Team Fortress 2

Team Fortress 2

aravash (Udelukket) 24. feb. 2014 kl. 13:15
Sniper rifle with explosive headshots?
I assume the idea of this will be easily brushed away by "ZOMG POP!!!! NERFNOWAY2ADD" But please put away those statements until the end of the idea (I hope at least 2 people make that quotation as the main subject of their comment.)

A sniper rifle with explosive headshots, small(around half the size of the starting gates.) which upon a headshot, deals the same damage to enemies around that target.
This would give sniper a good way of crowd control, allowing him to better soften up a group of enemies instead of picking off a single key target, which opens a new role for the class, which unlockable weapons are supposed to offer.

However, with the rifle comes a 25% damage penalty.
Meaning that a 150 damage headshot from the stock rifle will mean a 112 damage headshot from this rifle. So quickscopes are out of the question, as they fail to even kill lighter classes, thus further removing the ability to pick key targets.
A 450 damage headshot from the stock rifle will mean a 337 damage headshot from this rifle, just enough to kill a non overhealed heavy.
This would be an excellent counter to steamroll heavy r@pe that often occurs on bad teams in payload, which is where the idea had spawned.

The final part is this, there is a 40% longer charge time. So instead of 3.3 seconds to be at full charge, it take 4.62 seconds.

So here is the weapon;


level 8 sniper rifle
[+] Explosive headshots while weapon is at 50% or higher charge rate
[-] 25% damage penalty
[-] 40% longer charge time

What do you think?
Sidst redigeret af aravash; 24. feb. 2014 kl. 13:15
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mint > lime 24. feb. 2014 kl. 13:16 
Nah, too many good snipers to make it balanced, it would destroy ill prepared teams and make noobs rage. Would be nerfed right after release, or removed alltogether. Sniper picks individual enemies, he is not a far range demoman or soldier.
Sidst redigeret af mint > lime; 24. feb. 2014 kl. 13:16
aravash (Udelukket) 24. feb. 2014 kl. 13:17 
All I saw there was "skill makes weapons op"
FaelisongTalim 24. feb. 2014 kl. 13:20 
This isn't MvM. Unless it's overtime and the enemy team has just been Deathmatching for no reason, you'll never find 8 people just right next to each other unless it's on very rare occasions. It may need a UNIQUE Tracer Round (So as to not get confused with Machina) to warn the enemy team if the sniper misses the shot.
aravash (Udelukket) 24. feb. 2014 kl. 13:22 
Oprindeligt skrevet af Leeevog "GMOD WORKS :D":
This isn't MvM.
Vaccinator grants resistances
"hurr durr this ain't mvm"


Oprindeligt skrevet af Leeevog "GMOD WORKS :D":
you'll never find 8 people just right next to each other unless it's on very rare occasions.
What is payload
Sidst redigeret af aravash; 24. feb. 2014 kl. 13:23
FaelisongTalim 24. feb. 2014 kl. 13:25 
Oprindeligt skrevet af Tack:
Oprindeligt skrevet af Leeevog "GMOD WORKS :D":
This isn't MvM.
Vaccinator grants resistances
"hurr durr this ain't mvm"


Oprindeligt skrevet af Leeevog "GMOD WORKS :D":
you'll never find 8 people just right next to each other unless it's on very rare occasions.
What is payload

As for Vaccinator, it's fine, because of how common you'll desire to be resistant to damage at times (Battallion's Backup, Chargin' Targe, etc) whilst the Explosive Headshots is kinda unnecessary, especially when it comes to groups.

Also, The maxium push speed for Payload is x4.


aravash (Udelukket) 24. feb. 2014 kl. 13:28 
Because it's not like heavies will never pile up onto the cart which dispenses both health and ammo as well as cover and means they gain point by pushing the objective.
This thing seems UP if anything. Why would I use it and do a little bit of damage to a few players when I can just go quickscope and get at least the most important pick without having to spend a while for it to do anything.

It offers next to nothing for good snipers and is still just pretty average for bad ones.

