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It is how things enter the economy!
Edit: for those of you who think this is a disscussion on "crafting" keys its more about "smelting" them.
Uncrating is essentially crafting your keys into stranges, strange parts, hats, or unusuals
Crafting does not.
They would be easier to get (and for free) and thus they would depreciate in value - that would lose Valve money twofold, by reducing the number of sales on their Store, and the value of the sales that DO go through.
As the Extra Credits team pointed out in their episode on F2P games, it is self-defeating to create an impermeable pay-wall for your clients - it alienates them. Allowing players to get extremely rare / valuable content - but at a very very slow rate - is entirely in keeping with the F2P philosophy and doesn't mean that games companies should kill off their entire revenue stream by making EVERYTHING free and easy to get.
"Ecosystem." I believe you meant economy. Unless you are suggesting keys are disturbing the spycrab's annual migration.
We'd have a set exchange rate, but not set values. Who'd buy keys if you could just craft them for free? You'd devalue keys by both saturating the market and taking away the rarity value of the uncrates.