ARK: Survival Evolved

ARK: Survival Evolved

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Jeremy Drake Stieglitz  [developer] Jun 12, 2015 @ 3:13pm
-Patch Notes- Current (v247.85) & Upcoming (v248.0, ETA: October 10, v249.0 ETA: October 25)
Current ARK Official Server Network Servers Version: v247.85

Upcoming Version: v249.0, ETA: October 25
- ARK: Fear Evolved 2 ("Vampires, Werewolves, & DodoRex oh my!")
[MORE NOTES TO COME]

Upcoming Version: v248.0, ETA: October 10
- New Feature: Procedurally Generated ARKs! EXPERIMENTAL INITIAL TEST!
- New Mechanic: Breeding Phase 3: Random Mutations and Family Trees
- New Mechanic: Explorer Notes
- New Structure: Dynamic-Length Bridges
- New Dino: Kaprosuchus!
- New Dino: Diplocalus!
- New Dino: Chalicotherium!
- New Dino: Megalosaurus!
- Render batching optimization for ~20% perf in structure-heavy areas
[MORE NOTES TO COME]

A Little Further Out
- More Creatures, Gear, Armors, Weapons, & Structures!
- Underwater Dungeons, Tek Caves, "Ascension" Game Progression, "Boss Wars"
- Aquatic and Amphibious Mating/Lifecycles
- DirectX12 Mode for Windows 10! Approximate +20% perf
- Specific Representative "on-ground" meshes for all dropped items
- Random GPU Driver crash fix: TrueSky
[MORE NOTES TO COME]

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Current Version: v247.85
* Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
* Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.)
v247.81
* Fixed overspawning and physics/collision volume issues on TheCenter. Requires Server Update.
Current Version: v247.8
* Fixed various misc level issues on TheCenter. Requires Server Update.
* Fixed Pillars accidentally preventing resource spawns around them. Requires Server Update.
* Fixed Giganotosaurus not being able to attack trees. Requires Server Update.
v247.7
* Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree. Requires Server Update.
* Fixed Mac text input crash.
v247.6
* Fixed case where players could get themselves pushed through world geometry! Requires Server Update.
* Fixed case where Survivors/Items could be lost on travelling between ARK's
v247.51
* Fixed Oculus Rift support for 1.0.0 Retail SDK!
v247.5
* Fixed a server-side crash with downloading Survivors on Unofficial Servers.
* Fixed a crash with the List Sessions UI
* Improved appearance of Landscape in Ansel Super Resolution captures
* Fixed an input locking issue with IME using Chinese characters.
v247.4
* Added Archaeopteryx and Tapejara to ScorchedEarth -- Archaeopteryx hangs around Joshua Trees, Tapejara can be found in mountainous areas.
v247.3
* Fixed Archaeopteryx spawn frequency on TheIsland, now common in Redwoods. Requires server update.
* Fixed client crash-on-exit that occured with certain mods
v247.21
* Fixed TheCenter spawning Archaeopteryx. Requires server update.
* Fixed crash that could occur when someone was a passenger on the Tapejara
* Fixed edge case of aiming weapons on the Tapejara.Requires server update.
v247.2
* Fixed issue with Structures not colorizing.
* Fixed issue with platform Beds not allowing spawn. Requires server update.
* Fixed crash with equipping weapons onto Mantis in singleplayer
* Improved TheCenter performance/RAM issue (still a remaining problem with this).
* Fixed Primitive+ Crash. Requires server update.
v247.1
* Fixed ability to use Torches/Spyglass/etc while Riding Dinos. Requires Server Update.
* Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed). Requires Server Update.
* Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble. Requires Server Update.
* Fixed singleplayer crash reloading with Mantis Equipment
* Fixed Primitive+ character animations & updated Primitive+ content. We highly recommend that all Prim+ servers update to this new version!
v247.0
* TheCenter mega-update!
* New Item: Night Vision Goggles!
* New Dino: Tapejara!
* New Dino: Archaeopteryx!
* Wind Turbines now function properly on TheCenter and TheIsland
* You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
* PvE Greenhouse auto-demolish timers are now 25% more than Stone
* Added Server Option to disable Dino Mate Boost
* 30% to 40% rendering performance improvement of Structures
* ~300 MB memory reduction by dynamically streaming the destruction meshes
* NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
* Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
* In-Menu Options to disable Bloom and Light Shafts, respectively
* Fixed Korean Langauge setting to use the Steam language value
* Fixed various collision glitch/exploit cases

