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Games should never rise above Tough on the scale linked below in my opinion...
http://www.ifwiki.org/index.php/Cruelty_scale
Given the original $40-$50 pricetag, buying something that would leave you stumped for a weekend was part of the whole idea since you would be spending more than a dozen hours playing it. Just like how certain retrogames are only noteworthy for their brutal difficulty which was largely only present because of either oversights or to add playtime. And similar to retroesque games being made these days, newer point and clicks just can't duplicate the same sort of feel that old ones had. And it's not just nostolgia. Games made these days just aren't as memorable, you play them for a few hours, you finish them since all you have to do is follow the neat trail of breadcrumbs, then you uninstal them and move on.
Having things in the early game which could be missed but become crucial to completing the game was something that was very standard of games of this era. In retrospect they may have not always been intentional, in fact a number of other games had these things solely to encourage buying guidebooks for those games, or as an anti-piracy measure; but it was what colored the difficulty of the game and helped create that golden age.
In addition, I'll add that we made the alternate solutions a little less than obvious, to keep the challenge there.
I don't know if I have the energy to play it again, but it was sure a blast in the 90s!
This is mostly for historical reasons in my view. I love it when games are properly fixed and updated as Noctropolis has been for Steam, but all the same I would still like to be able to play it as it was originally designed.
I feel like dead-ends (wrong use of item) are an important part of this game. Though I know how it feels when you design changes, spending days on them, and then users say it wasn't good move. Kind a hard to accept ? ;)
On another hand and in defence, I don't agree with statement that game for historical reasons should be exactly the same. I am very much into preserving old mood and difficulty or even making it more difficult, but dding something new would be awesome, such that old players (which will mostly be the audience for this remastered version) will enjoy some new challenges. I have nothing against adding dead-ends or adding something to the story, such that we can experience something new, not only in terms of graphics.
For the full retro-experience I suggest to run original in the dosbox :) Though I know how hard it is to get that copy :)