Team Fortress 2
Joshua Kurayami 17 fev. 2014 às 14:24
Does anyone else think that...
..the engineer needs new sentry types?
Última alteração por Joshua Kurayami; 17 fev. 2014 às 14:24
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ddddddfryingpan 17 fev. 2014 às 14:24 
Maybe.
Flick 17 fev. 2014 às 14:26 
like earth wind and fire?
peppermint hollows 17 fev. 2014 às 14:26 
Just as long as it isn't as annoying as minis. They're weak and easy to destroy, but pop up quicker than immigrants just when you think you've taken care of the problem.
CaptainCrunch 17 fev. 2014 às 14:27 
I think engineers should be immune to enemy sentrys.
peppermint hollows 17 fev. 2014 às 14:28 
Originalmente postado por Sizzling_Creeper:
I think engineers should be immune to enemy sentrys.

You're kidding right?
Sev07Sniper 17 fev. 2014 às 14:29 
I don't think they need sentrys at all. They ruin the game when 3 engies just set up outside spawn
Joshua Kurayami 17 fev. 2014 às 14:29 
Originalmente postado por GodSmoko:
like earth wind and fire?

Fire.. maybe. Maybe a plasma dr.grorbort style sentry..
Beers 17 fev. 2014 às 14:29 
does anyone know why i cant connect to steam servers when playing?
caedeer 17 fev. 2014 às 14:29 
I'm curious as to what type "sentry types" you have in mind? :)
Joshua Kurayami 17 fev. 2014 às 14:32 
Originalmente postado por Puddles:
I'm curious as to what type "sentry types" you have in mind? :)

Like i replied to a comment (fire and plasma dr.grorbort style), and maybe a portal turret sentry (because why not), a catapult sentry (for medieval) and.. don't really know what else to throw in
Rairyu Uchiha 17 fev. 2014 às 14:33 
i agree that that the engineer should have a new sentry type.
peppermint hollows 17 fev. 2014 às 14:37 
Originalmente postado por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:
Originalmente postado por GodSmoko:
like earth wind and fire?

Fire.. maybe. Maybe a plasma dr.grorbort style sentry..

+ Fires lasers that cause afterburns on target
+ Unlimited ammo reserve
+ Reflected lasers cause 80% less damage to the building
- Decreased firing speed
- Slower projectile speed (in comparison to rockets & bullets)
- Cannot be upgraded past Level 2
- Reflected lasers still harm players

Just an idea, not sure how balanced this would actually be.
Última alteração por peppermint hollows; 17 fev. 2014 às 14:37
caedeer 17 fev. 2014 às 14:44 
Maybe it's just me, but I don't really see how any of those sentry types could work.

Fire Sentry seems the most feasible, but I'd imagine it'd have to be short range only...right? In which case you'd have to make the damage output high, but sentries already have pretty high damage output at short range. Not sure about this one.

A Portal Sentry? How in the world would that even work lol
FaelisongTalim 17 fev. 2014 às 14:46 
One of the reasons why Valve has neglected to add new sentries since Gunslinger is because how it can really screw with the Meta. A Lot of Scouts and Pyros Cried when Gunslinger came out.

New Sentries Would be nice, but think of what it can do to gameplay in a whole.
Joshua Kurayami 17 fev. 2014 às 14:51 
Originalmente postado por Puddles:
Maybe it's just me, but I don't really see how any of those sentry types could work.

Fire Sentry seems the most feasible, but I'd imagine it'd have to be short range only...right? In which case you'd have to make the damage output high, but sentries already have pretty high damage output at short range. Not sure about this one.

A Portal Sentry? How in the world would that even work lol

A fire sentry would most likely be a mini-sentry flamethrower. Basically it's only good to ambush, and people won't go mad compared to the mini-sentry sniping them. I don't see it working out as a normal sentry unless the flames gets upgraded with it.. like level 1 is a weak flamethrower, level 2 is two flamethrowers, and level 3 is the same but with a flare launcher.

What i mean is a portal-themed one, basically a portal turret as a sentry.. I think it would most likely be a mini-sentry type that can only shoot in front of it, just like in portal
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Postado a: 17 fev. 2014 às 14:24
Comentários: 34