v246.71
* Fixed Molleratops and Rock Golem not showing up. Highly recommend that servers upgrade to this new version!
* Fixed client-side crash loading TheCenter.
v246.7
* Fixed invalid retaining Tent buff. Requires Server Update!
* Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values. Note: older servers should update to stay in sync with clients, otherwise clients will not be able to Drink / Hide respectively. Requires Server Update!
* Fixed server gameplay-logging crash.
* Fixed a server hang.
* Added extra hang protection to server where if it hangs for more than 30 minutes at startup and 15 minutes thereafter, it will automatically shut down).
v246.61
* Fixed a rocket exploit. Thank you ARK Survivor "Lawrence"! Requires Server Update!
v246.6
* Lightning Wyvern beam no longer damages structures
* Mantis can no longer equip invalid Saddle types
* Rock Golem now takes 50% damage from Wild Dinos, rather than 10%
v246.5
Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. Also added the following new translated languages, use via launch commandline -culture=LanguageCode
Basque: eu
Catalan: ca
Georgian: ka

* ScorchedEarth: Fixed issue where generators would not automatically come back online after an Electrical Storm.
v246.41
* Fixed issue where certain Mods would crash. Requires Server Update.
v246.35
* Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod. Requires Server Update.
* Fixed issue where character could spontaneously get get knocked off ladder when climbing. Requires Server Update.
Current Version: v246.3
* You can now (rarely) get rare mushrooms/rare-flowers on scorched earth from purple plants, and sickle now harvests from seed cactus. Requires Server Update.
* Whip now only has 25% chance to disarm players. Requires Server Update.
* Wyvern milk can no longer be put in refrigerators. Requires Server Update.
* Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge. Requires Server Update.
* Fixed Battleye disconnection issue when doing server survivor transfer
* Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15. Requires Server Update.
* Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood. Requires Server Update.
* Fixed Narcotics not working on Giganotosaurus, and possibly other Dinos. Requires Server Update.
v246.2
* Added 2 additional Player & Tamed Dino Levels. Requires Server Update.
* Optimized Server Dino Status updating for performance gain. Requires Server Update.
v246.1
* Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
* Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer.
* Fixed insulation calculation bug that caused spontaneous death in some bases. Requires Server Update.
* Fixed issue that was causing item tooltips not to appear in singleplayer mode (and thus the item management hotkeys not to work).
* Giganotosaurus no longer harvests wood. Requires Server Update.
* Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl. Requires Server Update.
* Diseases no longer persist across Survivor cross-server travel. Requires Server Update.
* One-time Official PvE TheIsland Server rollback to fix deletion of bases around mountain no-build areas. Disabled use of mountain no-build areas on Official PvE.
v246.0
* Scorched Earth Expansion Integration!
http://store.steampowered.com/app/512540/
* Cross-ARK travel & Cross-Official-Server Transfer via Supply Crates & Obelis Terminals
* New Structure: Large Ceiling Dino Doors (Stone, Metal, Adobe)
* NVIDIA Ansel support (Launch ARK with the NVIDIA Ansel launch option (or -allowansel), Alt-F2 during singleplayer gameplay, and [Delete] in spectator mode to access Depth of Field menu!)
* Mounted Dinos are now throw by double-tapping the F key. They can be thrown when riding by pressing the R key.
* You can now hold down the Hotbar Key for any consumable/eatable item to rapidly consume the entire stack of items.
* Removed Ankylosaurus bite animation (was inappropriate-looking for Stone Harvesting). May re-add it later as an alternate non-stone-harvesting Attack.
v245.99
* Fixed an issue with Industrial Grinders. Recommend all player-hosted servers update asap. Requires Server Update.
v245.989
* Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
* You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
* Fixed an exploit that allowed phasing through walls.
* Fixed a turret avoidance exploit.
* The following structures can no longer be built within range of enemy foundations:
Large Storage Box
Storage Box
Bookshelf
Wardrums
Wooden Cage
Wooden Bench
Wooden Chair
Cooking
Air Conditioner
Lamp Post
Omnidirectional
Feeding Trough
Preserving Bin
All Flags
Compost Bin
v245.988
* Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms.
v245.987
* Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Requires Server Update.
* Changed Pillars back to the low-prevention radius they previously had.
* New server option: "?FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed.
* Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "?FastDecayUnsnappedCoreStructures=true". Official PvP servers only do this on Pillars, using "?OnlyDecayUnsnappedCoreStructures=true".
Current Version: v245.986
* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
* Fixed another case of Dinos falling thru Floors. Requires Server Update.
* Pillars now extend resource/respawn prevention radius as far out as foundations. Requires Server Update.
* New server option: ?OnlyDecayUnsnappedCoreStructures=true
If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
* On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers
v245.98
* Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Requires Server Update.
v245.97
* Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.
v245.96
* Fixed character Ragdolls falling through the ground when dying. Requires Server Update.
v245.95
* Fixed Sky rendering in VR mode
* Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
* Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. Requires server update.
* New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. Requires server update.
* TheCenter: Disabled jumping-puzzle reward loot for the time being.
v245.94
Unversioned Hotfix: Re-added SteamCMD.exe for dedicated server mod management using "-automanagedmods" commandline
* Reintegrated core VR support for retail Oculus unit! Details here:
http://steamcommunity.com/app/346110/discussions/0/353915847942807512/
v245.93
* Added "Wild Only" targeting setting for turrets. Requires Server Update.
v245.92
* Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.
v245.9
* Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update.
* Clamped Fishing Rod Effectiveness to 500%. Requires server update.
* Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
* Fixed client-side memory stomp crash (W+F bug)
v245.8
* Fixed Allosaurus spawning too close to bases. Requires server update.
* Fixed harvesting issue (inability to harvest). Requires server update.
v245.7
* Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
* Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.
v245.6
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.
v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
v245.4
* Fixed inability to Fish. Requires Server Update.
v245.3
* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
v245.2
Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly!
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
v245.0
* TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
* New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
* New Creature: Pelagornis!
* New Creature: Allosaurus!
* New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)
* New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
* New Structure: Spiral Staircase (Stone/Wood/Metal)
* New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
* Building Attack/Destruction TribeLogs
* UI Option to colorize item name texts based on quality level.
* Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

