Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have fun!
http://wiki.swordofthestars.com/sots1/AI_Virus
With emphasis on "original".
Also, try to wait until AI techs are under 5 turns of research time, in my experience, the faster you research them, the less likely you are to get a rebellion (as long as you don't boost!)
Crippling some of the AI ships is a pretty nice boost!
I think Rebellion is your basic "start a new game" event, or perhaps reload the turn and hope it doesn't occur this time. Not sure when the random roll is made or how far back you have to go.
I am curious though if the Nano Virus actually makes good on it's promise to be extremely effective on AI rebellion planets.
Currently I only research the AI techs last, if I'm winning, because these rebellions seem to happen so fast.
Unless you can win 75% of the time against the computer without it, researching AI is usually a good move. Usually.
I should note I have modded the game so the race I am playing will be able to research every non-race-specific tech every game, so I always have access to AI Virus and AI Slaves in my research tree. I research AI, then Virus, then Slaves, before researching AI Administration, AI Factories, or AI Fire Control. If you are playing the game straight up, then only the Morrigi have a solid chance (90%/90%) of getting Virus and Slaves. Everybody else is far lower and should probably stay away from AI research.
If you do get the rebellion you will lose a third of your empire to a much stronger opponent and it is probably game over if you are not totally dominating the other factions already. If you are already dominating them, then why bother to research AI in the first place?
In theory you could reconquer the AI but the time it takes would probably cost you the game if the other empires are continuing to grow while you struggle to just get back what you used to have.
If you have AI virus before your AI rebels, you will lose no planets, but will lose all the AI bonuses.
If you have a rebellion and then get AI virus, it might destroy all AI population that exists on the worlds you previously owned (I'm actually unsure on that one), but that will only set them back a little bit (see below). The biggest benifit of getting AI Virus after a rebelion is going to be the chance of getting AI slaves. The other benefit is that you willl have a good chance of instantly crippling any ship with an AI command section (which is every AI ship) that you enter combat with. This includes ships that belong to other empires and also includes your own ships if your enemies research AI virus and you tend to use that section.
Here's why AI rebellions are so powerful:
They start with your whole tech tree + every AI tech and those are very powerful bonuses.
AI factions completely ignore CH (because they're machines).
AI factions don't need colonizers. Every time one of their ships visits an uninhabited world, they just shoot a pod of nano machines or whatever at it and it instantly colonizes.
Their population growth rate is through the roof too. I don't remember for sure and can't find the actual number with a quick search, but I think it was something like expect a full million population after the first turn.
Those 4 factors equate to a massive economic advantage for the rebel AI if you don't cripple it immediately. AI rebellions will also spread across faction boundaries in a potentially massive chain reaction if more than one faction has AI tech. If both factions are of the same race, the two AI rebellions will merge into one big AI faction. If they are different races, they will be separate allied AI factions.
Additionally, they will be able to research any tech in the game that is not totally prohibited to their base faction. To put it another way, a hiver rebel AI can always research meson projectors, but never node missiles.
I hold the opposite opinion. I think it's almost always a terrible move. It's like you said, If you're not already dominating the other factions, going for the AI unlocks is a lot like saying, "I would like to roll the dice and have a 20% chance of losing the game outright, please." To my mind, this means it's only really worth taking that chance if you are definitely *losing*. The thing is, there is really a very narrow margin between "Losing so badly that it doesn't matter what I try" and "Losing just enough that AI will turn the tide". It takes very good scouting and a lot of experience to really have a sense of exactly where that margin is. If you don't detect it and exploit it at just the right time, it's not going to matter.
Of course, there is a big exception to that logic for players that like to save scum.
That may be a game changer on the AI front. I don't know, I don't run the game like that. I understand the reasons that an unlocked tech tree seems like a good idea, but it would really take a lot of the flavor out of the distinct factions imho.
I'm not saying you can't do it. I'm not even saying that you *shouldn't* do it if that's your thing. I'm just saying that it seems bland to me. Finding and exploiting the strengths of your particular faction and finding ways to overcome your weaknesses is a big part of the experience.
Game was just too annoying without.
Then as I got better I found I could "make do" even without PD or emitters (but it is hard and you need luck)