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Answer:
We’ll look into further balancing as necessary, though yes we will be introducing more alternative forms of defense to the game. Some of the things we’re working on include:
A Primitive Organic Plant Turret (you grow this in a crop plot, which yes you’ll be able to place on structures):
http://steamcommunity.com/sharedfiles/filedetails/?id=503064719
and
A Ballista:
http://steamcommunity.com/sharedfiles/filedetails/?id=503064746
Keep in mind this is just concept art, so it may look a bit different when we actually release it - but this is the general idea!
Answer: You’ll be able to mount turrets on the upcoming big platform saddles. Not so much on Raptors or Carbos, however maybe it’s possible on a Carbo as they have a pretty flat back... We’d need more of a battery-powered turret though, so we’ll think about it. Carbos with turrets on their backs would be pretty awesome, no doubt!
Answer: That’s certainly an interesting idea, and we’ll think on what we might be able to provide for that. At the very least we’ll do something when a whole Tribe “Ascends”.
Answer:
We do plan to shift our AI to a more sensory-based system (work in progress! it’s a big change). As for whether standing still will keep you safe from T-Rexes, well… I guess we’ll need to wait and see ;). Keep in mind our T-Rexes are actual subspecies - so who knows for sure! :D
Answer: There will be, but it might first be introduced on another ARK ;)....
Answer:
Yup! We want ARK to be a fully-fledged ecosystem. For there to be a food chain, complete animal interaction, where the elements play an effect. It’s a long-project and will take time to be fully completed, however you’ll see herded animals roaming around together, animals being territorial and much more!
Answer: First pass should be ready in the first week of September!
Answer:
So having a Dinosaur grow each time it levels, wouldn’t work well with the saddles fitting properly on them and your player character. However something we’re toying with, not 100% sure yet, but a concept, with our breeding system is as a Dinosaur ages (from youth to adult for instance), it might get larger. As opposed to it growing constantly, just grows when it makes a big change.
Answer:
Yes! This is something we want to do, we’re going to aim for more balance and for it to follow the dossiers more, at least for the core-game. Still a work in progress, but we’ll slowly be clamping over-damage as we introduce new Dinosaurs so you guys can get used to more natural gathering! Don’t worry though, they’ll still be effective for what they were described for.
Answer:
Structures on top of the Mount will definitely affect the Weight on the Mount.
Answer:
The Doedicurus is going to be our next Dinosaur, releasing early next week! For those who need a little reminder, here’s the cute fellah!
http://steamcommunity.com/sharedfiles/filedetails/?id=478030077
Answer:
There are not any plans to do so, as they’re so insanely powerful it’d be counterproductive to encouraging player-vs-player confrontation. But maybe there’s a way to incorporate them into the Evolution Events, we’ll see!
Answer:
Now there’s an idea! It will certainly include underwater airtight structures.
Answer:
It’ll definitely be included! It’s one of our boss-monsters, however we’ve got a little while to go on that ;). Check out the Dev-Kit if you’d like to see how it looks right now! :D
Answer:
Not sure they would be very effective in practice, as the odds of a dino (or anything for that matter) actually running into an Electrified Fence are probably rather low in practice...
Answer:
Since you can’t carve into the ground, it’d have to be a floor you’d place on a raised structure. With that caveat, however, it may be an amusing thing for base defense. We’ll think about it!
Answer:
Very likely at this rate ;)
Answer:
Making sure all relevant structures work properly with the Platform Saddle system - there’s a lot to do! Plus the superfun Warpaint.
Answer:
You will indeed.
Answer:
We’ve actually got the radio for this, which was accidentally removed so that’ll be back in the next update!
Answer:
Yes, it absolutely will be! Night Vision coming in the modern Tier actually, towards the high-end, and Heat vision will be available when we roll out the Tek tier.
Answer:
Electrical Stun arrows will indeed be happening soon! They’ll provide a brief instant stopping power to smaller creatures, but won’t actually increase torpor much.
Answer:
They’re on the way… here’s a little sneak peek! ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=503064741
Answer:
That’s actually a good idea Scraps! Plus it would give the preserving bins another purpose. We’re going to do it!
Answer:
Yup! You will be able to get further accessories on your Dinosaurs :)
Answer:
They’ll be on the Tek Tier!
