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So I am taking note about making the game to be more immersive and scary. I am aware that the character is not well modelled/rigged and isn't important for the game. For now, I shall remove it and make the introduction sequence to be only set in a first-person view. I will also move the opening splash from the beginning of the level to the menu of the game. To fix the floating items killing the realism I plan to make them highlighted and laying on the ground like in Left 4 Dead.
I also like the idea of some animated TVs/radios inside the buildings and I will try to add it if I have the time, and basically anything that could improve the atmosphere on the map.
About the bugs with the aliens, I am planning to entirely redesign the gas station and almost all of them will be fixed once I make the buildings and the environment destructible, since the aliens won't be stuck if they can break/push everything around ! Nonetheless I will try to improve as much as I can the navmesh.
The HUD on nightmode is intentionally empty since this mode is supposed to be harder ! There should also be no crosshair. Medkits are normally white boxes with a red cross. I didn't know about the red flashing damage notification still flashing when running outside the borders and I am going to fix it.
So thank you for your feedback, don't hesitate to post more suggestions and once the updated version of the gas station or the incoming new map is available for testing, I will let you know.
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