v244.72
* Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.
v244.7
Unversioned Hotfix: Fixed local singleplayer/non-dedicated crash that would occur when travelling between areas.
* Fixed crash in 244.6 (recommend that all unofficial servers upgrade ASAP!)
v244.6
* Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
* Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
* Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
* Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.
v244.5
* Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we're still testing it. Use with launch commandline "-newsaveformat"
- Fixed a case where armor could be circumvented using gun weapons. Requires Server Update.
v244.4
* Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor "Rocketreporter" for the extremely helpful bounty report! Requires Server Update, we recommend upgrading as soon as possible!
v244.3
* Fixed issue with players teleporting above the landscape in Cave 1. Requires Server Update.
* Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

[ModInstaller]
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786
v244.2
* Fixed issue with Fish endlessly spawning on land near the Redwood Biome. Requires Server Update.
v244.1
Unversioned Hotfix: Significantly reduced client-side hitches/stalls during network Structure streaming.
* Fixed unharvestable snow-transition trees, they're now harvestable. Requires Server Update.
v244.0
* Holiday Event Items: Celebratory Colorizable Sparkler Skins (which can be applied onto Torches, which can now be mounted on wall-torches and standing Torches for infinite light colors!) -- get 'em from Diseased Leeches -- & Fireworks Launcher Skins -- get 'em from Alpha Mosasaurs.
* Fix for missing resources on snow areas of TheIsland (after Biome Update)
* Fix for increasing memory when opening Inventory UI repeatedly
* Approximate 10-15% Loading Speed Performance Improvement, and faster connection to servers
* Lots of powerful Dev Kit functionality hooks
* Lotta Alpha Mosasaurus' in honor of Shark Week 2016 -- hunt & kill them to get a special limited edition item ;)

