Team Fortress 2

Team Fortress 2

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Valve needs to add keys into crafting
It would fix the economy(for the most part) and it makes an insane amount of sense
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Kirin 24. bře. 2014 v 19.12 
They are used in "uncrating"
It is how things enter the economy!
It would take some calculated thought but, it. would. work.
Edit: for those of you who think this is a disscussion on "crafting" keys its more about "smelting" them.
Naposledy upravil Microchondrion; 26. bře. 2014 v 11.42
Kirin 24. bře. 2014 v 19.13 
It would take some calculated thought but, it. would. work.
No, it wouldn't.
Uncrating is essentially crafting your keys into stranges, strange parts, hats, or unusuals
Buying keys from the store or market makes valve money.
Crafting does not.
Being able to craft a key from metal would not effect stranges and hats in any kind of negative way. The point with this idea is to stop inflation in the broken TF2 ecosystem.
Kirin 24. bře. 2014 v 19.18 
No, this gets valve more money if we just buy them
Players need to understand that the entire point of keys and crates is "money for Valve", and that making them craftable would defeat this.
If Valve only cared about money, we'd never get hat/misc/name tag/taunt drops.
Ace42 24. bře. 2014 v 19.21 
I'll be your pimp původně napsal:
Being able to craft a key from metal would not effect stranges and hats in any kind of negative way.

They would be easier to get (and for free) and thus they would depreciate in value - that would lose Valve money twofold, by reducing the number of sales on their Store, and the value of the sales that DO go through.

I'll be your pimp původně napsal:
If Valve only cared about money, we'd never get hat/misc/name tag/taunt drops.

As the Extra Credits team pointed out in their episode on F2P games, it is self-defeating to create an impermeable pay-wall for your clients - it alienates them. Allowing players to get extremely rare / valuable content - but at a very very slow rate - is entirely in keeping with the F2P philosophy and doesn't mean that games companies should kill off their entire revenue stream by making EVERYTHING free and easy to get.
Naposledy upravil Ace42; 24. bře. 2014 v 19.23
Myed 24. bře. 2014 v 19.21 
I'll be your pimp původně napsal:
Being able to craft a key from metal would not effect stranges and hats in any kind of negative way. The point with this idea is to stop inflation in the broken TF2 ecosystem.

"Ecosystem." I believe you meant economy. Unless you are suggesting keys are disturbing the spycrab's annual migration.
You people have the mind set that scrap is actually valuable just because of that stupid backpack tf site. If keys were craftable wed have SET values that you can trust instead of a cpatlistic cluster ♥♥♥♥ that backpack has made. fyi ecosystem can mean econ (ENGLISH SUCKS GET OVER IT)
Metal and hours played is required. Not free by any means.
Ace42 24. bře. 2014 v 19.26 
If keys were craftable wed have SET values

We'd have a set exchange rate, but not set values. Who'd buy keys if you could just craft them for free? You'd devalue keys by both saturating the market and taking away the rarity value of the uncrates.
People buy refined all the time. Keys would be no different.
Naposledy upravil Mergers and Acquisitions; 24. bře. 2014 v 19.28
I'll be your pimp původně napsal:
People buy refined all the time. Keys would be no different.
See, the thing is, valve wants money. Keys make money. Crafting? Does not.
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Datum zveřejnění: 24. bře. 2014 v 19.11
Počet příspěvků: 184