:00 
Αναρτήθηκε αρχικά από Kung Fu Kai:
Do we have a release date yet?

September 26, the most glorious day this year
I really hope that Marvel: Civil War will be really better equipped with significant changes in the central ramps. I'm not sure " Hitting the lanes are smoother" it's enough (but a good start).

It is really difficult to access, narrow and with sometimes violent ball returns (in the middle of the two pinballs of course). This is the only table I find such a lack of accessibility. It's very boring, it takes away all the fun so I never play it ...

Does Pinball FX 3 come with new tables ?

Also , i suppose all top scores will be reseted ... Just like you did earler on FX 2 :pig:


Τελευταία επεξεργασία από PopCornFlakes; 17 Σεπ 2017, 9:07
Akos  [δημιουργός] 18 Σεπ 2017, 6:58 
Αναρτήθηκε αρχικά από PopCornFlakes:
Does Pinball FX 3 come with new tables ?

Also , i suppose all top scores will be reseted ... Just like you did earler on FX 2 :pig:

Heyo,

yes the Universal Classics Pack with E.T., Jaws and Back to the Future!

And yes, the leaderboards will be clear in FX3 at launch, you do keep your scores in FX2 though.
Akos  [δημιουργός] 18 Σεπ 2017, 7:00 
Αναρτήθηκε αρχικά από ☣Ăɱɓɵʁ☣:
I really hope that Marvel: Civil War will be really better equipped with significant changes in the central ramps. I'm not sure " Hitting the lanes are smoother" it's enough (but a good start).

It is really difficult to access, narrow and with sometimes violent ball returns (in the middle of the two pinballs of course). This is the only table I find such a lack of accessibility. It's very boring, it takes away all the fun so I never play it ...

I skipped over this comment accidentally, we did improve every table generally and the

"- Hitting the lanes are smoother" is meant to make the table more accessible and more fun to play.
Αναρτήθηκε αρχικά από Akos:
Αναρτήθηκε αρχικά από PopCornFlakes:
Does Pinball FX 3 come with new tables ?

Also , i suppose all top scores will be reseted ... Just like you did earler on FX 2 :pig:

Heyo,

yes the Universal Classics Pack with E.T., Jaws and Back to the Future!

And yes, the leaderboards will be clear in FX3 at launch, you do keep your scores in FX2 though.



Hello ,

Thank you for answering , can't wait to see the Universal pack :steamhappy:
Please fix the touch screen controls so that they match the display orientation.
Did they change anything soundwise?
Αναρτήθηκε αρχικά από Batman:
Did they change anything soundwise?
I know, at least, on the Archer table one of the lines for sinking the ball ("Oh, for... SERIOUSLY?") isn't cut off at the end like it was in FX2. So maybe.
Is it possible to do something for Bob's Burgers table for cabinets players ?
I explain, when playing on a cab (view 1 / 1W or 2), it's not possible to see the LO UI SE lights.
It was the same on FX2 but as there is new version here, it will be good to do something.
I assume everyone is having the DLC glitch? Where some of your tables don't show up when you launch?

I find that half the time I launch, something like 1/3 of my games aren't available, despite showing high scores and such. Yes, a re-launch tends to fix it, but hopefully this is an obvious glitch that they're fixing...
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