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回報翻譯問題
+25 Max Health
+100% increase in turning control while charging
(New)+7% Movement speed
To make Demomanknight move at the same speed as a Sniper/Engineer/whatever
It doesn't make sence for a melee oriented class to have lower movement speed than most other classes.
Does not stack with Eyelander's speed boost.
I see no reason to implement something like that.
No Demo worth taking seriously ever relies exclusively on Sticky spam
Seriously.
Anyway, the Battalion's Backup could use a slight buff, maybe reduce the damage you need to deal to charge it so it's on par with the Concheror.
The Frontier Justice's crits enable aggressive play, but the Engineer needs to survive and be conservative with how he uses said crits. Four shots sort of breaks this, in my eyes.
The Rescue Ranger is perfectly fine as-is, in my honest opinion. The first option presented is also a nerf, not a buff.
The Black Box is, again, fine as it is. Having only 3 rockets gimps the soldier in a multitude of ways, and whether regenerating 15 health per target is worth losing that rocket or not depends highly on the situation.
The Spy-Cicle and Holiday Punch could potentially use nerfs, but both of them are really obvious weapons. The Spy-Cicle's backstab noise is easily the most loud and distinct one in the game, and even if it's not broadcasted in the kill feed, hearing that noise or seeing ice statues indicate's the spy's presence rather obviously. Removing the Silent Killer would be pointless.
My idea for a new Bootlegger:
+25% max health
Wearer takes -50% fall damage
That way it's more useful with the Stickybomb Launcher.
And LOL at suggesting buffs to the GRU and Escape Plan, both of which are pretty damn near objectively *best* items for their slot if you consider only self-interest and not team synergy (in the case of the latter, DA or PT may contest on grounds of the latter).