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I see; I always get a pretty big team (15-16 by day 40?) and rotate them in and out. Eventually, my normal roster gets to 18 - with "back-ups" for every role.
Thanks again. Sequentially:
1. I am not sure if Spearwall is OP. spears in general has terrible damage to compensate, and I think other 1Hs have equally powerful special skill.
2. I have yet to see a named 1H sword; you sure they sell them during a Noble War crisis? I have not found any, and I am in turn 120. I have also finished the first crisis several times in past games, and I have never found a named 1H sword since release.
Also, isn't it dangerous to use a duelist against Goblins, because they have so many ranged units? How do you build a duelist? Nimble? Or heavy armor?
I only reserve one mace man and a pure shieldman as mace is too important to lack in any battle while shieldman the one most likely to revieve concentrated fire.(I always personally set limit to melee defence, they are easy to get injury in orc battle)
For spear wall, in 0.7 it's omly 50% damage efficiecy while after 1.0 it's 80% I dont why make it so OP .
I mistake at for before……an ENG mistake, not good at it you see……Actually if melee skill enough high, mace duelist is more deadly than sword to goblin due to it's horrible penetration.
As for duelist build, well depends on it's talent.
I train 3 kind. Ranked by initiative.
1.Lighest, only used named armor valued about 140-190, initia more than 135(135 is the threshold, you can do many thing even overwhelm necrosavent). Always nimble build. Trained for make zone and shape enemy formation.
2. medium, initia100-110, use 210 or 240 armor, promise act earlier than overseer and shaman. Trained for shape enemy formation and assault key enemy. Remember to pick hold out. Also used in brigand battle.
3.heavy, combined with tank function, nothing special.
For the first 2 build you need to invest point to about 20 ranged defence sometimes anticipation may needed, melee defence is not essencial as dodge often offer a decent amount, goblin and brigand only have 60-70 attack. If needed you could pick quick hand and a gobllin shield. Well, really safe if you use good formation to attract net.
Ah, ok. But my roster gets bigger as more days go by! ;) Do you keep a small roster in mid- and late-game, too?
If it's not too much trouble, can you post the full builds? Thanks much in advance!
I tried a Nimble duelist before, and the main problem was that the Dodge goes down very fast once your Fatigue goes up - which always happens fast. So I still had survival problems. I'd like to see more specifically how you overcome the survival problem.
Generally, the main problem with the duelist was that I needed the "perfect" recruit - with all the top stats. And I still felt I needed more - including more Perks - to make it work.
Well actually duelist is really a high-demand position, you do need best weapon, best trait and good talent.
But actually the most important is to change you opinion, what does light dueslist exist for? Dealing a huge amount of damage? Single one to solo a full team?
NO, fully wrong, we train light unit only for the purpose of high initiative to act earlier than enemy, have more fatigue so we dont need to invest in fatigue when lv up, and to cope with some really annoying key enemys which are always tend to be weak. That's to say, more like a rogue or assasin than a warrior.
So, dealing damage and hold the line is not their first priority. So you can try the following thing to change your mind.
1. If needed, wait or skip the whole turn to save fatigue also initiattive for better opportunity to break through.
2.If not always useful, considering of giving up damage dealer relavent perk like berserker, killing frenzy and put these perk into overwhelm, underdog, aderenarin or footwork.
Here are some build for my team, I dont think it may be helpful cause I always train them for hybrid ones for better adaption.
http://steamcommunity.com/sharedfiles/filedetails/?id=949490548
http://steamcommunity.com/sharedfiles/filedetails/?id=949490568
http://steamcommunity.com/sharedfiles/filedetails/?id=949493328
http://steamcommunity.com/sharedfiles/filedetails/?id=949493214
http://steamcommunity.com/sharedfiles/filedetails/?id=950004709
20,000C in cash while salery 600 now
Question: Do you use gifted for your merc in generel ?
But now I dont always take it as the restriction of 20 defence is pretty easy to get.
What else can I say?
Sometimes I think I'm just too lazy too conclude such a walkthrough.
Too much work and too little pay back,you know.
Gao Shi Qing(shou dong hua ji)
http://steamcommunity.com/sharedfiles/filedetails/?id=951377952
http://steamcommunity.com/sharedfiles/filedetails/?id=951377772
Have killed 4 hedge knight now and as I accept the ambition I get to know I may have lost a named shield due to the BUG of reset weapon after battle although I dont know what it is.....The fact is that my shield is lost....I STILL have it at day 50..
You are not "Invincible" until you can beat Goblin City or Monolith with 0 deaths ;)
h.....I dont really challenge these two thing.... It's irrational for normal game playing to win that combat...You can only win it later at day 200+ or so to get everyone to astronamical stats. And I peraonally set restriction to my bros by defence of 20 (senior background to 25), impossible whatever strategy you take even Alpha-Go cant win.
As for gaining one hand sword, I have already killed 4 hedge knight, and if his weapon I dont like I will retreat even directly retreat if possiblw.
Actually this is not rational as retreat has only too little penalty, but devs always wish to make game easier....
If you say their weapon dont drop, you make need mace to stun them to prevent them from attacking, i.e reducing durability.
I don't understand then how you can keep saying that the game is "too easy," and your company is "invincible." Of course, the game is easy if you do not tackle the hardest encounter. Also, playing beyond 200 days is not "irrational" or not "normal." Plenty of people play longer games. In fact, I have never played shorter games, unless my company was crushed beyond repair.
I will try that then. But weapons do not lose durability so fast, so perhaps I just got bad RNG? But again, I do not understand how I never get them to drop...
I only play long campaign when there is a version update, it used to be challenging at latter game, but now ....well dont think so.....Bigest ghoul used to be 500HP while now 380HP, lure out warlord contract used to have two goblin overseer in 0.9, that makes later games more interesting not everything to be 5% or 95%, that's big difference.
Well, goblin city is beatable, even before day 100, if you have a really good RNG including terrain and hit chance RNG, prepare 7 duelist and 5 archer you can easily handle it (I dont use Fangshire I think it's like cheating). But monolith, it's more like an easter egg for long playing players, you cant win 40+ skeleton and necrosavent without moral while having melee skill more than 70, honor guard 70 melee skill, necrosavent 85. If you cant make any attack accepted lower than 5%, it will be only a joke. Unless you can lead a team of orc or something to do a trilateral combat.
Well, as for duralbility, it does drop quite fast in enemy's hand cause everytime they hit will to the armor not the flesh or being evaded. And theirs seem to lose durability each round.