Team Fortress 2
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zest 18 JUN 2014 a las 22:31
RIP demoman. RIP TF2
Why nerf a class that's been in the game from the very start? Stickies are way too underpowered now. You can't do this.

Nerf the mini-gun? OMG! Valve has gone crazy.

Please undo this.
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Mostrando 1-15 de 608 comentarios
XiaoXiaoMan 18 JUN 2014 a las 22:33 
Remember the Hatless Update? They made some pretty controversial changes (replacing "no random crits" with "-25% damage penalty" on a number of weapons) that got reverted the following day.

I'm willing to bet they'll probably do something about the stickies.
Última edición por XiaoXiaoMan; 18 JUN 2014 a las 22:34
Mister Fahrenheit 18 JUN 2014 a las 22:36 
Its not too big of a deal. I main heavy, engi and pyro and I think I can say that the nerfs are not too big of a deal. It didn't change much for heavy since a bulk of the damage is done after a second. Demo is not very noticable but I think it deserves that since sticky spammers. Didn't see axtingisher nerf comming though but I giess reasonable since it was a straight upgrade.

buff the stock flame 2014
Última edición por Mister Fahrenheit; 18 JUN 2014 a las 22:38
Fabul 18 JUN 2014 a las 22:36 
What the hell are you talking about? Sure , the heavy nerf i don't understand, but the demo buff was needed. I was able to go onter a server. and successfully stop the blue team from leaving spawn, as a demo sticky spamming with a medic. Stickies are supposed to be TRAPS, not a main offensive weapon like everyone uses it like. And BTW, all classes have been "in the game from the start" No classes have ever been added or removed. Not sure where you got that info.
Última edición por Fabul; 18 JUN 2014 a las 22:36
Kat 18 JUN 2014 a las 22:37 
I agree, Stickies doing only 40 damage is really pathetic.
Cheggf 18 JUN 2014 a las 22:38 
The minigun does 20 less DPS, wasting many bullets, for 1 second of FIRING, not SPINUP, making him very ineffective against lighter classes, and he is very inaccurate.
There's many other ♥♥♥♥♥♥♥♥ additions and I'm done with Team Fortress for awhile because of this terrible, terrible update.
Última edición por Cheggf; 18 JUN 2014 a las 22:38
Fabul 18 JUN 2014 a las 22:38 
Publicado originalmente por Kat:
I agree, Stickies doing only 40 damage is really pathetic.
Thats only if you spam them, instead of putting them in places as traps.
stupendous man (Bloqueado) 18 JUN 2014 a las 22:39 
Publicado originalmente por Kat:
I agree, Stickies doing only 40 damage is really pathetic.
For the first two seeeeconds.
Cheggf 18 JUN 2014 a las 22:40 
Stickybombs are now COMPLETELY useless, and the Minigun is scarcely useful.
Good work, Valve, nerfing ♥♥♥♥♥♥♥ STOCK WEAPONS
Reality 18 JUN 2014 a las 22:40 
Publicado originalmente por GrizzGolf:
Publicado originalmente por Reality:
The base for sticky is 120 (60 splash), the ramp up formula used starts them with 80 damage (40 splash), but it increases at a constant rate (unlike sniper scope), so when sticky is poppable at .7 sec it is already up to 94.

This is why this update does not ♥♥♥♥♥♥♥ matter.

Wait......By the time you have it out of the barrel and landing on the ground....its already at 94?

Demo is still useful. Heavy nerf was unnecessary slap in face, as it does 300 dps(down from 450) in first second and the accuracy debuff does not matter when close enough for base or ramp up damage, so only heavy versus heavy is affected in theory.....
Mister Fahrenheit 18 JUN 2014 a las 22:40 
Publicado originalmente por Dr. Antagonist:
Instant detonated Stickies went from 138 base to 103 base.
The minigun does 20 less DPS, wasting many bullets, for 1 second of FIRING, not SPINUP, making him very ineffective against lighter classes, and he is very inaccurate.
There's many other ♥♥♥♥♥♥♥♥ additions and I'm done with Team Fortress for awhile because of this terrible, terrible update.
Trouble with lighter classes, looks like its natascha's time to shine
Cheggf 18 JUN 2014 a las 22:40 
Publicado originalmente por Kai9001:
Publicado originalmente por Dr. Antagonist:
Instant detonated Stickies went from 138 base to 103 base.
The minigun does 20 less DPS, wasting many bullets, for 1 second of FIRING, not SPINUP, making him very ineffective against lighter classes, and he is very inaccurate.
There's many other ♥♥♥♥♥♥♥♥ additions and I'm done with Team Fortress for awhile because of this terrible, terrible update.
Trouble with lighter classes, looks like its natascha's time to shine
Natascha is also nerfed, making it EVEN MORE useless.
Valve introduces the most OP shield ever, infinite charging and infinite turning, and makes Stickies useless. It's like they want the ♥♥♥♥♥♥knight to be the only playchoice.
XiaoXiaoMan 18 JUN 2014 a las 22:42 
Publicado originalmente por Dr. Antagonist:
It's like they want the ♥♥♥♥♥♥knight to be the only playchoice.
My sentiments exactly.
Mister Fahrenheit 18 JUN 2014 a las 22:43 
Publicado originalmente por Reality:
Publicado originalmente por GrizzGolf:

Wait......By the time you have it out of the barrel and landing on the ground....its already at 94?

Demo is still useful. Heavy nerf was unnecessary slap in face, as it does 300 dps(down from 450) in first second and the accuracy debuff does not matter when close enough for base or ramp up damage, so only heavy versus heavy is affected in theory.....
Sometimes I wish we could ask what valve is thinking. And from there we can undertand them and become more loyal costomers of thier great game.

also to find out why they do dis and when will HL3 come out
Rincewind 18 JUN 2014 a las 22:45 
All I hear is the joyus sound of the cries of sticky spamers as I conga merrily away
Última edición por Rincewind; 18 JUN 2014 a las 22:45
Cheggf 18 JUN 2014 a las 22:45 
You there, sir! Are you a demolitions expert? Then I have news for you! Drop those stupid demolitions and grab this shield that lets you dash infinitely, cleaving the heads off of your foes eternally! You will easily dominate the leaderboards because you can hit right mouse!
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Publicado el: 18 JUN 2014 a las 22:31
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