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MaxNumberOfPlayersInTribe=0
BabyImprintingStatScaleMultiplier=1.0
BabyCuddleIntervalMultiplier=1.0
BabyCuddleGracePeriodMultiplier=1.0
BabyCuddleLoseImprintQualitySpeedMultiplier=1.0
BabyMatureSpeedMultiplier=10.0
Does we have to adjust the BabyCuddleIntervalMultiplier to 0.1 to have the same amount of possible cuddles for a baby maturing?
So is the BabyCuddleInterval automatically multiplied with BabyMatureSpeedMultiplier.. or does we have to manually change it to reach the same amount of cuddles per baby as its in vanilla settings?
Thanks for some more informations how this new parameters work together with the existing ones :)
There is not, however you can prevent specifically the Diseased Leeches from spawning currently with this INI capability (replacing Diseased Leech with regular Leech), and that is currently the only way to add the first Disease -- Swamp Fever -- onto a Server:
\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Leech_Character_Diseased_C",ToClassName="Leech_Character_C")
We'll add capability to disable the permanence of Diseases in a future minor version.
-Jeremy
Pretty sure you can just use Game.ini's ExcludeItemIndices for that, like so:
http://ark.gamepedia.com/Entity_IDs
[/script/shootergame.shootergamemode]
ExcludeItemIndices=137
ExcludeItemIndices=130
ExcludeItemIndices=248
ExcludeItemIndices=249
Oh my, playing for so long without knowing this. Thank you very much (for the answer, the patch and the game in general ;) )
That removes the item from the server right?
How can you keep the item, but remove the blueprint?
They have the same ID I guess?
I thought the same, but there is a seperate option for disabling engrams. I think it just disables the spawns in the supply crates and the engrams are still craftable, and thats actually the only two ways to get an Item, right?