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Fordítási probléma jelentése
And I was going to be snarktastic and everything. Man.
http://Why the Pyro isn't OP by 22nd Sentry Gentleman
If you have a short attention span, feel free to jump down to the TL;DR.
The Pyro has the shortest combat range of all classes.
The Pyro arguably has the second worst mobility of all classes.
The Pyro has the second least primary damage output of all classes.
- The Flamethrower optimally does 153.5 damage/sec http://wiki.teamfortress.com/wiki/Pyro#Primary[4]. For comparison, the default Shotgun put in the exact same situation does 180 damage in less than 1 second, thanks to the initial burst [5]. As stated above, the only primary weapon in the game with worse specs in that regard are the Medic's Syringeguns.
- The Flamethrower does its damage in stream form, it has practically no burst damage at all. What this means is that while, say, the Spy's Revolver does 60 instant damage at point blank the Flamethrower needs ~0,4 seconds before the same amount is reached[6].
- Side-note: Crits and minicrits done by flamethrowers are the only ones in the game to be subject to negative modification by damage fall-off [7].
[/list]In the majority of all cases, afterburn is no big deal.
- Medikits
- Water
- Dispensers and carts
- Medics
- An airblast (or Manmelter) of an allied Pyro
- Allied Jarate-Snipers
- Allied Mad Milk-Scouts
- Thrown Sandviches / Steaks
- Passive resistances and stuff that can be used on-self [Targe, Bonk...]
- Additionally, various sources of self-healing exist that further migitate afterburn's impact [Concheror, Black Box...]
[10].- The Spy, simply because the visual effect gives away his position,
- and the Sniper, since the damage makes him flinch, throwing off his aim.
However: Both of them have widely used unlocks to douse fire - the Deadringer still is the most-equipped form of cloak, and Jarate and Spy-Cicle remain the most used non-stock items for their respective slotshttps://tf2stats.net/weapons/ - plus, there's also a few more situational counter-items like the Cozy Camper or the Conniver's Kunai.Welp.
As explained above, the Pyro already is
- tied for the least ranged class in the game,
- tied for the second least mobile class in the game,
- featuring the least burst-damage primary weapon,
- and the least primary damage/time-output besides syringes or W+M1 Snipers
as a base-line.And while unlocks can partially patch up either of these aspects, eventually they don't allow the Pyro to surpass other combat classes even in the area that they buff, while they also gimp the Pyro's other capabilities.
Plain facts.
Practically the only thing the class has speaking in its favor is the airblast; it's basically the one thing that makes the Pyro viable.
Light, bounce, light again and Axe. Not impossible, but way harder.
The targe nullifies afterburn effects.
Literally, one of its effects is, outright, "Immune to the effects of afterburn."
So, no, Targe demos cannot be axtinguished.
Nice to know that people call the class OP when it has been mathematically proven to be the weakest in the game. Shame, because I legitimately like it the best. If they doubled the damage afterburn dealt per second, and its duration, would that help? At all?
Interesting. How long does it take for the afterburn to kill you, usually?
Because I rarely get kills with it.
Mostly because a skilled medic is capable of rendering it completely irrelevant.
If the immunity to afterburn works the same way as it does for the pyro, the demoman could still get axtinguished. I've heard how it's possible to use the Axtinguisher on pyros if you're using the Degreaser and fast enough, so you should be able to use the Axtinguisher on the demoman with the Targe equipped unless it works differently. If you set a pyro on fire, there is a brief period of time where the pyro can get hit by weapons that crit on burning enemies, so the demoman should be able to get hit by an Axtinguisher hit.
Afterburn isn't that powerful considering all of the unlocks that have been added that can remove or reduce the threat of afterburn.
pyro can be 1shotted by a market gardener
/thread
a few seconds normally and when I play theres never any medics. pyros, snipers or scouts able to extinguish it because they all ignore me.