Serious Sam HD: The First Encounter

Serious Sam HD: The First Encounter

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Quick Question
I'm sorry for this ignorant question but what's the difference between globals.gfx_iMaxActive and gfx_iMaxFPSActive?
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Where did you find the former form? The latter is a valid cvar that controls max fps. The former is just a way for scripts to define their own variables that are not cvars. Changing that will do nothing, unless you have some script that uses it. You can write
globals.MyFancyVariable = 1234;
and then later read that from some command/script.
But you cannot write
MyFancyVariable = 1234;
- it will report an error because that is not a valid cvvar.
Funny enough I found the former from an old post that you yourself helped solved
http://steamcommunity.com/app/41010/discussions/0/864974276791671990/?ctp=2

Also, thank you for the reply much appreciated
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Geplaatst op: 2 jan 2017 om 19:22
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