Paint the Town Red

Paint the Town Red

View Stats:
 This topic has been pinned, so it's probably important
Eternic  [developer] Nov 12, 2015 @ 9:09pm
Update Changelists (Updated with each update)
We'll keep this topic up to date with details on the changes made in each update.

If you're enjoying the game, we'd really appreciate it if you could take a few seconds to post a positive recommendation for the game on Steam.

VR DLC specific changelists will be shown first here for now and regular non-VR PTTR changelists are below

Previous Version Changelists (VR)

VR Version 1.0.9
  • Allowed more controller inputs when the game window doesn't have focus

VR Version 1.0.8
  • Fixed lit text rendering issues in Workshop levels

VR Version 1.0.7
  • Fixed Beneath saves potentially getting corrupted or erased by playing non-VR PTTR

VR Version 1.0.6
  • Added "Disable" option to Turn Mode to prevent stick based rotation
  • Fixed crash caused by corrupted Beneath save files
  • Fixed save file process potentially uploading bad cloud saves

VR Version 1.0.5
  • Fixed issue with Resolution Scale settings

VR Version 1.0.4
  • Made changes to attempt to reduce headset judder

Previous Version Changelists (Non-VR)

If you encounter crashes on the latest version, try using the 'previousversion' branch in the BETAS tab in the game's Properties in your Steam library.

Version 1.3.4
  • Added 32 new weapons to the Level Editor
  • Updated some metallic materials to be slightly less metallic for areas without reflection probes
  • Improved some weapon specific attack ranges for enemies

Version 1.3.3
  • Fixed incorrect angry face on one of the new character appearances
  • Fixed weapons not staying in hands when characters are moved in the Level Editor
  • Fixed regression bug: Not being able to duplicate characters holding weapons in the Level Editor
  • Fixed shield offset on characters in the Level Editor
  • Fixed throw rotations of rake and pitchfork
  • Fixed regression: Overbright reflections in dark maps

Version 1.3.2
  • Added search functionality to the Player Created Levels list
  • Fixed a users not being able to see more than 50 levels when choosing a Workshop level to update
  • Fixed a max of 50 favourited levels showing
  • Fixed placeholder Workshop level potentially showing in the in-game multiplayer Workshop level list
  • Fixed some female appearances in Workshop levels having male voices
  • Fixed throw angle of some of the new weapons
  • Fixed the enemy attack range of the fire poker
  • Fixed incorrect face textures on one of the new female character heads
  • Fixed rotation of rake so that it works with existing sweep animation
  • Fixed hand holds for new weapons for characters in Level Editor
  • Fixed stick in points for new swords

Version 1.3.1
  • Added a Level Editor setting to set whether to use an outdoor reflection probe
  • Fixed issues with some lights not being off fully when set to start as off
  • Fixed goblet disappearing when set as static
  • Fixed materials issues with Wizard Staff when set as static
  • Handled some more errors with Workshop level loading

Version 1.3.0
  • Added 11 new weapons to the Level Editor
  • Added new Medieval props to the Level Editor
  • Added new Fantasy Medieval character textures to the Level Editor
  • Added new Foliage props to the Level Editor
  • Added 2 new paint textures to the Level Editor
  • Added a Level Editor setting 'Friends Stay Friends' which makes friends always remain friendly
  • Level Editor levels now have a default reflection probe that gets used when outside rooms
  • Level Editor Wall Torch prop sound now stops when turned off
  • Fixed a multiplayer Berserk persistance bug when a player would die with Berserk active and then be resurrected
  • Fixed missing poison effect texture

Version 1.2.3
  • Changed how the Player Created Levels menus work to increase performance and reduce load times

