GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

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Shini  [developer] May 22, 2015 @ 8:47pm
New to Steam, go easy on us! And Hi!
Worked real hard yesterday to try to get everything proper, didn't had the time to write out an introduction, so apologies there!

First and foremost, thank you everyone for the warm welcomes! We're a new small team set up for all Steam matters, and we are really proud to be able to present to you one of the finest product in our history - Guilty Gear XX Accent Core +R!

Basically I will be the one collecting feedback here in the community hub and relaying to the rest of the team -while having some fun off it as well! So do expect to see me popping up here somewhat frequently!

Our team's goal is to be able to bring the latest games onto Steam, as soon as possible while respecting every merchandises' niche and marketing plan. There's quite the backlog there, but we'll get there eventually! (As long as we don't lose our jobs!)

We're really happy to be able to set up such a wonderful team for this expedition. Here's to a bright and HOPEful (intended) start!

Cheers!

------------------------------------------------------------
Regarding the little man writing all this:
Some of you might know me, most of you might not :p
Joined the company in hope for opening up the games to be more available in the global scene, and to hype up the e-sports community across all regions.
An avid fighting gamer, used to appear in tournaments here and there until I got this job. No time afterwards. :p
You might even see me playing with you in online! Although I sincerely hope lag won't be too much of an issue...
As for my way of working, whatever hypes up, man! :p


***IMPORTANT DISCLAIMER***
Everything I write in the community hub is purely on my own personal basis, and in no manner shall they represent Arc System Works at all times.
Any official statements from Arc System Works shall be conveyed either via Announcements, or via the official Arc System Works account.

Oh, and I cannot accept friend invites, sorry!
Last edited by Shini; May 22, 2015 @ 9:51pm
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Showing 1-15 of 157 comments
Flo May 22, 2015 @ 9:00pm 
Again, I'm really happy to see that ArcSys have another community rep willing to discuss things with the fans.

As someone who was involved with #Reload's Steam release (as a contractor of KISS Ltd.), I'm curious about the events that occurred between Guilty Gear Isuka coming out on Steam and today.

  • Did anything in particular trigger ArcSys' interest in the PC market?
  • What is ArcSys' relationship with H2 Interactive, who helped with the BlazBlue Steam releases?
  • What is the significance of AC+R being self-published?
  • Is AC+R the beginning of a PC campaign? Are future releases tentative, being worked on right now, or TMI?
  • Is ArcSys aware of GGPO[en.wikipedia.org], or rollback-based netplay in general? At least on PS3/360, AC+R's (input delay-based) netplay is regarded as being low quality in the West, since playing over long distances introduces significant input delay. Significant input delay is unacceptable in a game with 2f FRCs. Rollback-based netplay allows people to play with minimal or no input delay even at long distances, meaning netplay execution barriers are more easily overcome. Many Western developers such as Iron Galaxy Studios, Lab Zero Games, and Double Helix Games are implementing GGPO-based netcode into their fighting games. Skullgirls, 3rd Strike Online, Killer Instinct, all of these have passable netplay because of GGPO.
  • Have improvements been made over the arcade/console versions of AC+R?
Last edited by Flo; May 22, 2015 @ 9:03pm
Redblaze27 May 22, 2015 @ 9:18pm 
Some of those questions i'm sure are easy to guess Flotilla, like the PC ports of Guilty Gear and Blazblue: Calamity Trigger hitting PC made a huge influx of money and those publishers begging to bring more over raised a corporate eyebrow, as they basically gave up on on PC prior from not selling where the money was.

As for the main post, I hope you guys do get to Guilty Gear Xrd & Blazblue: Chronophantasma Extend relatively soon on the mysterious 'To Do' list. Hopefully it'd cut down on the "Ew, rehash milking us" complaints if that crowd got their prize and then the rest of us could look at the surprise backlog releases with eager anticipation.
TrickZZter May 22, 2015 @ 9:19pm 
Welcome to the PC gaming Mecca! I hope we'll see much more of your games on Steam. And I have a question. Is there a chance for older titles such as "Guilty Gear 1" and "Guilty Gear X Plus" to appear on Steam?
Noc su cao! May 22, 2015 @ 9:24pm 
thank you a LOT for upcoming GGAC+R. all ur products day 1 buy.
Flo May 22, 2015 @ 9:24pm 
Originally posted by TrickZZter:
Welcome to the PC gaming Mecca! I hope we'll see much more of your games on Steam. And I have a question. Is there a chance for older titles such as "Guilty Gear 1" and "Guilty Gear X Plus" to appear on Steam?

Guilty Gear X actually had a PC port, but I'm pretty sure that there would be rioting in the streets if ArcSys tried to release that on Steam before Xrd. GGTML is probably super unlikely since it was never ported to PC in the first place and has a reputation as a pretty busted game.

As a curiosity I wouldn't mind seeing these games on Steam in the future, but there are way bigger (and more profitable!) things to tackle.
Last edited by Flo; May 22, 2015 @ 11:51pm
Shini  [developer] May 22, 2015 @ 9:31pm 
Thank you Flotilla. Unfortunately, as your questions highly concern confidential information, I am unable to answer them in official capacity.

  • Did anything in particular trigger ArcSys' interest in the PC market?
Let's just say that the voting-with-wallet method worked :)

  • What is the significance of AC+R being self-published?
  • Is AC+R the beginning of a PC campaign? Are future releases tentative, being worked on right now, or TMI?
[/i][/list]
More titles are definitely underway, but most are still pretty much tentative in nature.
I personally do wish to push for more titles to be released on steam, but that's just me.

