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报告翻译问题
The Red tape recorder is the reason why engies camp, because if an engie stops to turn around for even one second they risk their sentry to lose a level.
Actually, the Red Tape Recorder does significant damage if Engineers don't camp; since it currently removes levels from Sentries and Dispensers ridiculously fast, it forces an Engineer to remain close to his Sentry. If he does not remain next to it, then he essentially allows the Spy to 'destroy' his Sentry, as it will be in the phase of rebuilding by the time he can get to it; this means that he must be close to his Sentry in order remove the Red Tape Recorder quickly, since it's the only way to protect his buildings. That means that it encourages a camping method in order for the Engineer to minimize the damage; it's virtually impossible to prevent damage being done, as it simply removes levels too quickly for the Engineer to manage two Red Tape Recorders, especially since it removes Metal from Dispensers.
An Engineer can easily roam around if a Spy uses the normal Sapper, and do note that by 'roaming' I mean 'moving two steps away from his Sentry'. A regular Sapper cannot force an Engineer into a situation where no matter what he does, significant repercussions are given to the Engineer; the Red Tape Recorder can. When a weapon can be used in a spamming scenario, with no skill requirement and the inability to be countered even if outplayed, it's broken; the Red Tape Recorded fits this description.
Personally, I'd like to see the times inverted; it should remove levels slowly at first, then quickly remove the last few levels, but it should 'destroy' a Sentry much faster than the default Sapper. It then becomes a weapon which rewards the Spy for outplaying the Engineer, since it will destroy a Sentry more easily if the Spy can kill or distract the Engineer, rather than a weapons which rewards the Spy for running up to an Engineer, applying the Sapper and then forcing the Engineer into a lose-lose scenario with no way to win.
End of story, we already had another big discussion about this
Speaking as someone who plays Engineer mainly, the Red-Tape Recorder is a terrible discouragement to actually play Engineer when there's a spy on the opposite team that favors it. When one is the lone Engineer in a defense situation, it tends to be good play to patrol the area around your buildings, keeping an eye out for spies and other enemies slipping into the area.
The bugged RTR takes a building down a level in 1.7 seconds. That's the time a lone Engie has to cross a distance to your building, and strike it twice with your wrench. If a spy uncloaks and places a RTR sapper, and you are anywhere other than camped behind your sentry, you're going to be left with a level 1 sentry if you're lucky. Worse, if they place multiple sappers, you're guaranteed to lose something. Even an Engineer camped directly behind his buildings will be hard-pressed to save anything, due to the RTR being easily spammed.
The RTR differs from a normal sapper by removing levels of a building. Normally, a sapper directly damages a sentry, meaning that if it can be removed, the damage done can be fixed with some of the Engineer's metal reserves. Even if all his buildings are sapped, there is a chance to kill the sabotaging Spy, and save their buildings. If an Engineer tries the same thing with the RTR, they're down 200-400 metal on repairing the damage to just ONE building.
Most weapons have their own cons as well as pros. The RTR's pros are that it quickly removes levels from buildings. The only "con" is that it does "no damage". But considering that a level 1 sentry has far lower health than a level 3 sentry, and is more quickly destroyed, the con of the weapon hardly gives a reason to use the default sapper over it, since it still disables and, after time, destroys sentries.
***Start here if you hate reading***
I think, in order to balance this weapon, it's downgrade time should be fixed to it's proper 3 seconds, instead of 1.7. In addition, I saw another poster suggesting a "cooldown" for the RTR. This seems like a good idea. If the RTR could only be used only every 3-5 seconds on a cooldown, it would provide sufficient reason for Spies to consider using the default sapper instead, as well as giving Engies a fighting chance against spies wielding them.
"Some class-based games encourage camping; for instance, in Team Fortress Classic and Team Fortress 2, the Engineer (who builds and tends automated, immobile sentry turrets) is suited to fighting from a fixed position."
-From Wikipedia, the free encyclopedia http://en.m.wikipedia.org/wiki/Camping_(video_gaming)