v243.95
Requires Server Update:
* Fixed a networking performance issue that would affect servers with <= 2 accessible cores, as well as improving Non-Dedicated Hosts.
v243.94
Requires Server Update:
* Fixed various important network issues involving teleporting/fast-travel resulting in 'invisible' Structures on Clients.
* Improved server performance by approximately 5% depending on number of connected players.
* Fixed issue where Rafts could appear in the incorrect location on Clients.
v243.91
Requires Server Update:
* Fixed various Ptero and Quetz and Chair exploits that allowed getting thru Structures.
* Fixed issue where Tribe Alliances would not initially be loaded, causing pandemonium among Dinos and Turrets within cross-Alliance bases.
v243.9
Requires Server Update:
* Fixed significant performance issue with dual-core CPU's, affected Servers and Singleplayer mode. Thanks to Steam User / Server Host "ddvs1" for helping us track this down!!
* Fixed Max XP limit on Dedicated Servers.
v243.8
Requires Server Update:
* Fixed longstanding issue with Platform Saddle Structure Snapping (particularly with Pillars) being unreliable.
* Fixed issue with creating side-snapped floating pillars.
v243.7
Requires Server Update:
* Fixed erroneous demolition of snapped Pillars.
v243.6
Requires Server Update:
* Properly added 2 more max-levels (XP limit) to Players and Dinos.
* Fixed longstanding multiplayer issue where weapons often wouldn't correctly auto-reload when switching to them if previously out-of-ammo.
* Fixed an issue where Dinos could get stuck in a Fleeing state forever.
* Improved Terror Bird spawns (not so many).
* Tree Platform now requires Holding Demolish option for 6 seconds to activate the Demolish option. Because Demolishing Tree Platforms can instantly take down an entire Tree Base, it should be a little more time-consuming to ensure that's the desired selection.
v243.5
Requires Server Update:
* Fixed Beaver Dams (they weren't spawning)
* Fixed Manta Taming
* Fixed Obelisk Terminal activation collision
* Fixed Server Primitive Engrams INI to contain Rope Ladders
v243.4
Requires Server Update:
* Fixed some pillar building issues (couldn't place pillars directly on platform saddles/rafts, or on some platform-ceiling extensions).
* Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch.
* Fixed issue where some swamp water dino spawners weren't active.
* Fixed issue where some servers/clients were stalling out.
v243.3
* Fixed Toads/Dimetrodons/Leeches and other swamp water creatures not spawning (Swamp Water spawns). Requires Server Update.
* Force respawn all wild Dinos once for servers/singleplayer (if they haven't already run the biome clearance manually) to help clear up any wild dinos stuck under the ground.
* Auto-Turrets will now properly target & shoot Dino platform "Trojan Horse" builds. Requires Server Update.
* Possibly fixed potential Linux Server performance issue
* Added Titanosaurus colorization
v243.2
* Fixed Chemistry Bench not properly containing "Absorbent Substrate" Engram. Requires Server Update.
v243.1
* Fixed a server crash associated with Dino Baby Births. Also fixed www.SurviveTheArk.com Tripwire Alarm & Birth Notifications to properly work! Requires Server Update.
v243.0
* New Creature: Titanosaurus!
* New Item: Gas Mask!
* New Item: Herbivore "TastyCakes"
* New Item: Chain Bola Ammo for Ballista Turret!
* New Structure: Retractable Rope Ladders!
* New Structure: Tree Sap Taps!
* New Structures: Wood and Metal Tree Platforms!
* New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;) Note: you need to be in a Tribe (even a Tribe of one by yourself ;) for this feature to be utilized!
* Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
* Ruins
* GroundClutter effect extended 50% further and +20% more GPU efficiency
* Approximate +5% GPU performance improvement related to more efficient foliage culling
* Approximate +10% Server CPU gains related to more network multi-threading
* Added option to disable Inventory Sounds. Yeah ;)
* Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.
* Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
* Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.
* New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances
* Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
* Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
* Vaults can no longer be dropped onto saddle platforms
* Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).
* Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
* Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
* Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)
* Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.
* Tamed Ptero Damage reduced by 30%
* Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
* Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
* Added two additional levels to gain, for Players and Dinos
* Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true
However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.

Note for Unofficial Servers: If you wish to destroy structures within the new Biomes, you can launch your servers with this commandline parameter (that's a dash, not a question mark -- put this at the end of your server commandline ;)
-StructureDestructionTag=DestroyRedwoodSnowStructures

Note this command will only execute once per server save!



v242.9
* Increased server performance another 8%
* Fixed a Grappling Hook crash
* Concluded the ARK Anniversary Event
* Fixed a potential Mod item crash
Unversioned Hotfix: Fixed a replication threading issue that could have caused invisible players. Ended ARK Anniversary Event for reals. Requires Server Update.
Unversioned Hotfix: Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles. Requires Server Update.
Unversioned Hotfix: Disabled anisotropic filtering on clients by default on non-terrain textures. Added a Checkbox Option to re-enable it.
Unversioned Hotfix: Fixed Mountable Turrets that were glitching out/dropping players. Also optimized the turret/seat system for better server performance. Requires Server Update.
v242.8
* Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
* Fixed exploit where Chairs could be used to clip into people's bases.
v242.7
* Added client "-NoBiomeWalls" commandline parameter which eliminates the upcoming-Biome-change area wall effects
* Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
* Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User "Shadowsong" for helping us identify and solve it!
* Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.
v242.6
* Made Swamp Fever particle effect not visible from player's own perspective.
These require server-side update:
* Fixed some Raft exploits (C4-Poker and Breach-Rafts)
* Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
* Allowed Vaults to be built on Rafts, specifically.
* Fixed Raft naming & some other potential Raft networking issues.
* Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)
v242.5
Unversioned Hotfix: Fixed a crash that was affecting some Mods/TC's on/near startup.
Unversioned Hotfix: Fixed Dino Baby cuddle times erroneously resetting after reloading savegame.
* Improved Argi/Quetz/Ptero/Dimorph eating animations
* Balled Doed's now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
* Can no longer drop picked-up Dinos through structure walls. Requires server update.
* Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
* Diplodocus "friendlyness" no longer plays battle music. Requires server update.
v242.4
* Further improved server & clients CPU performance by approximately 5%
* Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body. Now, Boom. Requires server update.
* Fixed issue where you could re-imprint on Baby Dinos.
v242.3
Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.
* Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
* Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
* Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
* Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
* Made Swamp Fever not able to be transmitted through collisions/walls.
* Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
* Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
* Attached Leech no longer drains Stamina.
* Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
* Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
* Dinos will not play the eat animation so often when autonomously eating
* Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
* New Server Options
?NonPermanentDiseases=true
This will make Diseases not permanent (you will then lose them if you respawn).
?PreventDiseases=true
This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
* Fixed appearance of "blue fog" on the Cave-water material.
v242.2
Unversioned Hotfix: Fixed missing Mac binaries that was causing Mac to crash.
* Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. Requires server update.
v242.1
* Fixed Supply Crates being destroyed when there was one remaining removable item left
* Fixed too-high Quetz Food consumption rate
* Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they're not supposed to unless overriden)
v242.0
Unversioned Hotfix: Fixed incorrect TheCenter dedicated server content. If you are hosting a dedicated server of TheCenter and people are having trouble connecting, please make sure you have this update. Thank you!
* 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
* New Creature: Diplodocus!
* New Creature: Leech!
* New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
* New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
* Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
* Dragon Arena
* Added option for PvE Servers to disable building around critical resource node regions ("?EnableExtraStructurePreventionVolumes=true" commandline).
* Added server option to override per-Item Crafting costs
* Added server option to override the loot tables for each kind of supply crate
* Added server option to limit number of members in Tribes. Default: no limit.
* Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
* Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
* Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
* Added Alpha Mosasaurus (contains lots of Black Pearls)
* Alpha creatures XP reduced by 45%
* Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
* Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
* Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
* Breeding Mechanics Phase 2: Interactive Baby Raising
* Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
* Fixed issue where Quetz platform could create floating structures

