ARK: Survival Evolved

ARK: Survival Evolved

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Jeremy Drake Stieglitz  [developer] Jun 12, 2015 @ 3:13pm
-Patch Notes- Current (v241.5) & Upcoming (v242, ETA: May 30)
Current ARK Official Server Network Servers Version: v241.4

Upcoming Version: v242, ETA: May 30
- New Creature: Diplodocus!
- New Creature: Leech!
- New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
- Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
- Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
- Dragon Arena
- Ruins & Explorer Notes
- Added option for PvE Servers to disable building around critical resource node regions
- Added server option to override per-Item Crafting costs
- Added server option to override the loot tables for each kind of supply crate
- Added server option to limit number of members in Tribes. Default: no limit.
- Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
- Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
BY GRABTHAR'S HAMMER, THIS WILL RELEASE!!!!! :
- Breeding Mechanics Phase 2 (Random Mutations, Family Trees, & Interactive Baby Raising)
[MORE NOTES TO COME]

A Little Further Out
- Procedurally Generated ARKs!
- More Creatures, Gear, Armors, Weapons, & Structures!
- Underwater Dungeons, Tek Caves, "Ascension" Game Progression, "Boss Wars"
- Aquatic and Amphibious Mating/Lifecycles
- DirectX12 Mode for Windows 10! Approximate +20% perf
- Specific Representative "on-ground" meshes for all dropped items
- Random GPU Driver crash fix: TrueSky
[MORE NOTES TO COME]
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Current Version: v241.5
Unversioned Addition: Optionally launch dedicated servers with -EnableIdlePlayerKick to cause characters that have not moved or interacted within the KickIdlePlayersPeriod, 3600 seconds by default to be kicked.
* Added -insecure commandline parameter usage to disable server VAC
v241.4
* Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.
v241.3
* Fixed ocean spawners continually overflow spawning on TheCenter
* Fixed case where you could improperly use Vault drops
* All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier
v241.2
* Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
* TheCenter clients now work properly on Mac
* Fixed general case where you could place structures within world geometry
* Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
* Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
* Reduced Wild Compy HP and Damage by 50%
v241.1
SERVER ADMIN NOTE: v241.1 fixes an issue with v241.0 that caused Flyers to temporarily lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider a one-time rollback of their save data if their players were affected by use of 241.0. Accordingly for this reason, at 5:30pm Eastern on May 17, we rolled-back all the ARK Official Servers by approximately 2 hours.
* Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.
v241.0
* Added The Center Official ARK Mod/Map as Free DLC
* Added new 100-player 'The Center' Official Servers
* Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
* Significant server PhysX & Networking optimization
* You can now pickup and toss Dodos & Dung Beetles. Rejoice!
* Fixed the huge stall/lock when you "Transfer" a bunch of items at once
* Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
* Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
* Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)

v240.6
Requires Server Update:
* Fixed the Teleport max Drag Weight to allow Rexes, for real.
* Fixed an issue where unconscious wild passive tames were unable to take damage on PvE.
* Fixed an issue where "meat" would not cook on certain Mods.
v240.5
Requires Server Update:
* Added a 10 second grace period after being released from a Bola in which you can not be Bola'ed again. (with visual feedback of a broken bola hit)
* Giganotosaurus attack knocks down trees now
* Rexes (and anything up to 550 Drag Weight) can now be brought into Boss Arenas
v240.4
Unversioned Hotfix: Fixed Shader Crash that was occuring with some mods.
* Fixed performance issue with Arthropluera physics. Recommend server update for better performance!
* Reduced another 50MB of unused Render Target memory
v240.3
* Reduced about 150MB more of shader memory, also improving loading speed
Requires Server Update:
* Fixed long-term server timing issue (previously, servers at greater than 2 weeks uptime would start getting whacky)
* Fixed Fish Meat taming Dinos at 2x speed, now is about the same rate as regular meat (even though it provides half as much food)
* Fished issue with Gorilla Teleporters potentially getting overlapped
* Made Boss Arenas reset immediately if there are no remaining live players within them
v240.2
* Reduced megapithecus shake
* Fixed Arthropluera offset when riding on elevators
* Fixed crash with unsupported "simple dynamic lighting" render pipeline (that pipeline is fully disabled now, it didn't appear to gain any performance)
Fixes require Server Update:
* Fish should no longer get knocked back so much when dying
* You can no longer pet dead/unconscious/baby lystros
* Arthropluera can be ridden when swimming, has reduced damage knockback

v240.1
Fixes require Server Update!
* Fixed Bola damaging you on Spike Walls
* Fixed Bola FPV mesh
* Fixed fish meats not cooking in pre-240 campfires and grills
* Fixed harvesting Salmon with Sickle (yields high quantity of Prime Meat)
* Fixed Arthropluera not being able to fit thru Caves/Gates (reduced collision size)

v240.0
* New Creature: Lystrosaurus!
* New Creature: Arthropluera!
* New Creature: Sabertooth Salmon, with Fish Meat!
* New Weapon: Primitive Bolas!
* Megapithecus Arena
* Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
* Tribe Member Rankings with Customizable Per-Rank Privileges

