Team Fortress 2

Team Fortress 2

Random Crits Reworking Idea
I have an idea that Valve will probably ignore. So, heres my idea:

-We should put Mini-Crits into the random crit system.
Explanation: I think we should do this because currently, the only possible way you can get Mini's is if you have a Buff Banner, Jarate, Fan O' War, Scorch shot, Buffalo Steak Sanvich, Crit - O - Cola, or Charge N' Targe. I think adding them into the system will make things more fun for everyone.

-Reworking the crit system in general.
Explanation: In my opinion, I believe we need to have random crits work like this:

If you hit an enemy:

- There will be a 54% chance of getting a Normal Hit

- There will be a 23% chance of getting a Mini-Crit Hit

- There will be a 23% chance of getting a Critical Hit

If you hit an enemy with a weapon that has "No Random Critial Hits" with it:

- There will be a 77% chance of getting a Normal Hit

- There will be a 23% chance of getting a Mini-Crit

-Why have a 23% chance of getting a crit hit or a mini-crit?
Explanation: Doing this will lower the chance of getting crits, so the game will be more reliant on skill over luck.

-What will happen to Spy Backstabs, Headshots, ETC.?
Explanation: These mechanics will stay the same, because they aren't "random."


And remember,
Ursprünglich geschrieben von Sniper:
Skill always beats luck.

Any objections?
Zuletzt bearbeitet von Zorb; 6. Feb. 2016 um 13:01
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Beiträge 115 von 49
Or you can just remove randumb crits all together.
Zorb 6. Feb. 2016 um 12:53 
Ursprünglich geschrieben von Berser King:
Or you can just remove randumb crits all together.

Good idea.
Zorb 6. Feb. 2016 um 12:53 
Ursprünglich geschrieben von awew❤:
No.

Why not?
Here's a better idea.

Remove random crits completely, and eliminate any balancing issues that they ever created.
Except Valve actually has to balance the weapons that have "No random crits" as a 'downside'.
Zorb 6. Feb. 2016 um 12:55 
Ursprünglich geschrieben von Omnipresent Oatmeal:
Here's a better idea.

Remove random crits completely, and eliminate any balancing issues that they ever created.
Except Valve actually has to balance the weapons that have "No random crits" as a 'downside'.

They like to call it, "Hitting two Archemedies with one Luckshot."
The base crit chance for standard weapons is 2%. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage.
^how crits currently work
You are increasing the likelihood of getting a crit
No
khiro 6. Feb. 2016 um 12:58 
Ursprünglich geschrieben von (ツ)™:
the only possible way you can get Mini's is if you have a Buff Banner or Charge N' Targe.
you missed a few. Fan o war, jarate, items that cause you to take mini crits when active, sydney sleeper, reflected projectiles.
Zorb 6. Feb. 2016 um 12:58 
Ursprünglich geschrieben von Agent786:
The base crit chance for standard weapons is 2%. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage.
^how crits currently work
You are increasing the likelihood of getting a crit
No

Ursprünglich geschrieben von Spy:
Yes.
Zorb 6. Feb. 2016 um 12:58 
Ursprünglich geschrieben von Rhoacetpri:
Ursprünglich geschrieben von (ツ)™:
the only possible way you can get Mini's is if you have a Buff Banner or Charge N' Targe.
you missed a few. Fan o war, jarate, items that cause you to take mini crits when active, sydney sleeper, reflected projectiles.

I know, there are much more.
Ursprünglich geschrieben von (ツ)™:
Explanation: I think we should do this because currently, the only possible way you can get Mini's is if you have a Buff Banner or Charge N' Targe.
Jarate, crit a cola, buffalo steak, sandman+ cleaver, pyro flare and reserve shooter combos, the two other shields, and potentially other sources.
Zorb 6. Feb. 2016 um 13:00 
Ursprünglich geschrieben von -W3E-| Commander Alpha:
Ursprünglich geschrieben von (ツ)™:
Explanation: I think we should do this because currently, the only possible way you can get Mini's is if you have a Buff Banner or Charge N' Targe.
Jarate, crit a cola, buffalo steak, sandman+ cleaver, pyro flare and reserve shooter combos, the two other shields, and potentially other sources.

I knew that there were many more. Just didn't want to list all of them.
khiro 6. Feb. 2016 um 13:04 
Ursprünglich geschrieben von (ツ)™:
Ursprünglich geschrieben von -W3E-| Commander Alpha:
Jarate, crit a cola, buffalo steak, sandman+ cleaver, pyro flare and reserve shooter combos, the two other shields, and potentially other sources.

I knew that there were many more. Just didn't want to list all of them.
but that disproves your point about how there are too little ways to get minis.
Zorb 6. Feb. 2016 um 13:07 
Ursprünglich geschrieben von Rhoacetpri:
Ursprünglich geschrieben von (ツ)™:

I knew that there were many more. Just didn't want to list all of them.
but that disproves your point about how there are too little ways to get minis.

Wouldn't it be great to have Mini'sopen to all weapons, instead of just some?
Ursprünglich geschrieben von (ツ)™:
I have an idea that Valve will probably ignore. So, heres my idea:

-We should put Mini-Crits into the random crit system.
Explanation: I think we should do this because currently, the only possible way you can get Mini's is if you have a Buff Banner, Jarate, Fan O' War, Scorch shot, Buffalo Steak Sanvich, Crit - O - Cola, or Charge N' Targe. I think adding them into the system will make things more fun for everyone.

-Reworking the crit system in general.
Explanation: In my opinion, I believe we need to have random crits work like this:

If you hit an enemy:

- There will be a 54% chance of getting a Normal Hit

- There will be a 23% chance of getting a Mini-Crit Hit

- There will be a 23% chance of getting a Critical Hit

If you hit an enemy with a weapon that has "No Random Critial Hits" with it:

- There will be a 77% chance of getting a Normal Hit

- There will be a 23% chance of getting a Mini-Crit

-Why have a 23% chance of getting a crit hit or a mini-crit?
Explanation: Doing this will lower the chance of getting crits, so the game will be more reliant on skill over luck.

-What will happen to Spy Backstabs, Headshots, ETC.?
Explanation: These mechanics will stay the same, because they aren't "random."


And remember,
Ursprünglich geschrieben von Sniper:
Skill always beats luck.

Any objections?
You significantly increased the chance for random crits while adding random minicrits which have no distinguishing feature until you get hit by them.
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Geschrieben am: 6. Feb. 2016 um 12:52
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