New server commands for v242 are here: http://steamcommunity.com/app/346110/discussions/10/350532536100692514/

v241.5
* Unversioned Addition: Biome Border Markers have been added. If you have a base within the red side of a border, best move out over the coming days. Structures within the red side of the borders may be destroyed by the upcoming Biome Changes!
* Unversioned Addition: Optionally launch dedicated servers with -EnableIdlePlayerKick to cause characters that have not moved or interacted within the KickIdlePlayersPeriod, 3600 seconds by default to be kicked.
* Added -insecure commandline parameter usage to disable server VAC
v241.4
* Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.
v241.3
* Fixed ocean spawners continually overflow spawning on TheCenter
* Fixed case where you could improperly use Vault drops
* All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier
v241.2
* Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
* TheCenter clients now work properly on Mac
* Fixed general case where you could place structures within world geometry
* Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
* Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
* Reduced Wild Compy HP and Damage by 50%
v241.1
SERVER ADMIN NOTE: v241.1 fixes an issue with v241.0 that caused Flyers to temporarily lose their Saddles and all Dinos to fall through Structures upon reloading. We strongly recommend all server admins upgrade to v241.1 as soon as possible, and consider a one-time rollback of their save data if their players were affected by use of 241.0. Accordingly for this reason, at 5:30pm Eastern on May 17, we rolled-back all the ARK Official Servers by approximately 2 hours.
* Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.
v241.0
* Added The Center Official ARK Mod/Map as Free DLC
* Added new 100-player 'The Center' Official Servers
* Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
* Significant server PhysX & Networking optimization
* You can now pickup and toss Dodos & Dung Beetles. Rejoice!
* Fixed the huge stall/lock when you "Transfer" a bunch of items at once
* Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
* Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
* Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)

v240.6
Requires Server Update:
* Fixed the Teleport max Drag Weight to allow Rexes, for real.
* Fixed an issue where unconscious wild passive tames were unable to take damage on PvE.
* Fixed an issue where "meat" would not cook on certain Mods.
v240.5
Requires Server Update:
* Added a 10 second grace period after being released from a Bola in which you can not be Bola'ed again. (with visual feedback of a broken bola hit)
* Giganotosaurus attack knocks down trees now
* Rexes (and anything up to 550 Drag Weight) can now be brought into Boss Arenas
v240.4
Unversioned Hotfix: Fixed Shader Crash that was occuring with some mods.
* Fixed performance issue with Arthropluera physics. Recommend server update for better performance!
* Reduced another 50MB of unused Render Target memory
v240.3
* Reduced about 150MB more of shader memory, also improving loading speed
Requires Server Update:
* Fixed long-term server timing issue (previously, servers at greater than 2 weeks uptime would start getting whacky)
* Fixed Fish Meat taming Dinos at 2x speed, now is about the same rate as regular meat (even though it provides half as much food)
* Fished issue with Gorilla Teleporters potentially getting overlapped
* Made Boss Arenas reset immediately if there are no remaining live players within them
v240.2
* Reduced megapithecus shake
* Fixed Arthropluera offset when riding on elevators
* Fixed crash with unsupported "simple dynamic lighting" render pipeline (that pipeline is fully disabled now, it didn't appear to gain any performance)
Fixes require Server Update:
* Fish should no longer get knocked back so much when dying
* You can no longer pet dead/unconscious/baby lystros
* Arthropluera can be ridden when swimming, has reduced damage knockback