This will come in an optional public beta update later this week!:
- Epic 4K Texture Deployment (all textures at source resolution)! Better texture pool utilization at all Texture setting levels

v239.3
* Fixed time-outs while loading/downloading large (or large quantities) of mods when connecting to servers. Seemingly for good this time. Thanks for the great help to Steam Player MasterDavid of the Tribe Darconic!!
v239.2
Requires Server Update!
* Fixed issue with loaded Chem Tables crafting costs being too cheap
* Fixed Quetz Armor Building Exploit
* Reduced Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of Obsidian as a crafting requirement for cannon balls.
* Fixed Dire Bear Auto-Eating Narcoberries
v239.1
* Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
* Fixed 'active' sound effect on Chemistry Table
* Removed Cannon & Cannon Ball Engram from Primitive Servers. Isn't really appropriate for gunpowderless worlds.
v239.0
* New Creature: Direbear!
* New Creature: Manta!
* New Structure: Chemistry Table!
* New Structure: Primitive Cannon!
* Broodmother Boss Arenas
* Added 2 more Player and Dino Max Levels
* Fixed timeouts that people were getting connecting to servers that used lots of Mods
* Fixed issue with placeable explosive/traps collisions
* Fixed physx issue that could cause excessive server lag

v238.6
* Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
* Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.
v238.3
* Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.
v238.2
* Increased Eurypterid spawn frequency by 60%
* Rhino can now be picked up by Quetz
* New Saddles are now craftable on Beaver-Smithy
* Official Extinction Event servers now have 2x-3x settings
* Rhino tames 40% faster
* Non-Official Extinction Event servers will now auto-restart properly
* Reduced Dunkleosteus maximum Torpor
v238.1
Unversioned Hotfix (Client-side): Fixed incorrect terrain materials.
* Fixed a server startup crash from v280.0 ;) -- Server admins please update to v238.1!
v238.0
* New 'Dino': Woolly Rhino!
* New 'Dino': Eurypterid!
* New 'Dino': Dunkleosteus!
* New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
* Fixed Wild Beaver Dams Spawns

v237.4
* Improved shader loading speed by approximately 25% (faster load times, less stalls)
* Fixed issue where you couldn't board Flyers when nearby (but outside of) Caves.Requires Server Update.
v237.2
* Fixed low EasterEgg drop rate (remember Bunny Oviraptors are best!)
* Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
* Fixed day lighting affecting new Cave interiors
* Fixed stored Easter Eggs disappearing after server restarts
v237.1
* Tripled Easter Egg drop rate
* Prevented building in front of new caves on PvE
* Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
* Fixed spectator crash
* Improved new cave lighting
* Fixed new cave entrance holes on Mac/Linux
* Summoned DodoRex is now autotamed and doesn't run forward forever
v237.0
LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31
* Snow and Swamp caves
* Increased Server Performance
* Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
* You can no longer be mounted on Flyers within ARK Caves

Current Version: v236.7
* Increased shadow rendering performance about 15-20%

v236.6
* Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
* Improved server and client perf by using intrinsics. Requires server update.
* Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
* Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.

v236.5
* Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
* Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options

v236.4
* Fixed Chat to work in certain localized languages (Chinese etc).

v236.3
* Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).

Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.

