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Rapporter et problem med oversettelse
what the f*** were you thinking when you typed those stats, did you honestly even consider this thing to be 0.000001% balenced
I don't see how this is that unbalanced. The Brass Beast is practically useless. The stock minigun can do everything the Brass Beast can and more. The higher DPS that this gun offers is negated by the fact that enemies are being pushed away from you and you're completely immobile. Spin up also takes way too long. If you're caught unrevved, you would probably be dead unless you're carrying a shotgun. There's no way that the minigun would rev fast enough before the enemy does decent damage to you.
It would be especially OP in CP Defense and MvM because of the knockback.
youve probably taken a look at it(maybe tried it for about 30 seconds on 2fort) and jumped back to the stock minigun, I gave brass beast a chance and now its Server-Clearing and i know a load of tactics i can use to negate the downside.
its like a lot of weapons, nobody gives them a chance (KGB for example)
The KGB also suffers from being overshadowed by a superior weapon. The KGB cannot compare to the utility of the GRU. If you just look at it by itself, it would be a rather balanced upgrade to the stock fists, but it pales in comparision to the GRU.
> +40% damage
...You realize that would make it kill any class except maybe another heavy in about one second even from mid-range
You know that pushback factors with firing speed, right?
1,5*1,95=2,925
292,5% of stock pushforce.
That's nearly crit pushforce. All the time.
Even with 30% less bullets hitting you have over 200% of regular pushforce.
Further, you know that firing speed factors with damage when it comes to damage/time output?
1,5*1,4=2,1
That is 210% of the stock minigun's damage/sec.
That's a base damage/sec of 756.
Even if we assume that with less accuracy 30% less shots hit we still have about 150% of stock's damage output - and spread over a 30% bigger area.
Badges:
Okay, more acceptable Stats.
Name: Big Bertha
Weapon: Heavy Primary
Stats:
Normal -
+ 10% firing Speed
+ 50% Pushback on Enemies
+ Max Ammo 300 (Instead of 200), but firing rate is 4 Shots per second.
- 10% less Damage while Undeployed
- 40% Accuracy
- 50% spinup Speed
Upon Special Attack (Mouse 3) Deploy the Big Bertha as a stationary Minigun.
While Deployed -
+ No Spinup Required
+ 50% Faster Firing Speed
+60% Pushback on enemies
+ Max Ammo 300 (Instead of 200), but firing rate is 2 Shots per second.
+ 25% Firing Speed
+ 15% More Damage while deployed
- Heavy cannot move while deployed
- Heavy cannot collect ammo from Dispensers while deployed
Upon Special Attack (Mouse 3) Deploy back to Normal.
This would encourage users to find good spaces to deploy the minigun to aid in picking off key targets with their teammates, without being OPed as hell. But, it would disallow heavies from sitting near a dispenser and never moving.
And before people scream these stats are overpowered: The Mingun is weak while not deployed, and when deployed, the Heavy is threatened by Spies, Snipers, Demos and Pyros. How is it not balanced again?