Team Fortress 2
Autobalancing suggestion.
Balance the teams based on players' skill, not on the number of players.

This would basically help eliminate pubstomping.
Viimeisin muokkaaja on Kaleidescoop; 11.5.2014 klo 19.44
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impossible, /thread
Better Idea:

Separate different skill levels so that noobs dont play with pros and vice versa.
Bro-Ccoli lähetti viestin:
Better Idea:

Separate different skill levels so that noobs dont play with pros and vice versa.
again impossible....
Impossible how?
Colonel Cubbage lähetti viestin:
Impossible how?
it's physicly impossible. it's impossible to tell ones skill level in the way that would be required for this..
Viimeisin muokkaaja on Majora; 11.5.2014 klo 19.46
Lord Majora lähetti viestin:
Colonel Cubbage lähetti viestin:
Impossible how?
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
spring fox (Porttikiellossa) 11.5.2014 klo 19.46 
nope avi.
Colonel Cubbage lähetti viestin:
Lord Majora lähetti viestin:
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
Any talentless ♥♥♥♥♥♥♥ can just play for a long time.
Colonel Cubbage lähetti viestin:
Lord Majora lähetti viestin:
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
i don't think half of thoses are counted. and ever heard of achivment idle servers?
Lord Majora lähetti viestin:
Colonel Cubbage lähetti viestin:

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?
Colonel Cubbage lähetti viestin:
Lord Majora lähetti viestin:
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?
ugh what ever. it's impossible in tf2. although i don't see why they have not done this in BRALW YET!!!
Colonel Cubbage lähetti viestin:
Lord Majora lähetti viestin:
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?

They could have it so that those servers don't count in kills, dominations etc.
Kills and dominations also don't really reflect performance very well across class diferences.

If you're a medic doing an excellent job keeping your team well-healed while not pocketing a single player, for instance, you probably won't be racking up the dominations, but you're doing very well.

Basically, assessing performance is very difficult even if you limit it to performance on official Valve servers. Killing inexperienced people who haven't yet learned how the game works still counts for kills. Using airblasts to stall an ubercharge isn't tracked at all, but is arguably more useful than burning to death an unusually oblivious sniper. Even if you limit it to win/loss percentage, you can drop in or out of a round and both are strongly related to your teammates' performance, not just your own.
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