Team Fortress 2

Team Fortress 2

Alan Bernard 2014 年 5 月 11 日 上午 6:05
2 Weapon Ideas
Constructive critism accepted!
Weapon: The Scrap Heal (Name sucks, I know.) (Medigun for Medic)
Releases a medigun stream slightly tainted grey.
Provides 10 metal per second to engineers.
Uber fills Engineer's metal at 2.5* speed and provides a 2*defence to sentries in the area.
-25% less healing.
-25% slower UberCharge.
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
-Enemies can pick up Medic's Medikits. (Probably not a troll waiting to happen, probably just a friendly medic weapon.)
UberCharge is activated through holding the middle mouse and pressing '1', '2', or '3'.
1 = Small Medikit 15% UberCharge cost.
2 = Medium Medikit 30% UberCharge cost.
3 = Large Medikit 50% UberCharge cost.
Would be a great way to dispense health on the go.

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正在显示第 1 - 15 条,共 16 条留言
Mayo (已封禁) 2014 年 5 月 11 日 上午 6:08 
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?
Alan Bernard 2014 年 5 月 11 日 上午 6:32 
引用自 Flippy
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?
Um...it can heal all players.
Also, dropping down large health packs for snipers and soldiers to use as a backup, such as in 2fort where there are no healthkits in that area makes it helpful and saves time.
Joshua Kurayami 2014 年 5 月 11 日 上午 6:33 
引用自 Flippy
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?

the medpack one all i can see it being used is by heavies to make more sandviches to give to medics over and over.. not saying that i support any of these..
Mayo (已封禁) 2014 年 5 月 11 日 上午 6:34 
And if the medkits drop right below you, they can just be used as a combat medic's emergency insta-bring-back-healthy button
Alan Bernard 2014 年 5 月 11 日 上午 6:41 
They drop like sandviches. But they could drop below you...decisions...
最后由 Alan Bernard 编辑于; 2014 年 5 月 11 日 上午 6:42
Spude 2014 年 5 月 11 日 上午 7:12 
Awful ideas:
1. medigun that is useful for just one class is awful idea.
2. Why in the world I would want to poop out medpacks when I could heal them more quickly with Quick-fix (and charge up Megaheal) or Crossbow or you know charge up gamechanger (Medigun/Kritzkrieg) and win the game?
Mayo (已封禁) 2014 年 5 月 11 日 上午 7:12 
Awful ideas:
1. medigun that is useful for just one class is awful idea.
2. Why in the world I would want to poop out medpacks when I could heal them more quickly with Quick-fix (and charge up Megaheal) or Crossbow or you know charge up gamechanger (Medigun/Kritzkrieg) and win the game?
Maple (已封禁) 2014 年 5 月 11 日 上午 9:28 
No one can make a Medigun idea. It's kind of sad.
Also

引用自 Supergameman Friendly
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
That's stupid.
76561198136197823 (已封禁) 2014 年 5 月 11 日 上午 9:31 
引用自 TheClamFace
No one can make a Medigun idea.
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
Maple (已封禁) 2014 年 5 月 11 日 上午 9:32 
引用自 The Spelling Nazi
引用自 TheClamFace
No one can make a Medigun idea.
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
...that's not how the TFC medigun worked, not at all...
76561198136197823 (已封禁) 2014 年 5 月 11 日 上午 9:33 
引用自 TheClamFace
引用自 The Spelling Nazi
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
...that's not how the TFC medigun worked, not at all...
I mean't in appearance. :P
Maple (已封禁) 2014 年 5 月 11 日 上午 9:34 
引用自 The Spelling Nazi
引用自 TheClamFace
...that's not how the TFC medigun worked, not at all...
I mean't in appearance. :P
Well, it's still not a good idea...
I meant no one can make a GOOD medigun idea.
zha 2014 年 5 月 11 日 上午 9:34 
.
Conga Lyne 2014 年 5 月 11 日 上午 9:41 
引用自 Supergameman Friendly
Constructive critism accepted!
Weapon: The Scrap Heal (Name sucks, I know.) (Medigun for Medic)
Releases a medigun stream slightly tainted grey.
Provides 10 metal per second to engineers.
Uber fills Engineer's metal at 2.5* speed and provides a 2*defence to sentries in the area.
-25% less healing.
-25% slower UberCharge.
It's a good idea but I urgently don't want our medics running around pocketing engineers and not healing the injured

引用自 Supergameman Friendly
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
-Enemies can pick up Medic's Medikits. (Probably not a troll waiting to happen, probably just a friendly medic weapon.)
UberCharge is activated through holding the middle mouse and pressing '1', '2', or '3'.
1 = Small Medikit 15% UberCharge cost.
2 = Medium Medikit 30% UberCharge cost.
3 = Large Medikit 50% UberCharge cost.
Would be a great way to dispense health on the go.
it's good but again, it would back-fire way too often, and the uber is too slow. +%100-+%150 would work
I (已封禁) 2014 年 5 月 11 日 上午 11:02 
Yeah,

Majority Rule:
Your Medigun ideas were ♥♥♥♥. GG
最后由 I 编辑于; 2014 年 5 月 11 日 上午 11:02
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发帖日期: 2014 年 5 月 11 日 上午 6:05
回复数: 16