Posted: March 22
Evil Genius: A Tale of James Bond/Austin Powers Villain Awesomeness, and a Case of Nostalgic Closure
I first got this game as a physical copy several years ago. When I first played it, I loved it for what it was. I wouldn't have said that it was the greatest game ever by any means, and I still don't, but in the sense of what it sets out to do, Evil Genius
succeeds wonderfully. With only a few small flukes that can be weathered through and/or avoided if you look up some information in advance, this game pretty much delivers what is commented on in the review that I recall on the original box cover: "A combination of Dungeon Keeper and XCom...inspired by the antics of Austin Powers."
The funny thing about this review that I'm putting forth, however, is that this is after the first time I've beaten it. In ALL THESE YEARS. What took me so long, one may wonder? Well, a lot of it was technical problems that probably couldn't be helped. The computer I started playing it on however-long ago, if I recall correctly, ended up dying. However, after getting a new computer, and trying to play it, I would get messages that made it seem that I was playing a back-up copy instead of the store-bought copy that it actually was. In short, after trying a few other computers and making it through THOSE problems, I would then encounter a glitch later in the game that froze all my money and made further progression impossible. After trying this several times, I eventually gave up on this game as something I'd never beat, getting rid of the disks to avoid being tempted into trying again and wasting however much more of my time.
But then Steam happened.
The playthrough that I just finished was a nice case of getting some nostalgic closure, the actual ending sequence itself is probably not something I'd consider all that spectacular in other circumstances, but having finally beat it, it just feels good, ya'know?
In the end, this game most certainly gets my recommendation. It has a nice balance of darkness (you ARE evil, after all) and comedy present, with the fun of building a cool underground base and maintaining security as well as that of strategizing your conquering of the globe. It's cool, fun, and funny to be a James Bond/Austin Powers villian, and this game, for the most part, provides the experience in spades AND in style.
Just be sure not to have 20 million dollars or more in your vault when you leave the first island. From my experience and from comments on wikis and such, this will cause the money to glitch out. You won't be able to build your second base. You won't be able to do anything. Except maybe cry and/or rage.