Else Heart.Break()

Else Heart.Break()

 This topic has been pinned, so it's probably important
Erik Svedäng (AB)  [developer] Oct 2, 2015 @ 7:08am
Patch notes
v 1.0.9
  • TEMPORARILY REMOVED: NPC:s with modifiers will fix doors that have been modified


v 1.0.8
  • ADDED: GetTypeOfThing() function added to some computers
  • ADDED: Not operator in Sprak (i.e. if !hungry)
  • ADDED: NPC:s with modifiers will fix doors that have been modified
  • TWEAK: Can't teleport when in a conversation (prevents quite a lot of buggy situations)
  • TWEAK: Can't fall asleep when in a conversation (hopefully prevents several buggy situations)
  • TWEAK: Upgraded Unity to version 4.7
  • FIXED: Bug where the soda salesman got messed up at Plaza
  • FIXED: Crash bug that could happen when pressing the button on a vending machine
  • FIXED: Made sure Felix doesn't get stuck after the party at his place
  • FIXED: Prevented getting stuck at warehouse corner in the harbor

v 1.0.7
  • ADDED: If you know a person the tooltip will reflect that by showing the actual name
  • ADDED: SetLabel() and GetLabel() functions in the Extractor, can also be seen in the bag
  • ADDED: HD() function for connecting to external hard drives
  • ADDED: Support for page up and page down keys when using the modifier
  • ADDED: Type() function in Sprak, returns the type of some data as a string
  • TWEAK: The refining machine at the factory is more balanced
  • FIXED: Indentation messes up when writing 'if else' statements (and in some other situations)
  • FIXED: Game hangs when pressing ESC when slurping
  • FIXED: CopyToClipboard() doesn't work on objects that are not in the same scene
  • FIXED: Hank gets stuck during lecture
  • FIXED: Version number is hard to see
  • FIXED: Infinite dialogue loop when talking to the soda salesman
  • FIXED: Can't use alternative keyboard layouts, selecting routes on the internet stops working

v 1.0.6
  • ADDED: Suitcases can be accesed as a separate inventory when carried around
  • ADDED: A way to get off the finance computer "island"
  • FIXED: Calling Unlock() on a door from a computer gives weird error about Int32
  • FIXED: It's possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
  • FIXED: Can't use Input() function when booting from floppy
  • FIXED: A bureaucrat gets stuck in the radio station elevator
  • FIXED: Dream sequence collides with radio station events
  • FIXED: Nini gives different prices for new shoes
  • FIXED: Mouse stops working (because of a glitch involving an in-game program)
  • FIXED: Pixie not sleeping at home towards the end of the game
  • FIXED: Dialogue glitch in the final scene
  • MAYBE FIXED: Options menu crashes on some systems when the resolution has been set to high

v 1.0.5
  • Camera will rotate to face north when looking at the map.
  • The modifier has gotten the Connection API ;-)
  • Option added for turning of the "change zoom automatically when moving to a new room / area" behaviour. The previous behaviour is default.
  • Sleepiness is not increased when sitting down, makes it possible to go on the tram forever (it's a kinda nice screensaver?!)
  • The refining computer at the factory can run indefinitely (which is useful...)
  • Games and other programs that froze after 60 seconds of usage should not do that anymore, sorry about that.
  • It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
  • Fib's beautiful object is less loud-
  • Computer by the soda storage has been moved down a bit for better looking usage.
  • Bug when talking to a person on the tram is fixed.
  • A bug with Hank the first night at the hotel is fixed.
  • A bug where the beaurocrat would get stuck in the radio station's bathroom is fixed.
  • There's now a dummy file in the save folder to prevent it from being deleted by zip programs and whatnot.

