Team Fortress 2
Goosegle Aug 1, 2015 @ 7:09pm
(Kind of) Chargin' Targe for Medic
I have been thinking about something that makes Medic gameplay easier without giving him the luxury of becoming an useless battle Medic.

This will replace your primary. Along with the resistances, on charge, instead of giving you 250% speed, it boost your speed by 15% in 5s, you can use it to escape, or just to reach the front line faster. It's still slower than a Scout's base speed, because he's a Medic pick class and I don't want to break that balance. It also deals no damage if you charge straight into someone. So better survivability for the price of being unable to defend yourself outside of melee combat.

I don't want to give him 250% on charge because some stupid might just W+M1 straight into an enemy, Ubersaw them, Uber himself, rinse and repeat.

What do you guys think?
< >
Showing 1-6 of 6 comments
walrus was here Aug 1, 2015 @ 7:12pm 
Resistances on Medic is kinda broken, he's one of the most important picks in the game and giving him resistances in exchange for just a syringe gun is a bit too good.
Selorium Aug 1, 2015 @ 7:14pm 
On Übercharge being deployed or another charge meter?
But the weapon you're describing sounds like the no-longer used (The) Overdose.
Last edited by Selorium; Aug 1, 2015 @ 7:15pm
trash Aug 1, 2015 @ 7:42pm 
no
if you're dying as medic in scenarios where a targe like mechanic would save you, work on your surfing/gamesense/positioning

it would also be an absolute crutch since any medic worth even a grain of salt should be using the crossbow 100% of the time
ModdedPan Aug 1, 2015 @ 7:49pm 
it's an interesting idea, but I think Valve should just buff the overdose instead.
Goosegle Aug 2, 2015 @ 10:14am 
Originally posted by Walrus on LSD:
Resistances on Medic is kinda broken, he's one of the most important picks in the game and giving him resistances in exchange for just a syringe gun is a bit too good.

In fact it's not. It doesn't give him bullet resistance, which most Medic pick classes use (Spy, Scout, Sniper). You can avoid Sniper by positioning, but that still open the way for Spy to Amby you or Scout to flank use if he has the skill for it. 1 rocket probably won't kill you instantly but will wear down an average amount of your health. If he spam his rockets you will still die.

Originally posted by gold2468:
On Übercharge being deployed or another charge meter?
But the weapon you're describing sounds like the no-longer used (The) Overdose.

Overdose is useless as it is now and everybody knows it .

I'm thinking the charge meter can be refill each 20s which is half the Stock charging time, or refill with the amount of healing.

Originally posted by slop:
no
if you're dying as medic in scenarios where a targe like mechanic would save you, work on your surfing/gamesense/positioning

it would also be an absolute crutch since any medic worth even a grain of salt should be using the crossbow 100% of the time

"Working on your surfing/gamesense/positioning" which will take hundreds hours to get the hang of it? Say that to a new Medic, they would probably quit by then and go play some classes more fun like Snipeeeer

To surf is to accept losing a large amount of health, which will make the Medic fall immediately in the 1-hit kill range (under 100 hp), open up the chance to be chase down by Scout, or just to be bomb again, or being shot by Spy. And you should only choose to surf something when you have more than 100 health, lower than that? GL. It also rely on the other Soldier, whether he direct hit you or shoot your feet.

Medic is already a very class as it is, trying to surviving in an enviroment where everything and everyone can kill him and want to kill him, but he is not allowed to die because of that Uber. Hell he doen't even have a cloak or DR to save his sorry ass. Yet if we try developing a mean for him to deal more damage, it will break the game balance immediately. So why Medic shouldn't have a crutch? Do you remember the Spy-cicle + DR old combo? Did you see how many Spy cry and claim to quit after their precious crutch get nerfed? Then why Medic can't have something, even though passively, to make it a bit easier for new player?

And it's as you say, an experienced Medic would use CC, I was thinking about this weapon to be something to use on pub, for new Medic who still haven't know the map, or positioning, or game sense, yet have to face heavy spam and stupid teammates. As mentioned, you can still be picked by bullet-scan classes, make you learn positioning and watch our for flank. You can still die by explosives (you don't have the luxury of 250% charge and 175 hp base). At least you won't die from after burn because that Scout/Spy take your health pack -_-

I have been thinking about how we could change Medic so more people will play him, but doesn't kill off his original idea. I think, mostly the reason why no one plays Medic or hesitate to try him out is because they DON'T want to. Rely on something unstable like game sense (take hundreds hours to develop) and teammates (strangers on the internet) when I can have more fun killing the other team and doing my own things? NO.

No one probably gonna read this wall of text anyway. I'm going to bed. Keep crying about BFB and DR nerf guys. GG.
Blinks menacingly Aug 2, 2015 @ 10:16am 
Originally posted by Yazan Barghouti:
it's an interesting idea, but I think Valve should just buff the overdose instead.
yup
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 1, 2015 @ 7:09pm
Posts: 6