v240.1
Fixes require Server Update!
* Fixed Bola damaging you on Spike Walls
* Fixed Bola FPV mesh
* Fixed fish meats not cooking in pre-240 campfires and grills
* Fixed harvesting Salmon with Sickle (yields high quantity of Prime Meat)
* Fixed Arthropluera not being able to fit thru Caves/Gates (reduced collision size)

v240.0
* New Creature: Lystrosaurus!
* New Creature: Arthropluera!
* New Creature: Sabertooth Salmon, with Fish Meat!
* New Weapon: Primitive Bolas!
* Megapithecus Arena
* Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
* Tribe Member Rankings with Customizable Per-Rank Privileges

This will come in an optional public beta update later this week!:
- Epic 4K Texture Deployment (all textures at source resolution)! Better texture pool utilization at all Texture setting levels

v239.3
* Fixed time-outs while loading/downloading large (or large quantities) of mods when connecting to servers. Seemingly for good this time. Thanks for the great help to Steam Player MasterDavid of the Tribe Darconic!!
v239.2
Requires Server Update!
* Fixed issue with loaded Chem Tables crafting costs being too cheap
* Fixed Quetz Armor Building Exploit
* Reduced Cannon Ball Damage by 15% generally, and 25% with respect to Metal Structures, and 40% with respect to Metal Turrets. Added a small amount of Obsidian as a crafting requirement for cannon balls.
* Fixed Dire Bear Auto-Eating Narcoberries
v239.1
* Fixed issue that was causing weapons with custom ammo to lose their Ammo when moved into a Dino Inventory. Requires Server Update!
* Fixed 'active' sound effect on Chemistry Table
* Removed Cannon & Cannon Ball Engram from Primitive Servers. Isn't really appropriate for gunpowderless worlds.
v239.0
* New Creature: Direbear!
* New Creature: Manta!
* New Structure: Chemistry Table!
* New Structure: Primitive Cannon!
* Broodmother Boss Arenas
* Added 2 more Player and Dino Max Levels
* Fixed timeouts that people were getting connecting to servers that used lots of Mods
* Fixed issue with placeable explosive/traps collisions
* Fixed physx issue that could cause excessive server lag

v238.6
* Fixed issue that was often preventing Dinos from Harvesting. Requires server update.
* Allowed "underneath foundation" build method on non-Quetz platforms/boats. Requires server update.
v238.3
* Fixed an issue that was creating too many Beavers/Beaver-Dams. Requires server update.
v238.2
* Increased Eurypterid spawn frequency by 60%
* Rhino can now be picked up by Quetz
* New Saddles are now craftable on Beaver-Smithy
* Official Extinction Event servers now have 2x-3x settings
* Rhino tames 40% faster
* Non-Official Extinction Event servers will now auto-restart properly
* Reduced Dunkleosteus maximum Torpor
v238.1
Unversioned Hotfix (Client-side): Fixed incorrect terrain materials.
* Fixed a server startup crash from v280.0 ;) -- Server admins please update to v238.1!
v238.0
* New 'Dino': Woolly Rhino!
* New 'Dino': Eurypterid!
* New 'Dino': Dunkleosteus!
* New "Extinction" Servers which reset after each month, with an in-game countdown and dramatic meteor impact!
* Fixed Wild Beaver Dams Spawns

v237.4
* Improved shader loading speed by approximately 25% (faster load times, less stalls)
* Fixed issue where you couldn't board Flyers when nearby (but outside of) Caves.Requires Server Update.
v237.2
* Fixed low EasterEgg drop rate (remember Bunny Oviraptors are best!)
* Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
* Fixed day lighting affecting new Cave interiors
* Fixed stored Easter Eggs disappearing after server restarts
v237.1
* Tripled Easter Egg drop rate
* Prevented building in front of new caves on PvE
* Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
* Fixed spectator crash
* Improved new cave lighting
* Fixed new cave entrance holes on Mac/Linux
* Summoned DodoRex is now autotamed and doesn't run forward forever
v237.0
LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31
* Snow and Swamp caves
* Increased Server Performance
* Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
* You can no longer be mounted on Flyers within ARK Caves

Current Version: v236.7
* Increased shadow rendering performance about 15-20%

v236.6
* Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
* Improved server and client perf by using intrinsics. Requires server update.
* Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
* Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.

v236.5
* Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
* Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options

v236.4
* Fixed Chat to work in certain localized languages (Chinese etc).

v236.3
* Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).

Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.

