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Повідомити про проблему з перекладом
Have tried the original game (Boxed Version 2007 or 2008) and there isn´t that Problem. So we have to live with that, since the Develepers make a bugfix.
I found the soulution to chance the Productionpicture. Save the game, unpack the save file and search in "Globe Save" the productionplane. For Example:
className "BaseBuildingLocation"
x 2
y 1
} //location
paused false
shipTitle "DUMMY_STORMBRINGER 1"
timeConstructed
You got the new Nightwolf to produce, so you have to do following steps:
Chance shipTitle "DUMMY_STORMBRINGER 1" in shipTitle "DUMMY_NIGHTWOLF 1"
and
ACTarmor 0
ACTfuel 0
actUnitCount 0
className "Plane"
homeBase 0
MAXarmor 0
MAXfuel 0
planeTypeId "DUMMY_SHIP"
shield ""
status 1111
title ""DUMMY_STORMBRINGER 1" in "DUMMY_NIGHTWOLF 1"
units
Save the Chances in the Editor, close him, go back to Game and repack the Savegame. Close game completely and restart it. Load the chanced Save game and look in the Main Base.
Instead Producing the Stormbringer you produce the Nightwolf. YEAH!!!!
But that didn´t solve the Problem, that you can´t see it in the Productionscreen. You can play the Game normaly. If you delete the Lines you cause a crash and shred the Savegame.
Found for the Production the solution too. In the shown Example beginn a Production for a second Nightwolf. Now you have to save again. Unpack the save again and search the following line:
className "Product"
hoursLeft 2500 Chance hier too 5000
itemsTotal 1 and here to 2
itemTypeId "NIGHTWOLF"
paid false
status 3
technicians 0
Save the Chances in the Editor, close him, go back to Game and repack the Savegame. Close game completely and restart it. Load the chanced Save game and look in the Main Base.
Now you produce 2 Nightwolfs and can play totaly normal. Have tried it 2 Minutes before and have no Problems. I have transferd the 2 Nightwolfs to 2 free Hangers in a Interceptor base and the 2 Hangers in Main Base are empty again. YEAH!!!