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https://developer.valvesoftware.com/wiki/SteamVR/HowTo_Update_Firmware
I also am wondering the same. It's not SteamWorks related - as I already am enrolled in SteamWorks.
For example the GazeTracker script, should I add this to the camera rig, to the camera head or eye or to an object I want to be tracked? And what happens when I am gazing at an object, should I just check for isInGaze or do something with events?
Likewise for the LaserPointer script, a lot of parameters, but what should go in there?
Yes, is there a general guide to using the unity SDK C# scripts, a set of templates for getting access to the controllers?