English: en
German: de
French: fr
Italian: it
Spanish: es
Simplified Chinese: zh
Traditional Chinese: zh-TW
Russian: ru
Thai (NEW!): th
Japanese (WIP): ja
Polish (NEW!): pl
Danish (NEW!): da
Dutch (NEW!): nl
Swedish (NEW!): sv
Hungarian (NEW!): hu
Czech (NEW!): cs
Turkish (NEW!): tr
Brazilian Portugese: pt_BR

You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above):
-culture=en

* Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)

* Improved rendering performance by about 5%, and reduced stream hitching
* Added further support for fast International server pipeline
* Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.

v236.2
* Fixed a server crash.
v236.1
Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
* Fixed issue with certain Total Conversions crashing.
v236.0
* New Dino: Giant Beaver, Castoroides
* New Equipment: Handcuffs
* Server Performance Phase 2
* Improved Client streaming performance, less hitches
* Updated various translations!

v235.9
Unversioned Hotfix (Server-side): Fixed Meganeura, Ants, Compies flickering in-and-out. Requires server update!
Unversioned Hotfix: ~10% rendering performance improvement! And now crash fixed too ;)
Unversioned Hotfix: ARK added Simplified Chinese Translation! Thank you www.playarkcn.com !!!
* Ended ♥ARK Valentine's Day Event♥
* Added hooks for International "fast-pipe" official servers (VPX)
v235.8
Unversioned Hotfix: Updated Translations for Russian, German, French, Italian, Spanish, and added Brazilian Portugese! Thank you to all ARK translators, keep it up -- you rock! Please remember to fill in your Credits label at the top of the localization file :)
* Added ♥ ARK Valentine's Day Event ♥, which will run until 5pm EST Monday. Get new "Box o' Chocolates" Item randomly dropped by mating tamed Dinos, eating it will insta restore full HP, or knock 40% off a Dino's Tame Bar (Remote Use). Also during the Event, 2x Mating/Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption!
Custom servers can activate the event with "-vday" commandline!
* Fixed "Unassigned" key bindings on localized languages
v235.7
* Fixed Localization Font uasset overrides that were not working
* Improved Ground Clutter Draw Distance and performance
* Added Main Menu "credits" label for Localizations
v235.6
* BattlEye Clients: Mac and Linux!
* Fixed a Gallimimus passenger unboarding issue.
* Fixed some servers displaying as BattlEye that weren't actually.
* French Translation v1! (Translated by Shadow, from arkfrancegaming.com , Myami and Abara)
* Fixed rain vfx not appearing on clients (Requires Server Update)

v235.5
Server-side changes:
* Fixed rare localization issue that caused a server hang

v235.4
Client-side changes:
* BattlEye protected servers are now indicated with an icon on the server list
* Made text labels 'overrun' rather than clip, better for displaying longer strings in translated languages.
* Updated master localization archive to have more strings! (multi line texts etc)
v235.3
Unversion Hotfix: Added community Spanish translation Translation by Neizan, IsCariote Youtuber and his team! Also updated the "Localization Manager" to have a "Update Archives from Manifest" button which allows you to update the latest localization strings from "English" into your selected language archives!.
* BattlEye Anti-Cheat System!

BattlEye Notes: The new executable to properly play on Official Servers is ShooterGame\Binaries\ShooterGame_BE.exe, which we've updated the Steam Launch options to include (if you launch ShooterGame.exe directly, you will be redirected to ShooterGame_BE.exe if you connect to any Official Server running BattlEye). If you wish to run your Unofficial Server with BattlEye, you can do so with -BattlEye (however, only functions with Windows servers currently). Note that BattlEye is currently not ready for Mac or Linus, so we have temporarily disabled the capability of Mac/Linux clients to connect to BattlEye servers. We hope to have this resolved within the coming few days. Thank you for your patience!
v235.2
* Added community German Translation, courtesy of Thomas Kowalzik - Owner of Arkforum.de! Thank you Thomas :)
Launch game with command argument:
-culture=de

(or use new Steam launch menu option)
v235.1
* Fixed infinite-jumping players issue. Requires server restart.
v235.0
Unversioned Hotfix: Fixed a startup crash with localization.
* New Dino: Terror Bird
* New Weapon: Grappling Hook! (scale cliffs, grapple other players or small creatures to you and drag them around, this one is a game-changer :)
* Tribe Alliances (PvE and PvP). They are done! Yipeeeeeee!
* All current Items added to the Master Items ID array
* Fully Localizable Game Text (now you can crowd-source translation and dynamic fonts for any language without Modding/TC's! please help us translate :) )
* Coel are now different sizes (and give different amount of resources depending on the size... rare chance of super-large catch!)
* Allowed 'stuck' players to jump out of being stuck! :)