Version 1.2.2
  • Added Friends Forever modifier
  • Added Player and Enemy damage options to Logic Zones in the Level Editor
  • Added nav link options to Waypoint props in the Level Editor
  • New outline effects for weapons and powers
  • Re-setup all weapon hand hold positions for enemies to be correct for left and right hands
  • Adjusted whether some weapons are 1 or 2 handed for enemies
  • Minor memory allocation improvements
  • Added a workaround for the Capture Device potentially not triggering especially if caused by infinite durability mods
  • Fixed enemies not choosing to use teleporters as part of their navigation
  • Fixed enemies not rotating to face the direction they're going to jump
  • Fixed the Lights Out spotlight getting obscured sometimes when near a wall
  • Fixed Workshop level buttons in the UI having overflowed text for long names and misaligned asterix
  • Fixed spotlight in Light Out modifier getting occluded if player's back was against some walls
  • Fixed some menu options not showing for players in multiplayer at the right times
  • Fixed some Berserk glow bugs with the Top Down modifier
  • Fixed UVs on the back and bottom faces of the head in the Texture Editor being different than in the game
  • Fixed enemies dying if a severed body part falls into a kill zone
  • Fixed incorrect buttons showing for multiplayer clients on the UI after winning a level
  • Fixed multiplayer host not seeing the kill count in Workshop levels
  • Fixed text getting set to bad positions when grouped
  • Fixed some newer weapons getting set to 0,0,0 if set as static
  • Fixed blood decals not attaching to nunchucks
  • Fixed Arena Quit to Menu button not working under certain conditions
  • Fixed the sizing of the Level Won UI in multiplayer on the Host
  • Fixed the Charger being able to rotate in odd directions before charging
  • Fixed occlusion issues with the breakable wall in the Saloon

Version 1.2.1
  • Level Editor: Added a 'Shard Lords Can Teleport' level option
  • Level Editor: Added some Beneath class idle and Arena spectator animations
  • Changed the Custom Texture Menu to have more camera control over preview character
  • Fixed issues that could lead to Beneath multiplayer save slot mix ups
  • Fixed zombies having human voices in Workshop levels
  • Fixed Zombies and Tentacle Mutants having some incorrect settings applied in Workshop levels

Version 1.2.0
  • Some modifiers can now be used in Multiplayer for Scenario levels
  • Added Shooter Modifiers: Easy Shooter, Hard Shooter, Pistols Shooter, Nailguns Shooter, Primitive Shooter
  • Added Double Jump modifier
  • Added Shields Everywhere modifier
  • Added Unlimited Ammo modifier
  • Level Editor: Added MP5 and M1911 weapons
  • Level Editor: Characters can now be connected to weapons to either pick them up when combat starts or have them immediately
  • Level Editor: Added an option to the Enemy Tracker prop to disable logics
  • Level Editor: Level Editor Text props can now be grouped with other props
  • Level Editor: Various misc props can now be grouped with other props
  • Level Editor: Added option to preview the Ambient lighting in edit mode
  • Level Editor: Added Global Friendy Fire setting and Same Faction Gun Friendly Fire level settings
  • Level Editor: Added Enemy Gun Damage Multiplier and Player Gun Damage Multiplier levels settings
  • Level Editor: New Character options related to gun use and connected weapon
  • Level Editor: Added Editor Settings for default 'Can Use Guns' and 'Prefer Guns' settings
  • The multiplayer host can now change the level and game mode from the Pause Menu
  • The multiplayer host can now change the level and game mode when dead in Beneath
  • Added MP5 and M1911 to the Gun Show modifier selection
  • Added travel sound for bullets
  • Improved some sound handling for guns and bullets
  • Added effect for ranged taser bullets hitting environment
  • Bullets now will add some force to doors they pass through
  • Tweaked damage of ranged weapons to remove randomness in damage
  • Changes to Capture Device to try and fix bug for some players
  • Added link to the PTTR Discord server in the menu and pause menu
  • Improved fast bullet teleporter handling
  • Improved how crossbow bolts and speargun and harpoon bullets stick into walls
  • Updated Arena stats UI to utilise regular stats UI to ensure equal level controls in multiplayer
  • Added an option to enable the old snare drum sound when enemies are killed
  • Fixed enemies being able to walk in the air in some Scenario situations
  • Fixed the game not continuing to run without window focus
  • Fixed handles coming off bucket weapons held by enemies and potential causing them to die
  • Fixed weapons being able to shoot through walls if it is sticking through one when firing
  • Fixed the 'All' weapons list when adding a weapon to a character having incorrect weapons
  • Fix small projectiles having collision when stuck in walls
  • Fixed some powers not ending correctly if you die while they're active in multiplayer
  • Fixed missing text on some buttons in the Facility shop UI when using a controller
  • Fixed issues with some UI elements at narrow resolution ratios
  • Fixed the Gremlin not animating on clients in multiplayer
  • Fixed moving teleporters not teleporting bullets
  • Fixed clients in multiplayer not being able to change class from death screen sometimes
  • Fixed player getting benefits from kills they weren't involved in and missing benefits from ones they were
  • Fixed Floating Heads getting significantly extra damage in multiplayer if hit by a client player while charging
  • Fixed bullets shot from close to a teleporter not being teleported
  • Fixed bullets shot through a teleporter potentially not hitting something immediately on the other side
  • Fixed bullets shot through a teleporter potentially not going through if the teleporter was against another surface
  • Fixed characters attempting to pick up a second shield