v 1.0.4
  • Added 'HasFunction()' function on all objects.
  • Doors without a code can be unlocked by any key.
  • The SetPosition() function has been removed from the computers who had it, this will invalidate some ways to beat the game that were a bit too boring. These computer have gotten a new function though – GetThingsOfType(), have fun with it!
  • EraseMemory() function for computers with a memory unit.
  • The extractor now has a 'CopyToClipboard()' function.
  • Can't teleport into inventories.
  • Dialogue with the Bouncer in the park can't get stuck in infinite loop.
  • Invariant culture is set by app, should fix bug for some Linux users.
  • An error at Blå Knuten when talking to the bureaucrat in there has been removed.
  • A bug where Pixie wouldn't come out to talk to you has been fixed.
  • Pressing ESC when slurping should not make the game hang with a white screen.
  • Boolean logic should work correctly in all cases (oops!)
Last edited by Erik Svedäng (AB); Jan 29, 2016 @ 5:35am
< >
Showing 1-15 of 63 comments
Nice to Have Oct 2, 2015 @ 7:44am 
Thanks very much!
Balthasar Oct 2, 2015 @ 9:11am 
Nice Update. Unfortunatly there's still this "Can't deal with parameter 0 of type System.Int32" bug when you do door unlocking via computer. (see: http://steamcommunity.com/app/400110/discussions/0/523898291505545981/)

Edit: There's some weird bug now. If you hack computer, then start program, rightclick/hack again and press Esc you get the console moving in front again for a second, then you can't walk and if you press Esc again it comes into front again, then it disappears the second time and you can walk/stand up again.
Last edited by Balthasar; Oct 2, 2015 @ 9:31am
Erik Oct 2, 2015 @ 9:42am 
Oh darn, I missed that one. Putting it on the list.

That bug seems very bad, I'll roll back to the previous version and fix it now.
Balthasar Oct 2, 2015 @ 9:54am 
Awsome :) ...thanks!
Erik Oct 2, 2015 @ 10:08am 
OK, new version should be up now. I didn't have time to properly fix this bug:

"It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer."

So it's back. I'll fix it properly in the next version.
dolmaKALEM Oct 2, 2015 @ 1:19pm 
Hey, i'm not sure if new update is up but "int32" error still exists.

Thanks
Erik Oct 2, 2015 @ 1:52pm 
Yeah, I missed to fix that one. Will go into 1.0.6 which should come early next week. Sorry!
dolmaKALEM Oct 2, 2015 @ 2:06pm 
Well, it's about a main quest so i'm basically stuck. Any idea how can i open a door without the unlock command?
Will Oct 2, 2015 @ 2:48pm 
"A bug where the bureaucrat would get stuck in the radio station's bathroom is fixed."
My new favorite patch-note.
(Previous favorite: "Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch" -Crusader Kings 2)
Tryp Oct 2, 2015 @ 3:04pm 
Loving the game, but after the latest patch the modifier indentation is going completely nuts; when creating a loop or if block some lines suddenly deindent (is that a word?), 'end' keywords deindents further back than the initial 'loop' or 'if' keyword, etc. When I try to manually indent it with tab or space, it will only let me indent 4 spaces, after which the cursor will jump over the word, or the line completely deindents to the left. It's making it really hard to see what I'm doing :/

Example of what code I end up with[imgur.com]

This didn't happen a few days back.
Last edited by Tryp; Oct 2, 2015 @ 3:05pm
Itaros Oct 2, 2015 @ 3:19pm 
Indentation was broken in 1.0.4 last I checked, but I was not sure if this was a bug or not to report :/
Erik Oct 3, 2015 @ 2:38am 
Originally posted by dolmaKALEM:
Well, it's about a main quest so i'm basically stuck. Any idea how can i open a door without the unlock command?

Ah, snap. You can use a key instead, I think the bug is only connected to computers unlocking doors.
Erik Oct 3, 2015 @ 2:39am 
This indentation shenanigans seems really weird, I haven't changed anything about it. But I'll look into it of course!
Ivskran Oct 3, 2015 @ 10:45am 
This is just getting even better! I now forgive you for taking SetPosition() away from me! ;)
I have noticed the indentation issues as well. You fix that, add some functioning suitcases, and I will build a shrine for you.
Balthasar Oct 3, 2015 @ 10:46am 
Just encountered another bug, i think. Someone needs to confirm this, though to be sure, since i don't want to start a totaly new game for now :). If other people get this too this might be a major problem:

Computer by the soda storage has been moved down a bit for better looking usage.

Were there any other changes beside this on the Soda-Selling-Side? Because if i now want to register my soda sales the computer crashes. The reason herefor is, that the Wellspringer-server seems to miss the function RegisterSeller() now.

I'm quite sure i didn't touched the code :)
Last edited by Balthasar; Oct 3, 2015 @ 11:46am
< >
Showing 1-15 of 63 comments
Per page: 1530 50