Exanima
orangesobe 24/nov./2016 às 9:21
LOVE this game, whats coming next?
I cant believe ive never heard of this game till now, it's quickly become one of my favorite games and its still in early access!
All the status updates are pretty ancient, please i am dying for info on whats coming next? When we are getting an update and what are you guys working on! <3
Última edição por orangesobe; 27/nov./2016 às 16:43
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Exibindo comentários 115 de 20
J. Bruh 24/nov./2016 às 9:47 
Escrito originalmente por Bare Mettle:

The development goals for the completed game remain more or less unchanged and include:

  • Many more trainable skill techniques

  • Thaumaturgy

  • Ranged combat

  • Co-op and PvP multiplayer (LAN or low ping only)

  • Dialogue and other friendly NPC interaction

That's it off the top of my head. There's numerous things that are not mentioned, either because I couldn't think of them or because they represent spoilers or would make little sense without more context.

ETA: ASAP

Also 9 more levels in the story mode, more arenas (outdoor one), more arena items/NPCs/areas. A bunch of awesome stuff in general.
Última edição por J. Bruh; 24/nov./2016 às 9:50
NachoDawg 24/nov./2016 às 9:55 
You wanna know what'¨s coming next? Friggen MAGIC that's what! eventually at least
madrobot10092 24/nov./2016 às 11:38 
They've taken quite a long time on this update. It's gotta be thaumaturgy, right?
IIRC one of the thaumaturgy branches (mind) is gonna be in the next big story update.
orangesobe 24/nov./2016 às 18:38 
Im hoping the magic system isnt too overpowered, I really love the combat physics, it's always surprising me.
Hope 24/nov./2016 às 19:28 
Escrito originalmente por orangesobe:
Im hoping the magic system isnt too overpowered, I really love the combat physics, it's always surprising me.
Its gonna be totally overpowered, Exanima's not going to be one of those games were being able to bend the laws of nature is in the same ballpark of power as weilding a sword :P
NachoDawg 25/nov./2016 às 7:02 
I think we early access exaima players are blessed in the sense that we will be excellent melee fighters compared to people who get to be spoiled by magic from the start :P
Wilkespre 25/nov./2016 às 9:34 
Escrito originalmente por NachoDawg:
I think we early access exaima players are blessed in the sense that we will be excellent melee fighters compared to people who get to be spoiled by magic from the start :P

I don't think you will start with Thaumaturgy in this game, but maybe I just read something wrong.

Sui though sounds like you will be starting with Thaumaturgy.
You won't start with any powers, you will eventually gain it (not sure about Exanima but in SG you will have to kill other thaumaturges in order to steal their powers or something.)
Wilkespre 25/nov./2016 às 15:03 
Escrito originalmente por Griffith:
You won't start with any powers, you will eventually gain it (not sure about Exanima but in SG you will have to kill other thaumaturges in order to steal their powers or something.)

Good to know.
Bare Mettle  [desenvolvedor(a)] 25/nov./2016 às 15:06 
Whether you start with some powers in Exanima depends on which character you pick. Specifically unknown will have access to (initially weak) powers, and possibly the proctor. The other characters will also become locked until certain events in the story unfold in any playthrough.

The main reason the next update is taking a while is because we're doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.

Wilkespre 25/nov./2016 às 16:33 
Escrito originalmente por Bare Mettle:
Whether you start with some powers in Exanima depends on which character you pick. Specifically unknown will have access to (initially weak) powers, and possibly the proctor. The other characters will also become locked until certain events in the story unfold in any playthrough.

The main reason the next update is taking a while is because we're doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.

Ooo I like the sound of that.
CumDropButton 27/nov./2016 às 9:23 
Escrito originalmente por Bare Mettle:
The main reason the next update is taking a while is because we're doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.

You wouldn't be able to give a rough eta on the update would you?
Última edição por CumDropButton; 27/nov./2016 às 9:23
orangesobe 27/nov./2016 às 10:36 
Also a sneak peeeaaaak? *cautiously raises eyebrow*
Tony 27/nov./2016 às 11:37 
Escrito originalmente por Eagle Bear:
Escrito originalmente por Bare Mettle:
The main reason the next update is taking a while is because we're doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.

You wouldn't be able to give a rough eta on the update would you?
Whatever ETA given is likely to be very rough indeed (read: not very accurate). Almost every single time an ETA has been given in the past something comes up that requires additional work which causes the ETA to be way off. A great example is the last update that added ogres and dual wielding. Madoc thought it'd be a relatively easy thing to add both yet after attempting to do so it required redoing the entire animation/movement systems (a massive amount of work) in order to get both to function properly. And then the armor for the ogres caused all sorts of problems which also required way more time than expected.

It's just part of developing everything from scratch and attempting to do new things which haven't been done before; things rarely go smoothly and usually require lots of changes, tweaks, and several iterations before finally working as intended. And often times these changes can't be predicted since mechanics work up until the point they don't. Madoc wasn't planning on redoing the entire movement system for the last patch yet it ended up being necessary after attempting to add new mechanics which wouldn't function properly with the previous system (which was a good thing in the end since it was by far the largest improvement to the animations/movements to date but it did require significantly more time than originally estimated).

Some of things BM have been working on recently: updating the terrain system for both indoor and outdoor environments (natural terrain will be in the upcoming levels in Exanima), adding clothing physics and new types of wearable items (long skirts, cloaks, etc.), adding an in-game tutorial/help system, adding an alchemy system, thaumaturgy, dialogue mechanics, the outdoor arena and of course the upcoming story content/levels. (Note: not all of these things will be included in the next update.)
Última edição por Tony; 27/nov./2016 às 11:46
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