Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://forums.epicgames.com/threads/863316-Edge-Detection-or-quot-Borderlands-quot-style-shader-in-UDK
http://polycube.blogspot.fr/2010/03/udk-edge-detection-shader.html
https://forums.epicgames.com/threads/865957-Object-Mesh-Outline-Effect-working
http://udn.epicgames.com/Three/DevelopmentKitGemsRenderingOccludedActors.html
I hope it can help a little.
This way there should be no problems finding the weapons, since I can see in many gameplay videos that this is a real problem for a lot of people.
Anyway, the new map in it's beta version is coming very soon ! I will post an announcement once it's released.
There is still some work to do but I think I will manage to release the beta on Steam this week or the next one.