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The problem though is expansion and trade income. Date face a three way conumdrum in expanding as they run into Takeda, Uesugi and Hojo (and more than likely Oda and even Ikko-Ikki if you own that DLC). Couple this with limited trade because the Date initially have limited contact with other clans along with the long travel times down the island for reinforcements and you've got yourself a pretty tough start imho.
Interestingly this is the first clan I played in my first campaign, had no idea what I was in for, you can persevere. Pick either the weakest or strongest between Uesugi/Takeda/Hojo and form an alliance, then work on taking out the other two, plus run trade ships down each coast to expose more clans for trade. It can most definitely be done, I did it first time out and had no idea what I was in for, suffice it to say there's yet another surprise awaiting you mid-campaign.
And yes, you've chosen domination if you are tasked with taking 60 provinces, not sure that would have been my first campaign choice, long is actually enough of a task with the goal being 40.
So, if this is just about venting that you've found a TW game that presents a challenge, learn the game better and you'll no doubt find a way to win.
If instead this is a venting session that means you're likely to give up before you've even really begun, and certainly before you've uncovered the true nature of this game and why critics and gamers alike consider it one of the best TW's made, then may I suggest you consider starting a new camapign set for Long and play as the Shimazu. If you elect to go this route and run into challenges you want to discuss tactics and strategies to handle drop back by, I and others wlll be happy to talk it through.
Rome and Empire are bad practice for this game. Rome was a fantastic game, but it works very differently from Shogun 2. The gap is big enough for you to lose yourself in it, I think. And Empire... Empire was a cakewalk. I remember when it first came out, someone from Paradox Studios (Johan?) publicly stated how easy and and idiotic the AI was. He basically chose Sweden, took the starting army (didn't build anything if I recall correctly) and conquered all of Scandinavia right off the bat.
Take your time man, Shogun 2 is a weird beast. I hated it when I first bought it some years ago, but I got back into it a few days ago and now I'm having a blast. I changed my mindset (took me long enough, mind you) and I now look at the game pretty differently. (Also: I played some Rome 2 in the meantime... go and play Rome 2, you'll soon be longing for Shogun 2 pretty hard... :P)
I gave my daughter to Hojo when she give birth to a boy, is there a possibility that i take they're provinces when its the only male heir left?
I don't believe you can change the objectives once a campaign is started, if it began as domination/long/short it stays that way for the duration of the campaign, same for difficulty.
Not sure about your 2nd question as I only marry off daughters pursuant to alliances I need. And the only way to take their provinces is likely by force.
Which is why it's a good idea to get a grip on major clans in your clans vicinity, otherwise that expansion is going to be at your expense, and if left unchecked will likely prove insurmountable mid campaign.
Also, Shogun 2 requires you to actually plan out what your provinces do in advance, since you won't be able to build everything in them like in Empire and Rome 1. Don't be afraid to burn down troop buildings in provinces that don't provide bonuses for them and replace them with markets or sake dens for the money. Also, rice paddies are fairly decent up in that area, so upgrade them (from very fertile rating down) early for more money. Seriously, in this game money is king and harder to come by then in Empire or Rome unless you work on your infastructure or start near a lot of trade nodes. Hope this helps a bit.
Let me reply like tomorrow or 2 days from now