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Unfortunately I've tested this and it's not always true. It depends on the calibur and the rank and armor lvl of the enemy. I've had mercs with exosuits survive headshots from the 7.62 rifles in the game. Whether this is intentional or a bug though I have NO clue.
First like I said lower the AI's effective range in the ini files....it's only going to make your life eaiser......I also suggest lowering the prices of ammo and gear as well as the repair cost. Currently it costs 4x's more to repair a weapon fully than it does to buy a brand new version of the weapon......This is NOT balanced....what the hell they were thinking I don't know but parts are always cheaper than the final product.
Second, learn stash locations with useful items in them, things like the AKM on top of the gas station are great stashes to loot when you start playing as they give you access to great materials right from the get go, I believe there's also a fireball in this stash.
The only other thing I can recommend is TURN OFF INFINITE NPC AMMO! There's no reason NPC's should be able to fire infinitely in a hail of bullets while you are stuck rationing out every single round like this is Soviet Russia back in WWII.
If you combine all of this you should find Misery much more fair and respectable playing environment for you as a gamer. Now....GET OUT OF HERE STALKER!
For some people yes. However even you must admit it's advertised as difficult, not abusive. Honestly the higher ranked NPC's fairness is about that of the Impossible difficulty level on Xcom. I actually had an hourlong firefight ( at which I did indeed get quite a bit frustrated at ) last night on twitch. I actually went over quite a few problems with the mod and how they could be fixed while I was frustrated, but nonetheless.....The salt was strong.
Impossible ironman is the best difficulty ever for XCOM! You only need to add some 10-20 second wave options and you are all set for !!fun!! (That's the way I played my last runs, anyway).
Back to COP-misery: NPC's don't do anything YOU can't do, really. They don't magically hit you with saw-off at 200m+. Yes, they CAN land a hit from a pistol at 150m. Once in a while. So can YOU.
The key to success in Misery is playing it smart — I can clear the waterstation merc camp (or iron forest, or whatever) without s single re-load as long as I take my time and bring the right weapon/armor.