EDIT: Just noticed that the explosive damage does the same as the headshot damage. In which case, I have to feel that this is breaking things by being amazing at some gamemodes while just not used in others, when the sniper is already balanced for them all. Something like the gunslinger, that's fine, engie is normally lacking in koth or on the attacking side so it makes sense to give him something new that's better for that, but sniper doesn't have this problem and doesn't lack usefulness in payload or anything.

New playstyles are fine but not when it's a matter of taking a class that's already balanced and saying 'if it's this gamemode, you now are better, even though you were fine before.'
Sidst redigeret af JarateKing (very rusty); 24. feb. 2014 kl. 13:43
StarfishAtLarge 24. feb. 2014 kl. 13:32 
Snipers are already able to insta-kill from any range; the ability to kill skilled dodgers by hitting bad players from any range would be too much if you ask me.

It's like the Frontier Justice hate; the Engie gets crits to use on anyone by racking up kills against the idiots. (Not my personal point of view)
aravash (Udelukket) 24. feb. 2014 kl. 14:02 
Oprindeligt skrevet af J_ͣ_ͬ_ͣ_ͭ_ͤ King:
EDIT: Just noticed that the explosive damage does the same as the headshot damage. In which case, I have to feel that this is breaking things by being amazing at some gamemodes while just not used in others
Pain Train
PlushieKnight 24. feb. 2014 kl. 14:38 
The AoE damage would have to be relatively weak. Maybe it could do something besides damage, some sort other other crowd control effect? Not Jarate, obviously, since the Sleeper can only apply to one target as is. Maybe it could slow enemies very close to the target, but not the target itself?
Maple (Udelukket) 24. feb. 2014 kl. 15:34 
This idea is
1- TOO situational.
The largest groups you'll usually find are pocketed people.
2- WAY too weak.
It can't even quick scope kill a scout?
noahdvs 24. feb. 2014 kl. 16:21 
What if the Sydney Sleeper could do this (explosion on headshot, still no crits on headshot)?
iLuvKoЯn 24. feb. 2014 kl. 16:27 
The final part is this, there is a 40% longer charge time. So instead of 3.3 seconds to be at full charge, it take 4.62 seconds.

So here is the weapon;


level 8 sniper rifle
[+] Explosive headshots while weapon is at 50% or higher charge rate
[-] 25% damage penalty
[-] 40% longer charge time

What do you think? [/quote]

viable in defense against packs i.e. heavie/medics.
Soverine 24. feb. 2014 kl. 16:35 
Personally, I'd go with a meter that fills up from getting headshots that'll then land an explosive headshot. Lets say you need 4 headshots, and your 5th headshot will be explosive. Remove the damage penalty, then. Explosive headshot will deal 50% damage to local targets, and cause bleeding (not sure how much bleeding does overall, so...). Keep the reduced charging speed, or even increase it to 5 seconds. Oh, and your headshot will only be explosive if your charge is 50% of full or higher. This could allow the option to gather more headshots for a limit of, lets say, 2 explosive headshots.

That as its own rifle, I could imagine that working. Not sure about the range, though. And would probably need a little more balance work. But it seems a bit silly to just reward a sniper explosive headshots JUST for a single headshot, especially in the scenario of payload/payload race. Heck, it can already get silly in MvM, if the robots aren't already dying instantly from your team.
Sidst redigeret af Soverine; 24. feb. 2014 kl. 16:36
Oprindeligt skrevet af Tack:
Oprindeligt skrevet af J_ͣ_ͬ_ͣ_ͭ_ͤ King:
EDIT: Just noticed that the explosive damage does the same as the headshot damage. In which case, I have to feel that this is breaking things by being amazing at some gamemodes while just not used in others
Pain Train
Cept pain train's not OP, demo and soldier are pretty subpar at capping without it simply because they're the two classes that above all should be moving on and making ground.

Basically what I'm saying is being pretty bad at one gamemode doesn't justify being better in another when the class is already balanced there. Something minor like pain train to pick up on something in exchange for an equally notable reason not to use it, that's fine, but this ain't like that.
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