Hollow Knight

Hollow Knight

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730 Feb 19, 2017 @ 1:46am
Left Stick locked to the left with XBOne Wireless Controller in Sneak Peek
Edit2: Looks like an update to somewhat fix this was released (some time ago). Native controller input option in the Options/Game Options menu should fix it.

Edit: Ok seeing as this thread is still getting replied to, an update:
Right now I'm on Win 10 Pro x64, using the same XBone controller but through USB cable (because wireless adapter doesn't work for some reason, but that's just a Windows thing) and it works fine with the game.

For the record I'll edit this to say I tried this in Win 8.1 x64. Will try in Win 7 x64 in about a week.

I wanted to try the Sneak Peek, but it's permanently switching menu options to the right left, even if I hold the stick left right. I've tried some tools to set a manual deadzone but apparently they don't work due to how Unity handles XInput or something. If there's no fix for the Sneak Peek I'd like this to be fixed in the full game at least, maybe implement a deadzone option, though I doubt it's a deadzone problem considering how it doesn't stop even when i move the stick to the left.
Last edited by 730; Sep 8, 2017 @ 3:50pm
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Showing 1-15 of 110 comments
Frob Feb 24, 2017 @ 1:55pm 
Crud, this is happening to me too in the release build.
Last edited by Frob; Feb 24, 2017 @ 1:57pm
Gravy Feb 24, 2017 @ 8:23pm 
This is also happening for me except the stick is constantly locked to the left in the release version of the game (tested via going to sound options and it immediately starts turning the sound down) I'm using an older xbox one controller wirelessly which means it does't have the bluetooth wireless. So I use the dongle (https://www.amazon.com/Microsoft-Xbox-Wireless-Adapter-Windows-one/dp/B00ZB7W4QU) and I'm running on Windows 7 64 bit.

I believe that the dongle, or more likely how the controller is being detected in game when using this method is the root cause of this issue and not the controller itself. I was able to get around the issue by plugging my xbox one controller directly into my PC via USB cable, after launching the game once it had connected the menus worked perfectly fine (as long as it was connected via USB), so this might be an option for you Frob the Builder. Unfortunatey this isn't an option for me as the usb port on the older xbox one controllers is absolute garbage and mine disconnects randomly at the slightest touch which won't work for an action based game like this. I can confirm it works in other Unity games without issue.

I also noticed some oddities when running the game that might help. When I launch into the game at the menu the mouse icon graphic doesn't initialize properly, it just shows as the standard windows spinning 'loading' icon. You have to move the mouse for the correct cursor graphic to appear. This leads me to believe there may be some sort of input detection issue going on as I noted above.

So in summary to duplicate (on a windows 7 64 bit machine is my only example):

Be using an OLDER xbox one wireless controller that does not support bluetooth.
Ensure you are using the dongle I linked above for the connection to your PC (note that I had to manually install these drivers originally, which is pretty common for people using the dongle for some reason, Windows just doesn't detect it correctly, not sure if this is an issue, but it should not be as it works in 100% of the other games I've used it for).
Launch the game.
You are immediatey presented with the issue as the menu 'lags' when you're trying to navigate. In my example I cannot navigate with up/down on the D-pad, and have to navigate with left and right on the D-pad, or the left stick.
Go into the menu options and to sound options or anything else and you'll notice the input is always (in my case) in the left position.
Pressing left on the d-pad does not cause this to go away.

If there's anything else I can do to help troubleshoot please let me know. If there's no update or idea for a resolution in a couple days please let me know as well so I can process a refund for the time being, then repurchase once this issue is resolved.

Edit: It's also worth noting that I double checked other games immediatey after encountering this issue to confirm it wasn't the controller and the problem is not present there.

Thanks for your time,

Gravy
Last edited by Gravy; Feb 24, 2017 @ 8:29pm
Vicarious Feb 24, 2017 @ 10:46pm 
I'm using an xbox one wireless controller for pc, and not having this issue at all.

Win10 pro
Gravy Feb 24, 2017 @ 10:58pm 
Are you using bluetooth or the dongle Vicarious?
Vicarious Feb 24, 2017 @ 11:12pm 
the dongle
Gravy Feb 24, 2017 @ 11:20pm 
Originally posted by Vicarious:
the dongle
Okay cool, thanks for the heads up hopefully this can help the devs!
Vicarious Feb 24, 2017 @ 11:37pm 
best of luck, it is a fun game so far
Moik Feb 25, 2017 @ 12:07am 
I had the same issue with a wireless Xbox One controller in Win 7 x64. I think I fixed it somehow by playing with the controller settings in Big Picture mode. I was tinkering with binding keyboard buttons to the controller and then through the Shift+Tab menu I disabled my changes under controller settigns back to default recommended gamepad settings. For some reason this has resolved the always holding left problem for me. Might be an initialising problem or something.

This seems a bit random but maybe it helps you somehow. If you really do get stuck with keyboard button assignment to your gamepad you're not missing much without the right stick. It just looks up and down but you can get the same result by holding movement up and movement down while standing still.
Gravy Feb 25, 2017 @ 12:23am 
Thanks for the heads up Moik I'll test it out tomorrow. For me it's the left d-pad that seems to be held down which seems like it would be very problematic during gameplay.
730 Feb 25, 2017 @ 1:03am 
I went into the demo again, using my XBOne controller (I ended up using my X360 controller -also wireless- last time, which worked fine and beat the demo using it), and this time actually going into the game instead of just using the menus, and I did a bit of experimenting and found out a few things:

-The direction it was stuck on was indeed left, I just got confused on the direction because I had only used the menus.

-If I press both LS right and DPad right at the same time, the character goes right, but not using just one at a time.

-Same happens but using LS right and DPad left instead.

-If I'm going right and open the map while still holding either set of directions, the character will keep going right. If I release the DPad he keeps going right, but if I release LS or both he starts going left again. If locked going left while having the map open, I cannot go right using either combination.

Don't know what all this information could accomplish, but who knows programming is ♥♥♥♥♥♥♥ magic.
Lews Therin Feb 25, 2017 @ 1:53am 
I too have problems with gamepad with XBOne Wireless Controller - Left Stick locked to the right. At the same time, the Xbox360 controller works normally.
Help PLS!!!
:praisesun:
Amiron Feb 25, 2017 @ 3:55am 
Same here

Edit: Plugging my Xbox one Controller in directly trough USB seems to have fixed it for me. But I really regret not being able to use my wireless dongle
Last edited by Amiron; Feb 25, 2017 @ 4:00am
Moik Feb 25, 2017 @ 4:29am 
I played with it a little more and it seems the game doesn't seem to detect my wireless Xbox One controller as an XInput controller very well.

For me I needed to launch Big Picture mode -> click the settings cog in the top right -> controller settings and allow support for Microsoft Xbox controllers.

If the controller dongle is plugged in you will see it's detected as an XInput controller. Disconnect and reconnect the dongle with the option enabled and you will see the controller gets detected as an Xbox One controller in steam.

The game will recognise my controller now without any problems. I noticed that my mouse cursor's loading animation plays and is visible when at the main menu with Xbox controller detected as an XInput, but not at all when Steam overrides controller support to force Xbox One controller settings. I think there is a compatibility issue it tries to resolve on launch
Gravy Feb 25, 2017 @ 10:44am 
Thanks for the additional details Moik. I'm glad we're both seeing the same issue and coming to that conclusion regarding the detection of the controller!
Lews Therin Feb 25, 2017 @ 10:59am 
guys
if played in bigpicture mode, xbox controller works fine.
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Date Posted: Feb 19, 2017 @ 1:46am
Posts: 110