Answer:
Only in Mods ;)
Answer:
Yes as we introduce new biomes, we’ll include creatures for those biomes. The Dire Wolf will be one of the snow-biome based creature, among others!
Answer:
For a server-wide setting? Sure. We’ll add it next week.
Answer:
That’s a great idea! And we’ll endeavor to add them as soon as possible, hopefully next week :D
Answer:
We’re going to see how the modders play around with them first! As well as look at the community’s general response to vehicles and how they play a part in the game before we proceed from there :).
Answer:
Ah! When implementing the looting feature we made it so that the Loot would not be harvested if a creature would go above 50% weight from harvesting a remote inventory, to prevent randomly becoming encumbered in a combat situation.
Answer:
You’ll build a vertical elevator track, and put an elevator platform on the track (one allowed per track). There will be 3 sizes of platforms, which determines how fast it will move up the track, and how much weight it can carry. Then you just move your dinos/players onto the elevator, activate it, and if it’s under the weight limit, up-or-down it goes. Yes, the largest platform size will be able to lift a Spino ;)
Answer:
Nope -- but modders could :D
Answer:
Yes!
Answer: Yes, but they should do much less damage on Primitive Servers. The nature of a primitive server means that Dinos would always be a greater threat, as the natural world was to cavemen vs humans with modern technology.
Answer:
iARK for your iPhone! Nah, just kidding, not yet on that one. How about the first stage of procedural ARK generation? Hmm not satisfied? Ok how about ARK #2? I don’t mean a sequel, I mean another ARK ;)
Answer:
We’re still debating this. As exciting as it sounds, we’re not sure whether the fun-factor of being in one outweighs the “what happened to all my stuff” factor of logging into find out that a random Tornado has wrecked your base when you were offline.
Answer:
Hopefully this week, we’re working on it now!
Answer:
Yes, thanks to you that is now fixed for the next update! :)
Answer:
Yes, we’ve got plans and they’ll be in soon!
Answer:
Ha ha ha ha ha!
Answer:
Yes, yes you will, and you’ll have furniture to do it on :)
Answer:
Queztalcoatlus will be in September, and yes it’ll able to carry substantially larger Dinos than the existing flyers! Though he’ll also be rather slow :p
Answer:
You mean like, a locally saved preset pin code that you can quickly apply to any structure? Something we plan to do is make it so you can hotkey a bunch of pins locally, that way you can just apply them via the UI!
Answer:
Giganotosaurus is about as close as we’re gonna get in the near-term. But I wouldn’t put it past an enterprising modder...
Answer: They are an animation nightmare :(
Answer:
Right now there aren’t any plans for terraforming, it’s incredibly expensive to performance, however we’ll see as we go along with the emergence of new technology and skills, could be possible but for now it’s not planned.
Answer:
Currently you can set door access to Tribe admins only. More granular control is something we are considering, however.
Answer:
If players want to tear ‘em down in PvP, they can tear ‘em down? A PvP auto-demolish timer for unofficial servers should probably be an option, but I’m not sure it’d fit our “anything goes in PvP” design methodology to forcefully clear them out from Officials.
Answer:
Yeah, it won’t be too different from our current update pace, except with better performance, more content, and less bugs ;)
Answer:
I’m Arwinging this one.. we’ll go ahead and put that back in for next week! We really Slippy’ed up on delaying that one, didn’t we Fox?
Answer:
In a manner of speaking, yes, and a lot of it!
Answer:
Not for raw meat, nope, it’s designed to only stack that much to emphasize the relatively rapid speed at which it spoils.
Answer:
Good thinking, we’ll do that next week!
That’s it for this week’s ARK Digest! Thanks for tuning in and hopefully you’ve walked away learning something new ;). Thanks for all the support, engagement, and feedback so far and super sorry about the delays, we'll get better at it!
All the best,
Jat & The ARK Survival Evolved Team!
Any word on if elevators will have a no grow radius? I am hoping not, I imagine it could be quite a nightmare for resource spawns.
I've played a lot less due to this fact. Went from 40-50 hours a week to like 10 hours a week if that.
I did, any chance you could elaborate on ARK #2? Is this DLC or is perhaps a larger map that will replace the older one?