English: en
German: de
French: fr
Italian: it
Spanish: es
Simplified Chinese: zh
Traditional Chinese: zh-TW
Russian: ru
Thai (NEW!): th
Japanese (WIP): ja
Polish (NEW!): pl
Danish (NEW!): da
Dutch (NEW!): nl
Swedish (NEW!): sv
Hungarian (NEW!): hu
Czech (NEW!): cs
Turkish (NEW!): tr
Brazilian Portugese: pt_BR

You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above):
-culture=en

* Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)

* Improved rendering performance by about 5%, and reduced stream hitching
* Added further support for fast International server pipeline
* Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.

v236.2
* Fixed a server crash.
v236.1
Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
* Fixed issue with certain Total Conversions crashing.
v236.0
* New Dino: Giant Beaver, Castoroides
* New Equipment: Handcuffs
* Server Performance Phase 2
* Improved Client streaming performance, less hitches
* Updated various translations!

v235.9
Unversioned Hotfix (Server-side): Fixed Meganeura, Ants, Compies flickering in-and-out. Requires server update!
Unversioned Hotfix: ~10% rendering performance improvement! And now crash fixed too ;)
Unversioned Hotfix: ARK added Simplified Chinese Translation! Thank you www.playarkcn.com !!!
* Ended ♥ARK Valentine's Day Event♥
* Added hooks for International "fast-pipe" official servers (VPX)
v235.8
Unversioned Hotfix: Updated Translations for Russian, German, French, Italian, Spanish, and added Brazilian Portugese! Thank you to all ARK translators, keep it up -- you rock! Please remember to fill in your Credits label at the top of the localization file :)
* Added ♥ ARK Valentine's Day Event ♥, which will run until 5pm EST Monday. Get new "Box o' Chocolates" Item randomly dropped by mating tamed Dinos, eating it will insta restore full HP, or knock 40% off a Dino's Tame Bar (Remote Use). Also during the Event, 2x Mating/Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption!
Custom servers can activate the event with "-vday" commandline!
* Fixed "Unassigned" key bindings on localized languages
v235.7
* Fixed Localization Font uasset overrides that were not working
* Improved Ground Clutter Draw Distance and performance
* Added Main Menu "credits" label for Localizations
v235.6
* BattlEye Clients: Mac and Linux!
* Fixed a Gallimimus passenger unboarding issue.
* Fixed some servers displaying as BattlEye that weren't actually.
* French Translation v1! (Translated by Shadow, from arkfrancegaming.com , Myami and Abara)
* Fixed rain vfx not appearing on clients (Requires Server Update)

v235.5
Server-side changes:
* Fixed rare localization issue that caused a server hang

v235.4
Client-side changes:
* BattlEye protected servers are now indicated with an icon on the server list
* Made text labels 'overrun' rather than clip, better for displaying longer strings in translated languages.
* Updated master localization archive to have more strings! (multi line texts etc)
v235.3
Unversion Hotfix: Added community Spanish translation Translation by Neizan, IsCariote Youtuber and his team! Also updated the "Localization Manager" to have a "Update Archives from Manifest" button which allows you to update the latest localization strings from "English" into your selected language archives!.
* BattlEye Anti-Cheat System!

BattlEye Notes: The new executable to properly play on Official Servers is ShooterGame\Binaries\ShooterGame_BE.exe, which we've updated the Steam Launch options to include (if you launch ShooterGame.exe directly, you will be redirected to ShooterGame_BE.exe if you connect to any Official Server running BattlEye). If you wish to run your Unofficial Server with BattlEye, you can do so with -BattlEye (however, only functions with Windows servers currently). Note that BattlEye is currently not ready for Mac or Linus, so we have temporarily disabled the capability of Mac/Linux clients to connect to BattlEye servers. We hope to have this resolved within the coming few days. Thank you for your patience!
v235.2
* Added community German Translation, courtesy of Thomas Kowalzik - Owner of Arkforum.de! Thank you Thomas :)
Launch game with command argument:
-culture=de

(or use new Steam launch menu option)
v235.1
* Fixed infinite-jumping players issue. Requires server restart.
v235.0
Unversioned Hotfix: Fixed a startup crash with localization.
* New Dino: Terror Bird
* New Weapon: Grappling Hook! (scale cliffs, grapple other players or small creatures to you and drag them around, this one is a game-changer :)
* Tribe Alliances (PvE and PvP). They are done! Yipeeeeeee!
* All current Items added to the Master Items ID array
* Fully Localizable Game Text (now you can crowd-source translation and dynamic fonts for any language without Modding/TC's! please help us translate :) )
* Coel are now different sizes (and give different amount of resources depending on the size... rare chance of super-large catch!)
* Allowed 'stuck' players to jump out of being stuck! :)

v234.1
* Greenhouse structures Engram requirements are Stone structures now, enabling them to be learned on Primitive Servers
* Improved server performance with multi-threaded replication
v234.0
* Fixed some Structures not appearing on clients after teleporting to new area
* Fixed networking issue with Linux Servers (sadly required Major Version change)