Version 1.1.3
  • Added the Green modifier

Version 1.1.2
  • Fixed bug causing the player to be sent to the wrong spot when using some teleporters

Version 1.1.1
  • Level Editor: Added Entry and Exit sound options on Teleporters
  • Miscellaneous system updates to better support the Steam Deck
  • Fixed issues with main menu not always being navigable with a gamepad
  • Fixed bug that could prevent gameplay on some Linux/SteamOS versions
  • Fixed thrown weapons coming out of Teleporters in the wrong direction in some cases

Version 1.1.0
  • Level Editor: Added teleporters
  • Level Editor: Added Biker, Disco and Pirate female appearance options
  • Level Editor: Added some new transparent material options

Version 1.0.9
  • Fixed a bug with the End boss and some other cases where they would fall into gaps

Version 1.0.8
  • Fixed ammo count and Endless Arena timer text rendering issues
  • Fixed some collision issues in the VR room in the Beneath Facility

Version 1.0.7
  • Fixed rendering of some outlined text in Chinese Traditional, Chinese Simplified, Korean and Japanese

Version 1.0.6
  • Moved Primitives and Logics to new Level Editor prop subcategories
  • Stopped some new workshop level optimisations running on low memory machines to avoid crashes
  • Prevented negative scales from being set on primitives in the Level Editor to avoid various bugs
  • Fixed decal bug on some combined meshes in workshop levels
  • Fixed issues with negatively scaled primitives in groups in workshop levels
  • Fixed duplicate mesh data on some combined primitives in workshop levels

Version 1.0.5
  • 3D Text now updates properly in when editing colour values
  • Fixed 3D Text colouring when playing
  • Fixed bugs with scaling primitives with the scale gizmo in some levels
  • Fixed collision issues with some moving primitives
  • Fixed power radial menu position
  • Fixed overlapping player text in the multiplayer menu

Version 1.0.4
  • Level Editor performance improved when modifying large levels
  • Improved rendering performance of some large user created levels
  • Improved performance of user created levels featuring lots of 'primitive' shape props
  • Added Animate option to the Level Editor to show character animation
  • Added new transparent glass materials to the Level Editor
  • Added option for 3D text to be lit in the Level Editor
  • Added option for primitives to be able to restart their paths when re-triggered
  • Added a Delete button to the Level Editor level list
  • Added option to Enemy Trackers to set a number of enemies that need to be killed to trigger
  • Added a setting to the Level Editor to change how often Undo states are saved
  • Added option to always downward swing when jumping
  • Added text indicating that progress will be saved when quitting a Beneath run
  • Added Beneath Acolyte textures to the Level Editor
  • Added Saloon textures as Player Texture option in the Level Editor
  • Improved the rendering of most of the UI elements in the game
  • Fixed Acid Rain damage
  • Fixed selection errors in the Level Editor
  • Fixed selection of primitives being inaccurate after scaling in the Level Editor
  • Fixed prefab selection allowing multiple options highlighted in the Level Editor
  • Fixed some prop positions getting swapping in the Level Editor in some cases
  • Fixed the 3D text prop icon showing in the game if unedited
  • Fixed bug with grouped primitives on looping paths sometimes shifting relative position
  • Fixed not being able to select characters in the Level Editor sometimes
  • Fixed some bad props making navmesh generation impossible while editing a level
  • Fixed some loading errors of levels with bad prop data
  • Fixed shading on characters in the Level Editor
  • Fixed M1 Macs having rendering bug with severed enemy body parts with custom textures

