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As someone who was involved with #Reload's Steam release (as a contractor of KISS Ltd.), I'm curious about the events that occurred between Guilty Gear Isuka coming out on Steam and today.
As for the main post, I hope you guys do get to Guilty Gear Xrd & Blazblue: Chronophantasma Extend relatively soon on the mysterious 'To Do' list. Hopefully it'd cut down on the "Ew, rehash milking us" complaints if that crowd got their prize and then the rest of us could look at the surprise backlog releases with eager anticipation.
Guilty Gear X actually had a PC port, but I'm pretty sure that there would be rioting in the streets if ArcSys tried to release that on Steam before Xrd. GGTML is probably super unlikely since it was never ported to PC in the first place and has a reputation as a pretty busted game.
As a curiosity I wouldn't mind seeing these games on Steam in the future, but there are way bigger (and more profitable!) things to tackle.
- Did anything in particular trigger ArcSys' interest in the PC market?
Let's just say that the voting-with-wallet method worked :)- What is the significance of AC+R being self-published?
- Is AC+R the beginning of a PC campaign? Are future releases tentative, being worked on right now, or TMI?
[/i][/list]More titles are definitely underway, but most are still pretty much tentative in nature.
I personally do wish to push for more titles to be released on steam, but that's just me.
- Is ArcSys aware of GGPO[en.wikipedia.org]?
[/i][/list]This, unfortunately, concerns the main development team, and it would be inappropriate for me to comment.
- Have improvements been made over the arcade/console versions of AC+R?
[/i][/list]There are some slight modifications done to cater to the global market, such as having more language options.
Sadly ASW games are attached to stupid console companies politics like region block, thats why we see pretty late european releases and many other zones as latin america, Oceania or Asia arent taken even on count. With Steam theres a great chance of international releases, well, GLOBAL RELEASES, giving the chance to many people around the world to get ASW games legally, buying games in their local currency.
Updates are pain in the ass on consoles, while on Steam as you see games get constantly updated, making a good platform for beta testing, personally I have been helping in some FG beta test, like KOF XIII, KOF 98UM and Skullgirls.
ASW isnt used to user custom made content, AKA MODS, this is maybe the greatest task for you, because as PC gamers we like options, you can see that maybe DOA 5 DLCs are somehow selling but the game itself didnt go so far. I didnt buy it because it is clearly a bad PC port, but if the game somewhat would integrate workshop or mod tools for people making their own customes, I think the game would had sold many more copies that it did. Thats why companies like Bethesda and Technland (with Warner Bros partnership) are supporting modders. For us games that support mods are pretty good deal, even if we dont like the genre or the story of the game. I guess many people had bought ULTRA SF IV because you can battle with Batman, Goku, Gundam and many other characters you can use on that game thanks to modders.
Still I dont have high expectation for mods on ASW games but at least, a pallete editor could be a step forwards.
Thank you again and good look Shini.
Thank you very much for the prompt response! I may have pushed my luck with a few of those questions, but I wouldn't have known otherwise. :p
in the first place, command lists are all displayed in the game's language of PKSHD for attack buttons, so it should not really be an issue as to which key you're binding which to.
and well, yes you can technically bind almost any keyboard key onto any mapping based on the preset inputs.
Just ran off and did a little test run, it even accepts F1~F12, TAB, ENTER, SPACE, Left/Right Shifts, Left/Right Alts and CTRLs, and even those symbol buttons like ,./;'
And yeah, you can set it hitbox-style for the directions if you want to, too.
Edit: Back to your question though, sorry but it appears not ALL buttons are accepted. Caps lock, and a few of the important function keys like INS, HOME etc dont work. And press POWER at your own risk.
I prefer it when I can navigate menus with my bound directions instead of using the arrow keys, since it means I have to move my hands less.
ah yes, THAT issue which-you-shall-not-name... (please.) it has been fixed :)
the Directional inputs take effect the very moment you assign them, and all menu navigations are based off your assignment immediately. Numpads work too, but most of them are set as default for Player 2, so you might have quite a bit of toggling to do. Naturally, you cant assign a button that's been pre-assigned, until that has been cleared off.