v233.1
* Re-added the Beer Barrell and Industrial Cooking Pot Structures. Requires server and client update! Any servers that were launched with v233.0 will need to have these structures rebuilt!
v233.0
* New Dino: Gallimimus with 3-Seater Passenger Saddle
* New Weapon: Electric Prod stunner weapon
* New Armor: SWAT-style Assault Armor tier
* New Structures: Greenhouse/Glass tileset with plant-growing benefits
* Initial Deep-Sea Loot Crates
* Improved savegame save-and-load times
* Added new special nametags and custom hat skins for: Wildcard Admin Team, Wildcard Non-Admin Team, Authorized External Testers, and Dev Kit Masters. Get yours by joining the crew!
Note: Metal Armor is now crafted at the Workbench, not the Fabricator. It will also be made available on Primitive Servers shortly.

Current Version: v232.8
* Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.
v232.6
* Fixed players stuck under map not being teleported back above the map
* Fixed spoiler timer for berries in beer-barrel not being increased
* Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
* Fixed beer barrel placement size
* Fixed Plant Species X Turrets on Rafts targeting through walls.
* Fixed case where Dung Beetle resource production could erroneously stop
* Fixed Beer disappearing in Barrels after server restart
* Increased Server performance ~20%
v232.5
* Fixed dedicated server memory leak
v232.4
* Dimetrodons (and Kairuku) now insulate Eggs!
v232.3
* Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
* Fixed Dimetrodon Eggs creating Sarcos ;)
* Made Berries have a much longer spoiling time in Beer Barrels
* Made Beer Barrels not lose their stored items on server restart
v232.2
* Set Beer Crafting time to its intended speed: 6 hours!
* Fixed Dimetrodons drowning in shallow swamp water
v232.1
* Beer Barrel no longer requires Beer Barrel to learn ;)
v232.0
* New Dino: Dung Beetle!
* New Dino: Dimetrodon!
* Beer Barrels. Beer. Hangovers.
* Garbage Collector performance improvements (less stalls)
* Fix for disappearing Quetz'
* Fixed a memory leak
* Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
* Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%.
* Large Storage Box HP increased to 2400 and number of item slots to 45. Smithy HP decreased to 1500.

View Older Archived Patchnotes Here: http://steamcommunity.com/app/346110/discussions/0/535151589891562062/
Last edited by Jeremy Drake Stieglitz; 14 hours ago
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Showing 1-15 of 60,985 comments
GodzZila Jun 12, 2015 @ 3:13pm 
:O!
Grob Jun 12, 2015 @ 3:13pm 
yay!
HUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Badankadonk Jun 12, 2015 @ 3:14pm 
WHOOP
frosteh Jun 12, 2015 @ 3:14pm 
yas

EDIT: i feel as if my name has been immortalized as being on the front page
Last edited by frosteh; Aug 13, 2015 @ 6:53am
[HK] N1ckGreek Jun 12, 2015 @ 3:14pm 
800mb Hype!
BlackWater Jun 12, 2015 @ 3:15pm 
Nice

Does writing more notes means there is more patch info.
Last edited by BlackWater; Jun 12, 2015 @ 3:15pm
RJ MacReady Jun 12, 2015 @ 3:15pm 
I thought there was supposed to be some sort of Tribe features to assign ownership to things.
98™ Jun 12, 2015 @ 3:15pm 
HYPE!
Shadow Jun 12, 2015 @ 3:16pm 
Hype Train is boarding now.
Creamy Dreamer Jun 12, 2015 @ 3:16pm 
More was promised...
kushet Jun 12, 2015 @ 3:16pm 
Very happy to see the optimizations in this patch, as well as PVE buildings that have been abandoned, going by the wayside.

After having lost faith in a few Early Access games due to no/little interactions from the development team, this has been very refreshing. I've loved playing the game with a friend of mine thus far and look forward to future updates!
BlackWater Jun 12, 2015 @ 3:16pm 
Originally posted by KgLLama:
I thought there was supposed to be some sort of Tribe features to assign ownership to things.

There might be more , I could be wrong but WRITING MORE NOTES might mean there is more to come.
Last edited by BlackWater; Jun 12, 2015 @ 3:16pm
Qwiso Jun 12, 2015 @ 3:16pm 
So happy for optimizations. Just bought a new GPU today so I can play this game in all its glory! Happy hunting, lest I find you first ;]
Officer Friendly Jun 12, 2015 @ 3:16pm 
EVERY ONES MAKING LOUD NOISES :)
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