Version 1.0.3
  • Level Editor now has custom 3D text props
  • Level Editor now has the option to set a different music track for victory
  • Level Editor Music Logic props now allow music/sounds to play on up to 8 different layers at once
  • Added new music to Level Editor: Construct, Sacrifice, Beneath, Transaction, The End, Neo Western
  • Added Scenario Modifiers: Brawler, Spectre, Warlock, Vanguard and Corrupted
  • Block+Swing now will do the overhead swing attack or uppercut when unarmed
  • Overhead swing no longer automatically happens when jumping or looking up
  • Uppercut no longer happens at random
  • Movement speed while blocking is slightly reduced
  • Controls Help shows how to swing a weapon during gameplay
  • Beneath blast doors start open to help new players understand where to go
  • Some gun muzzle flares now cast light when shooting
  • Added some basic translations on the Sandbox
  • Added the ability for enemies to jump down from the bar top and bar in the Biker Bar
  • Increased vertex limit of blood decals on tables in the Biker Bar
  • Improved accuracy of high velocity weapon collisions
  • Fixed enemies being able to get stuck inside the basement stairs in the Biker Bar
  • Fixed enemies getting stuck trying to run up the basement stairs in the Biker Bar
  • Fixed Modifiers button showing when the Sandbox level is selected
  • Fixed a bug causing buttons to not show for controls help in some cases
  • Fixed thrown weapons going through people sometimes

Version 1.0.2
  • Added new Scenario music to the Level Editor
  • Fixed missing puddles in Arena/Endless Arena/Trickster Fight during rain
  • Multiplayer: Fixed other player's textures cycling for a few seconds in the Arena
  • Multiplayer: Fixed rendering bug on multiplayer gravestones with Bloom and FXAA
  • Multiplayer: Fixed being forced to return to the menu after winning a challenge
  • Multiplayer: Fixed Arena rain not being around spectated player

Version 1.0.1
  • Fixed swapped keyboard and controller button prompt for Use Power

Version 1.0.0
  • Steam Trading Cards can now be earned from playing
  • "Soft Voxels" Scenario Modifier has been added
  • "Boom Hands" Scenario Modifier has been added
  • "Splatter" Scenario Modifier has been added
  • "Punching Only" Scenario Modifier has been added
  • "Everyone Hates Me" Scenario Modifier has been added
  • Added a Nailgun to the Level Editor
  • Added 20+ brand new props to the Level Editor including many wall and fence props
  • Added 50 Beneath Facility props to the Level Editor
  • Added the option to have Riot Helmet enemies in the Level Editor
  • Added the option to have Arena Helmet Guard enemies in the Level Editor
  • Fixed rendering of the card props in the Level Editor
  • Fixed rendering of long Workshop level names in the loading UI
  • Fixed Dash or Teleport being able to send the player extremely far distances in Workshop levels
  • Fixed thrown guns not making sounds when hitting enemies

Version 0.14.11
  • Increased brightness in night Arena challenge
  • Fixed the GIF capture buttons not working in the Endless Arena
  • Fixed the player's textures changing for the first few seconds with Top Down modifier

Version 0.14.10
  • The SEG logo screen can now be skipped earlier with FMOD logo duration requirement handled differently
  • Optimisations to the processing of subscribed Workshop items in the menu
  • Fixed potentially having a huge health bar in Beneath
  • Fixed a Crystal Caverns level generation bug that could cause enemies to not be on most of the level
  • Fixed Class Selector props being able to roll the player