  • Is ArcSys aware of GGPO[en.wikipedia.org]?
[/i][/list]
This, unfortunately, concerns the main development team, and it would be inappropriate for me to comment.

  • Have improvements been made over the arcade/console versions of AC+R?
[/i][/list]
There are some slight modifications done to cater to the global market, such as having more language options.
Last edited by Shini; May 22, 2015 @ 9:32pm
Starfire May 22, 2015 @ 9:36pm 
First, welcome to Steam community and than you for your efforts to try to change the things on ASW, as far as I know its a hard task, what I mean with this is that ASW still thinks that their games can only sell well on Japan, leaving as always the overseas localization to another companies like Aksys or any other, just because sales have not been as well as Japan so localization is not worthy by ASW itself.

Sadly ASW games are attached to stupid console companies politics like region block, thats why we see pretty late european releases and many other zones as latin america, Oceania or Asia arent taken even on count. With Steam theres a great chance of international releases, well, GLOBAL RELEASES, giving the chance to many people around the world to get ASW games legally, buying games in their local currency.

Updates are pain in the ass on consoles, while on Steam as you see games get constantly updated, making a good platform for beta testing, personally I have been helping in some FG beta test, like KOF XIII, KOF 98UM and Skullgirls.

ASW isnt used to user custom made content, AKA MODS, this is maybe the greatest task for you, because as PC gamers we like options, you can see that maybe DOA 5 DLCs are somehow selling but the game itself didnt go so far. I didnt buy it because it is clearly a bad PC port, but if the game somewhat would integrate workshop or mod tools for people making their own customes, I think the game would had sold many more copies that it did. Thats why companies like Bethesda and Technland (with Warner Bros partnership) are supporting modders. For us games that support mods are pretty good deal, even if we dont like the genre or the story of the game. I guess many people had bought ULTRA SF IV because you can battle with Batman, Goku, Gundam and many other characters you can use on that game thanks to modders.

Still I dont have high expectation for mods on ASW games but at least, a pallete editor could be a step forwards.

Thank you again and good look Shini.:healthvial:
Last edited by Starfire; May 22, 2015 @ 9:42pm
Flo May 22, 2015 @ 9:38pm 
Originally posted by Shini:
Answers

Thank you very much for the prompt response! I may have pushed my luck with a few of those questions, but I wouldn't have known otherwise. :p
Jotamide May 22, 2015 @ 9:41pm 
Thanks for dropping by Shini. I own XX #Reload on GOG and Steam, Isuka on GOG and Steam, +R on PS3 and Vita, Xrd on PS3, and will be getting this day 1 to show support. One thing that would really be welcome for this and future ports, apart from everything else being mentioned, is Steam cloud saves. I'm a guy with multiple PCs and like to game on them interchangeably. Sometimes of the powerful tower PC, sometimes on the laptop at a friends place and so on. It would really help if cloud saves were implemented to spread the gospel of GG more easily!
Starfire May 22, 2015 @ 10:01pm 
LOL, friend invites... "I wanna be friend of dev, because he will tell me when my fav games will be released." :pandastunned:
Stick May 22, 2015 @ 10:06pm 
You're doing god's work my friend, good luck and give the dev teams a shoutout for us.
Shini  [developer] May 22, 2015 @ 10:16pm 
Originally posted by Kirillian:
Is this time ALL keyboard buttons are implemented? I don't mean just the bindings, i also means icons, and use in movelists, so if you changed one attack to let's say... I button, will it also show I button in Movelist/Menu/Training mode?

Because, if i remember correctly, latest BlazBlue lacked that, and it was one of negative complains from people.

in the first place, command lists are all displayed in the game's language of PKSHD for attack buttons, so it should not really be an issue as to which key you're binding which to.
and well, yes you can technically bind almost any keyboard key onto any mapping based on the preset inputs.

Just ran off and did a little test run, it even accepts F1~F12, TAB, ENTER, SPACE, Left/Right Shifts, Left/Right Alts and CTRLs, and even those symbol buttons like ,./;'

And yeah, you can set it hitbox-style for the directions if you want to, too.

Edit: Back to your question though, sorry but it appears not ALL buttons are accepted. Caps lock, and a few of the important function keys like INS, HOME etc dont work. And press POWER at your own risk.
Last edited by Shini; May 22, 2015 @ 10:17pm
Flo May 22, 2015 @ 10:21pm 
I have a pretty unorthodox layout: Q, W, E, and Space are my movement keys, and Num4-9 are buttons. There are no issues with binding to numpad, then? How is menu navigation handled when I have up and down bound to Space and W?

I prefer it when I can navigate menus with my bound directions instead of using the arrow keys, since it means I have to move my hands less.
Shini  [developer] May 22, 2015 @ 10:25pm 
Originally posted by Flotilla:
I have a pretty unorthodox layout: Q, W, E, and Space are my movement keys, and Num4-9 are buttons. There are no issues with binding to numpad, then? How is menu navigation handled when I have up and down bound to Space and W?

I prefer it when I can navigate menus with my bound directions instead of using the arrow keys, since it means I have to move my hands less.

ah yes, THAT issue which-you-shall-not-name... (please.) it has been fixed :)
the Directional inputs take effect the very moment you assign them, and all menu navigations are based off your assignment immediately. Numpads work too, but most of them are set as default for Player 2, so you might have quite a bit of toggling to do. Naturally, you cant assign a button that's been pre-assigned, until that has been cleared off.
Flo May 22, 2015 @ 10:33pm 
Excellent! That's a step up from most other fighters on Steam.
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Date Posted: May 22, 2015 @ 8:47pm
Posts: 157