v234.1
* Greenhouse structures Engram requirements are Stone structures now, enabling them to be learned on Primitive Servers
* Improved server performance with multi-threaded replication
v234.0
* Fixed some Structures not appearing on clients after teleporting to new area
* Fixed networking issue with Linux Servers (sadly required Major Version change)

v233.1
* Re-added the Beer Barrell and Industrial Cooking Pot Structures. Requires server and client update! Any servers that were launched with v233.0 will need to have these structures rebuilt!
v233.0
* New Dino: Gallimimus with 3-Seater Passenger Saddle
* New Weapon: Electric Prod stunner weapon
* New Armor: SWAT-style Assault Armor tier
* New Structures: Greenhouse/Glass tileset with plant-growing benefits
* Initial Deep-Sea Loot Crates
* Improved savegame save-and-load times
* Added new special nametags and custom hat skins for: Wildcard Admin Team, Wildcard Non-Admin Team, Authorized External Testers, and Dev Kit Masters. Get yours by joining the crew!
Note: Metal Armor is now crafted at the Workbench, not the Fabricator. It will also be made available on Primitive Servers shortly.

Current Version: v232.8
* Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.
v232.6
* Fixed players stuck under map not being teleported back above the map
* Fixed spoiler timer for berries in beer-barrel not being increased
* Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
* Fixed beer barrel placement size
* Fixed Plant Species X Turrets on Rafts targeting through walls.
* Fixed case where Dung Beetle resource production could erroneously stop
* Fixed Beer disappearing in Barrels after server restart
* Increased Server performance ~20%
v232.5
* Fixed dedicated server memory leak
v232.4
* Dimetrodons (and Kairuku) now insulate Eggs!
v232.3
* Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
* Fixed Dimetrodon Eggs creating Sarcos ;)
* Made Berries have a much longer spoiling time in Beer Barrels
* Made Beer Barrels not lose their stored items on server restart
v232.2
* Set Beer Crafting time to its intended speed: 6 hours!
* Fixed Dimetrodons drowning in shallow swamp water
v232.1
* Beer Barrel no longer requires Beer Barrel to learn ;)
v232.0
* New Dino: Dung Beetle!
* New Dino: Dimetrodon!
* Beer Barrels. Beer. Hangovers.
* Garbage Collector performance improvements (less stalls)
* Fix for disappearing Quetz'
* Fixed a memory leak
* Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
* Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%.
* Large Storage Box HP increased to 2400 and number of item slots to 45. Smithy HP decreased to 1500.

View Older Archived Patchnotes Here: http://steamcommunity.com/app/346110/discussions/0/535151589891562062/
Last edited by Jeremy Drake Stieglitz; 8 hours ago
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Showing 1-15 of 74,275 comments
GodzZila Jun 12, 2015 @ 3:13pm 
:O!
Grob Jun 12, 2015 @ 3:13pm 
yay!
HUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Badankadonk Jun 12, 2015 @ 3:14pm 
WHOOP
frosteh Jun 12, 2015 @ 3:14pm 
yas

EDIT: i feel as if my name has been immortalized as being on the front page
Last edited by frosteh; Aug 13, 2015 @ 6:53am
N1ckGreek Jun 12, 2015 @ 3:14pm 
800mb Hype!
BlackWater Jun 12, 2015 @ 3:15pm 
Nice

Does writing more notes means there is more patch info.
Last edited by BlackWater; Jun 12, 2015 @ 3:15pm
TheGlak Jun 12, 2015 @ 3:15pm 
I thought there was supposed to be some sort of Tribe features to assign ownership to things.
98™ Jun 12, 2015 @ 3:15pm 
HYPE!
Shadow Jun 12, 2015 @ 3:16pm 
Hype Train is boarding now.
Hambone222 Jun 12, 2015 @ 3:16pm 
More was promised...
kushet Jun 12, 2015 @ 3:16pm 
Very happy to see the optimizations in this patch, as well as PVE buildings that have been abandoned, going by the wayside.

After having lost faith in a few Early Access games due to no/little interactions from the development team, this has been very refreshing. I've loved playing the game with a friend of mine thus far and look forward to future updates!
BlackWater Jun 12, 2015 @ 3:16pm 
Originally posted by KgLLama:
I thought there was supposed to be some sort of Tribe features to assign ownership to things.

There might be more , I could be wrong but WRITING MORE NOTES might mean there is more to come.
Last edited by BlackWater; Jun 12, 2015 @ 3:16pm
Qwiso Jun 12, 2015 @ 3:16pm 
So happy for optimizations. Just bought a new GPU today so I can play this game in all its glory! Happy hunting, lest I find you first ;]
Officer Friendly Jun 12, 2015 @ 3:16pm 
EVERY ONES MAKING LOUD NOISES :)
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Showing 1-15 of 74,275 comments
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