Version 0.14.9
  • Multiplayer: Added blood explosion when other players die
  • Multiplayer: Smoothed out other player movement
  • Fixed stairs to Biker Bar stage not allowing slow walk up
  • Fixed uv coordinates on heads
  • Fixed the screen being black after getting killed by the turret in the Facility in multiplayer
  • Fixed a spot in a rock formation in the Ruins where the player could get stuck
  • Multiplayer: Fixed Drain not working for clients
  • Multiplayer: Fixed some causes of clients not be able to see each other in levels
  • Multiplayer: Fixed no block sound when other players block
  • Multiplayer: Fixed missing sound when other players die in the Iron Maiden
  • Multiplayer: Fixed floating weapons when other players go into the Iron Maiden
  • Multiplayer: Fixed no death sounds from other players
  • Multiplayer: Fixed the other player's Dash not having a sound
  • Multiplayer: Fixed the other player's Drain not having a sound
  • Multiplayer: Fixed the other player's kick sounds not playing
  • Multiplayer: Fixed the other player's Berserk hits not playing sound
  • Multiplayer: Fixed no dash effect on other players
  • Multiplayer: Fixed most cases where the spectator camera would clip into walls
  • Multiplayer: Fixed range at which players trigger exit zones
  • Multiplayer: Fixed no jumping sounds from other players
  • Multiplayer: Fixed no pirate dagger jump sound when used by other players
  • Multiplayer: Fixed pirate dagger jump by other players not removing the rope
  • Multiplayer: Fixed the spectate menu left button sometimes not selecting a player
  • Multiplayer: Fixed Shard count not syncing correctly to clients
  • Multiplayer: Fixed bugs with the Necromancer gate and fight start sync
  • Multiplayer: Fixed the boss fight music not triggering properly for dead players
  • Multiplayer: Fixed the Necromancer traps not syncing if the host was dead before the fight starts
  • Multiplayer: Fixed no sound when projectiles hit other players
  • Multiplayer: Fixed client or hosts going to the wrong level sometimes after boss fights
  • Multiplayer: Fixed client players not being able to move after using the Island Altar
  • Multiplayer: Fixed host not going to the correct area if a client uses the Island Altar
  • Multiplayer: Fixed the Fire & Blood paths not going down for clients on the first island
  • Multiplayer: Fixed clients seeing other clients with the wrong texture in Beneath
  • Multiplayer: Fixed Pursuer Heart sync bug if a player not holding it is shoved
  • Multiplayer: Fixed the jerk in the Facility sliding into place on the clients at the start
  • Multiplayer: Fixed clients not having enemies blink
  • Multiplayer: Moved other players up when they're crouched to stop feet clipping into floor
  • Multiplayer: Fixed possibility of desync of players getting killed with the Pursuer heart
  • Multiplayer: Fixed client player getting pushed with heart not triggering proper effect
  • Multiplayer: Fixed helmet-less Necromancers showing with helmets on clients
  • Multiplayer: Fixed Beneath music intensity not changing correctly for clients
  • Multiplayer: Fixed the portal to The Trickster not showing on clients
  • Multiplayer: Fixed timing error to improve enemy updates from slower host connections

Version 0.14.8
  • Added new music for the Biker Bar, Disco and Main Menu
  • Fixed inconsistent ragdoll forces when time is slow
  • Fixed Apostate room gates sometimes not letting the player out if there's 2 gates
  • Fixed the grey particles on Fire & Blood and The Islands
  • Fixed The End boss fight potentially having a tilted camera
  • Fixed being able to use Dash or Teleport before The End boss fight starts
  • Fixed unarmed block sounds not triggering
  • Fixed Shard Lords being able to spawn after The End is killed if killed early
  • Fixed bug with spacial audio for Arena UI sounds
  • Fixed Inevitable achievement not auto-unlocking if you've previously died in Beneath
  • Fixed Navmesh visualisation not showing in the Level Editor and made asynchronous
  • Fixed bug where enemies very high up or far from the world origin might not get ignored by Shockwave and other effects
  • Fixed the Level Editor load level menu not closing after creating a new level
  • Multiplayer: Fixed some multiplayer sync bugs with the skeletons during The End fight

Version 0.14.7
  • Added the ability to unlock Achievements
  • Fixed Tentacle Mutants having machetes when using Living Dead and Machete Time modifiers

Version 0.14.6
  • Fixed Corrupted Class Selector not working in Workshop levels if player has not unlocked Corrupted in Beneath

Version 0.14.5
  • Added Class Selectors to the Level Editor to allow different player classes
  • Added a Victory logic prop that will finish the level or activate the exit zones
  • Added an Enemy Tracker logic prop that activates when tracked enemies are dead
  • Added the Class Selector Beneath Facility prop to the Level Editor
  • Fixed possible internal duplication of prop logic connections in Level Editor breaking logic for props
  • Fixed Workshop level lights not having shadows after turning off and on
  • Fixed non-consecutive enemy indices in multiplayer in some parts of the game leading to possible sync issues in batch packets

Version 0.14.4
  • Fixed enemy movement not syncing in The End fight in multiplayer
  • Fixed missing red lighting in Beneath facility beam area
  • Fixed some possible out of range stat values
  • Fixed some debug keys being active
  • Fixed some miscellaneous rare situations where enemy movement sync might be skipped for some enemies in multiplayer

Version 0.14.3
  • Fixed Necromancer gate not allowing players through in multiplayer under certain conditions
  • Fixed crash on boot on Mac OSX

Version 0.14.2
  • Changed the menu background loading to workaround Unity bug to improve speeds on slower hard drives
  • Fixed incorrect Energy Upgrades number total in the menu
  • Fixes related to menu mouse input issues for some users. Not yet verified if it solves the problem

