Posted: February 25
If you want a sequel of Supreme Commander FA, then you will not find it here. SC 2 Sacrifices a lot of fidelity found in the first game- normal units can no longer miss, there are no tech tiers, economy is changed into old-school standard and the selection of units is cut. But it doesn't mean Supreme Commander 2 doesn't bring anything new to the table.
The biggest one, research trees, bring the whole new level to the game, basically allowing players to specialize and chose whatever technologies they want. This allows everybody to improve their units in varriety of ways (for example, adding personal shields, range, anti air cannons or improving health of existing units, making them scale well into lategame). Every unit is viable in the result and will scale well into the lategame, unlike the previous game where there was no point building weaker units.
The factions also differ a lot more in the sequel. They all still have access to simmilar types of units (each faction has access to some different permutations though) but the technologies you can get for them make them differ a lot in a long run. For example, playing as cybran you start of a little weaker due to not having tanks, but you can upgrade your bots to have "mega armor" ability, making them really tough and equip them with jetpacks that allow them to fly across water and cover long distance quickly which can be used to bypass enemy defences. On the other hand, when you play Aeon, you don't have any navy, but your units are nearly all amphibian (forgot to mention, all cybran water units can walk on the land now, which is completly crazy!) and you can upgrade each of them to have a teleporter, wchih works simmilarly to jetpacks- smaller distance but instant effect. UEF is probably the most borring, solid on all fronts without any special gimmicks.
The last thing that we all love the msot are experimental units. In SC 2, you can get them faster and also have more options, since every faction has about 7 of them! Also, they are all very creative and every one of them adds something new to the table. Playing UEF and want more units? Why don't you construck an Experimental Unit cannon that produces units at 10x rate and can launch them across the map? If you are playing Aeon and having difficulty with air, you can get an experimental Airt Defence unit or fortify your defences with Loyality gun, that captures enemy units at a very fast rate! Also, why don't you build a GIANT FLAME-BREATHING LIZZARD as a cybran?! With the help of research system, you can get access to lesser experimental very fast (even 15minutes in the game!) and get to the big beasts not that much slower.
All of this, makes SC 2 a very enjoyable srategy game. Just treat it as a stand-alone game, not as a sequel to one of the most advanced and difficult RTS games of all time. The campaign is really cool and enjoyable, and the skirmishes against bots are also very satisfying (you can customize every bot to change it's playstyle and give him bonuses). The only problem is the multiplayer. It works fine, but finding a ranked game after getting a few wins is next to impossible, leaving you with custom games that are occupied by veteran players. So, unless you play with a friend, forget about multiplayer.