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I followed that cool guy instructions[www.nexusmods.com].
Had to search for needed version of arctool, found two needed files, one here[www.tzarsectus.com], and other here[www.tzarsectus.com].
to use -xfs just right click the pc-dd.bat, choose edit, and add -xfs, as described on nexus post.
I'm sorry, I think you may know all of that stuff already, but here it is, just in case :)
48: 75260
49: 77680
50: 80100
51: 80980
There are more to come, but it does indeed look like each level requires the same amount of experience as the previous, plus 220 multiplied by the number you found, to pass it.
I suspect, given the rate at which the numbers increase in that file, it was supposed to be 12 or 13. Despite this, I have no intention of changing it in my game, as I fear that doing so may invalidate my pawn for online play.
There is a part of code in the beginning, that I did not change, cause I had no clear understanding of what it does. Looks like this:
Now it seems that second part (counter 2) is base xp addition, and instead of multiplying mRate parameter in next references I could just edit these one, and fix 51-101, and it would be good :)
I still think it's meant to be 14, but In my edit I put 13 there as a base (then multiplied by 3, as I did 3x more req xp), cause it's more soft transition. Pawn was hired two times since I started new game, so I think it's ok. Previously she had 1-2 hires a day, now it's around 1 hire, but there's less people playing low-level now also, compared to the beginning of game sale.
It does not edit my stats, technically. You can't see hired pawns current experience or discipline points, only their level and job level. And that edit ain't touching that numbers :)
update: three more hires when slept at the inn today. I'm thinking its ok.
How did that work out for you?
I have been playing the past week with 3x slower rate done with the method of increasing all the values by 3x. If all that is needed to slow the leveling rate was to adjust that one value, then I wasted too much effort in slowing down my gameplay. The early game content feels just right in terms of difficulty and pace with it at 3x the speed of vanilla.
Agreed that x3 slower is much better. Lvl 16 for now, had some pretty epic fights: one with chimera + pack of saurians, and another with golem. Hell, even cyclops can finally give me some troubles! Have not changed vocation lvl for arisen, fighter 6 as of now, soon to be 7.
btw, if anyone's reading this thread and interested in such tweak, I uploaded it on nexus[www.nexusmods.com]. Also made version that fixes only lvl 51-101 level curve values, leaving everything else unchanged.
I really like to wander around in DD. That's what always lead to my pitfall of all-mightiness (well, till BB). Of course, my assessment can be wrong. I think, I will post my level when I start Deny Salvation, actually, as second reference point.
Finally tested it out, works as supposed, so we only needed to change this value, and fix 51-101 typo, instead of tweaking almost every mRate ou there :)