Version 0.14.1
  • Fixed black screen when loading into Level Editor or Custom Texture or Custom Music menus

Version 0.14.0

General
  • Enemies will no longer be half in the ground when standing up after being knocked down
  • Significant performance improvements in much of the game
  • Significant memory usage improvement in much of the game
  • Increased walk speed and changed run speed modification
  • Framerate cap option added to the menu
  • Changed the post processing effects. New Bloom and Colour Grading for levels and effects
  • Made some minor changes to the Biker Bar prop layout
  • Main menus and Beneath shop should now fully work with a controller
  • Gamepad right stick input can be adjusted between Linear and Exponential
  • Improved and added some missing translations for various languages
  • Prevent immediate attack after unpausing game
  • Added more collision improvements to help player walk up some stairs
  • Increased the Animation LOD range in the Arena
  • Improved fire and electric weapon idle sound falloff
  • Removed the film grain/noise option and effect
  • Increased the number of lights that will update shadow LODs in user created levels
  • Fixed blood decals not working in certain situations
  • Fixed some enemies not exciting ragdoll properly
  • Fixed the speed of gamepad right stick movement when using the SUPERHOT modifier
  • Fixed various bugs causing rare script breaks
  • Fixed the loading screens scale to be uniform across different resolutions
  • Fixed player not being hidden when finishing a Scenario with the Top Down modifier
  • Fixed the credits text and images scaling being resolution dependent
  • Fixed the Top Down modifier's Pirate Cove water shader
  • Fixed some enemies flashing off and on after certain bodyparts are severed
  • Fixed originally exposed bones being the wrong colour on zombies
  • Fixed bloom not being forced enabled in Credits scene
  • Fixed punching bag not responding to Boxer if player is far away
  • Fixed bug with nav agent avoidance
  • Fixed enemies being able to walk on air in certain situations
  • Fixed Disco lights not working if music volume is 0
  • Fixed Berserk glow and Stone Skin effects on hidden arms and legs
  • Fixed bounding box calculation on blood decals to prevent drawing off-screen meshes
  • Fixed bullets not destroying hair voxels
  • Fixed some shadow maps not re-rendering after turning shadow setting to Low or High from Off
Arena
  • Shard Lords will no longer try to warp in the Arena or Endless Arena
  • Crowd materials will be loaded in fully before fading into Arena levels
  • Unused resources are now cleared between Arena waves resulting in less memory
  • Fixed enemies that cannot be knocked down from continually emitting blood when in Spike Traps
  • Fixed some traps not affecting navmesh correctly
  • Fixed Endless Arena showing incorrect time in end stats
Beneath
  • Save Management added to the menu to allow erasing all save data for a save slot
  • Increased speed of slower classes and modified run speed calculation to make things more balanced for all classes
  • Compressed health and attack speed spread for all classes to improve class balance
  • Drain ability cooldown is now 3x faster, but the heal amount is 3x less
  • Improved the loading time of Beneath levels
  • The End moves faster and his attacks do more damage
  • The Aberration fight difficulty has been tweaked a bit with different enemy spawns
  • Shard Lords now warp correctly to their target
  • Class Selectors in the Facility now have different colours for each class and different effects when upgraded
  • Tweaked ending of Beneath to improve final cutscene
  • Mild camera shake from Statue footsteps
  • Moved The End to be closer to the player at the start of the fight
  • Added some lighting and sounds to the Challenge Room chest and made it open based on player proximity
  • Changed some effects visuals for various props
  • More weapon spawns on Fire & Blood I
  • Observers take more damage from eye hits
  • Statues take more damage from large hammer weapons
  • Added additional footstep sound surfaces in the Facility
  • Added more blood particles from the island cavities in the Aberration fight
  • Fire & Blood door hand animation will now play when holding weapons unless holding a shield
  • Fixed not being able to have friends in Fire & Blood
  • Fixed losing shards when quitting a Beneath run and resuming
  • Fixed animations not displaying on VR machines in some cases in the Facility
  • Fixed the Guiding Light from Pursuer proximity continuing when the player was dead
  • Fixed the Deceiver teleport effect lighting not fading out
  • Fixed being able to die during the ending cutscene of Beneath
  • Fixed enemies attacking the player during the Crystal Caverns Altar cutscene
  • Fixed The End hurting himself with one of his special attacks
  • Fixed a bug causing the Aberration tentacles to sometimes have red blood instead of blue
  • Fixed Beneath save slots possibly being set as having an In-Progress run after defeating The End
  • Fixed the player not being forced to look in the direction of The End at the start of the fight
  • Fixed blood decals not moving down with platforms during walk to The End fight
  • Fixed one of the Fire & Blood islands possibly having enemies spawn inside boulder
  • Fixed one of the Shard upgrades not being counted on the main menu display
  • Fixed the Kick equivalent power icon being hidden for some classes once available
  • Fixed the post-Beneath credits potentially having characters walk on the beach
  • Fixed Bore Worm shock effect being visible when Bore Worm is underground
  • Fixed the Floating Head sound not going away when killed in some circumstances
  • Fixed being able to shock and poison a shielded Giant Mage
  • Fixed corridors being invisible for 1 frame sometimes when moving around with low framerates
  • Fixed shader bug with hand tattoo
  • Fixed The End being able to be entangled
  • Fixed Pursuers being able to be spawned near the player's start position in Fire & Blood I
  • Fixed being able to re-trigger some powers that were already active
  • Fixed pink heads on some enemies and bodyguard when first spawning in Beneath
  • Fixed invisible ground collision in Crystal Caverns from receiving blood decals
  • Fixed incorrect texture when playing as a Spectre at a certain rank
  • Fixed previously used class not being auto selected when starting Beneath
  • Fixed showing 'Fire & Blood I' as In-Progress level if quit in Iron Maiden area before having access to Fire & Blood
  • Fixed Spectre being able to move around in Aberration island early if dash/teleporting into it
  • Fixed The End not walking to the throne in some cases when near the player
  • Fixed Tentacle Mutant getting launched by Entangle
  • Fixed having an item the player already has from appearing in Beneath
  • Fixed more potential bad level generation issues in Beneath
  • Fixed class selectors not immediately updating after unlocking a class upgrade
Sound and Music
  • Lots of new sound effects added and improved that are not explicitly mentioned below
  • Added Voice volume option
  • Added UI volume option
  • Added more sounds under the Notifications volume category
  • Made Voice, Notifications and UI be scaled with Sound Effects volume option
  • All Beneath enemies now have unique death sounds
  • Beneath Challenges have new music states
  • Tentacle Mutant has unique sounds for it's tentacle hits
  • Tweaked Beneath music intensity fade
  • Added Pursuer summon station sound
  • Added Pursuer portal sounds
  • New specific sound effects for the Giant Mage Staff weapon
  • New sounds for the Sacrificial Chest in Beneath
  • The Boxer will now voice attacks when punching the punching bag
  • Fixed the Pursuer Capture Device's sound loop

