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Αναφορά προβλήματος μετάφρασης
2) They whine until they get what they want.
3) 5 year old kids.
2. "This is my offer. Take it, or a die in a horrible pit of firey doom. Maybe a puppy or two."
3. Eh. We argue a bit over a price. Usually ends in one of us quitting the trade, though.
2) Most sell for higher than they payed. Then come down when they give up, potentially missing good deals. Or they keep doing like guy above.
3) Almost 2 years of trading with Highballers, Lowballers, and everything in between.
2. Just check Backpack.tf. Then, choose your price. It is best to stay within the pricerange Backpack.tf sets out, however should you decide to you can ask for a little bit extra, or any amount less, depending on how badly you want to get rid of it.
3. - With trading, most people treat Backpack.tf as the holy bible of trading.
- While most normal weapons are worth half of a scrap (the lowest form of currency), people usually buy and sell them for half of a scrap anyways.
2) Same methods as above probably.
3) Dealing with craft numbers and things below that mostly. Somehow making a profit even though I'll often end up overpaying since it's something I want.
2- "Gonna buy it for 1 scrap and sell it for 23.0001 buds!!11!"
3- Tf2outpost.
*zap*
2.Search the items price on a website.
*zap*
3.Go to a trade server or the trade forums.
*zap*
4.Tell them what you are selling.
*zap*
5.Find a user to trade with.
*zap*
6.Negogiate(I think that is how you spell it).
*zap*
7.Profit.
2) It really depends on the type of person our trading with. I tend to go on the other person's account to look at their backpack and how many hours they've done. From this I can sorta guess what kind of deal they're gonna make. People with more hours and refined metal tend to give a balaced deal while people with around 100 hours and a few crates/weapons will usually see that all weapons are around the same price e.g. I've had a trade where someone wanted my genuine AWP for a market gardner.
3) The main experience I've had is when I was at around 250 hours and, in tf2 terms, that's not very long. I was trading botkiller weapons for normal weapons and got completely scammed, I only worked this out when I became a good trader! That's the reason why I always check prices on websites, both my items and the other guy's items, because in all honesty I try to make sure I don't scam people and vice versa as I could get caught out and get a bad reputation.
Hope this helps!
Cooperation in game is game changing, and team fortress makes it easier than quake or UT. Even on a public server with people who don't have mics, one soldier can type, "hey scout can you use your bonk and stall the sentry around this corner so I can take it down freely" and save their team several minutes of momentum.
I test the water on any given server, although I don't even join servers that are advertised as having mods/roleplay hotspots, because I assume that the people who go there won't cooperate. If people don't work together on a 5cp pub though, I usually still play, since the enemy is affected as much. Everyone might be forging independent paths toward the objective, but you can still get some benefit out of each other, namely picking off damaged enemies/distraction/ and early warning as to where an enemy is based on a partner turning up in a kill feed.