Sword of the Stars II: Enhanced Edition

Sword of the Stars II: Enhanced Edition

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Hey guys could anyone be kind enough to let me know how the game runs now? I've been reading that it wasn't too hot about a year ago. Any Improvements?
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Llamedos 17 feb, 2013 @ 2:27 
loads of improvements. its like a whole new game.
TheGoblinKing 17 feb, 2013 @ 4:32 
It runs fine, though a touch resource heavy. I haven't had a crash in ages and as far as I know the vast, vast majority of things r working. If u liked sots1 definitely worth a try. I heard it best described as an empire management game.

It's very complex and will take a wild even to get the basics down. Wether it's good comes down a lot to personal preference. Myself I'm still unsure, but I have 60hr clocked so far and I drop in and out of it.

Note: Last patch has bugged the Hiver AI so avoid playing against it until fixed. It bankrupts itself very easily.

Tenga Marr 17 feb, 2013 @ 5:55 
Runs better now and more features are working properly now. It can be resource heavy still tho which can lead to long turn change times especially in big games that have been ongoing for a while so best to play small amps with upto 3 players including you. The UI is still a bit complicated but not a problem once you work it out.

Overall its turned out ok.
Desert Punk 17 feb, 2013 @ 6:50 
Bravo guys. THank you very much
Desert Punk 17 feb, 2013 @ 6:55 
One more thing:
How's teh combat? Has it improved at all since SOTS1?
OK a brief lowdown:
I bought this game upon release. It was a mess then. Now it is a very fun game, once you get around some small quirks. I played the first game a bit but have played with this one more. If I am mentioning things that are the same I apologise in advance (but to my knowledge they are new).
-It runs well with few/no CTD's (unless a patch pops something loose).
-I experience slow end of turn times but this is apparently being addressed.
-Combat is a bit like SOTS 1 but instead of single planets you are dealing with (potentially) large systems and other orbital bodies.
The scale is generally much larger, you have stations to manage and multiple planets within systems.
-The combat is more technical in places. You now have armour layers, speed and facing to factor in. For example you cannot fire PD when in 'fast' engine mode. Hivers favour broadsides but morrigi favour forward facing attacks. The list goes on.
-Due to the feasibility study system you have to be adaptable throughout the game. You cannot scan the research page on turn 1 and decide what you are going for. All the techs are visible but you have to test their feasibility to see which ones you have a good chance to get. For this reason your tactics may well change mid-game, that fantastic laser cruiser you were hoping to make may be unobtainable but a ballistics cruiser could be the alternative.

One VERY important new feature is the chat window. While playing you can access a chat window and ask any question there. There are plenty of people (like myself) that are happy to help.
Hope this is useful.
Oh, one other thing. Due to the scale and mission system, the game is slower paced than number one. Personally given the scope of choices and what is going on at any one time I prefer this. Some don't though. It is something to be aware of.
Llamedos 18 feb, 2013 @ 3:25 
Ursprungligen skrivet av Desert Punk:
One more thing:
How's teh combat? Has it improved at all since SOTS1?

depends what you look for in combat. the biggest diffrence between sots1 and sots 2 is that combat in sots 1 is fought on a much bigger scale. basically over the entire system that round just one planet. this does give the player alot more tacticle scope and flexability when running battles however said battles can also take alot longer to complete.

the larger the system the larger the tacticle map.
Tenga Marr 18 feb, 2013 @ 5:02 
in SOTS 1 Battles are based around your collony. In SOTS 2 its based in the whole system so if you have 2 collonys in same system and one fleet to defend as it takes time to fly to different parts of the system, sometimes successfully defending a collony depends on where your fleet is initially deployed and how fast it can move across the map. So definatly more tactical
Overread 18 feb, 2013 @ 15:53 
Ursprungligen skrivet av GGSPureCruncher:
One VERY important new feature is the chat window. While playing you can access a chat window and ask any question there. There are plenty of people (like myself) that are happy to help.
Hope this is useful.

The chat window scares me! I always forget its there and then I click on this little flashy thing and suddenly I'm talking to the whole world in singleplayer :P
Desert Punk 19 feb, 2013 @ 16:27 
Crunch, Methos, Tenga, Over, guys thank you so muh for the info. Really big help. I will probably get this game now :)
Llamedos 20 feb, 2013 @ 4:43 
just rember, throwing your computer out of the window is a completly legitimate tactic to use against the AI.
Desert Punk 21 feb, 2013 @ 10:55 
Haha I've had those moments with SOTS1. I'm no stranger to it.
Tenga Marr 22 feb, 2013 @ 7:24 
Ursprungligen skrivet av Commander Methos:
just rember, throwing your computer out of the window is a completly legitimate tactic to use against the AI.
Also a great tactic against yowling cats at midnight :/
ekolis 27 feb, 2013 @ 12:28 
Ursprungligen skrivet av Overread:

The chat window scares me! I always forget its there and then I click on this little flashy thing and suddenly I'm talking to the whole world in singleplayer :P

The option to disable auto-login to global chat was added in a recent patch.
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Datum skrivet: 16 feb, 2013 @ 20:36
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