Version 0.13.1
  • Added an Animation LOD graphics setting
  • Removed music from Credits scene when it's not after the end of Beneath
  • Fixed the Pursuer sometimes spawning immediately in Beneath
  • Fixed Necromancer resurrecting self bug on Arena Challenge 5 and related issues
  • Fixed the Giant Mage staff disappearing after leaving the room you get it in
  • Fixed Beneath level load screens being for Caves 1 incorrectly sometimes

Version 0.13.0
  • Beneath can now be quit mid-run and resumed from the beginning of the level you were on
  • Steam Cloud saves now fully working for Beneath saves and settings
  • New music in the Arena
  • The Arena now shows the aftermath after death or victory instead of a black screen
  • The Arena now displays the leaderboards when you win a challenge or die in the Endless mode
  • Players now keep half of unused power between Arena waves
  • Improved Leaderboards time clarity
  • Performance improvements for Arena
  • Updated loading screens with background images
  • New music, sounds and effects in the Islands
  • New music in Beneath boss fights
  • Challenge Room chests now open once you approach them after completing a Challenge
  • Removed the Guiding Light summon station from the Fire & Blood store
  • HUD Opacity option added to hide or make the HUD semi transparent
  • Made it easier to pick up weapons
  • New death text to show after being killed by all Beneath enemy types
  • Added mild camera shake when blocking an attack
  • New sounds for some Beneath enemies
  • New sounds effects for some Beneath props
  • Added portal visual to to the transition to Fire & Blood
  • Added sounds to the blood drips and Bloody Mass growths in Beneath
  • Pursuer's death sound now follows the floating particles
  • Fixed bullets not hitting enemies when at point blank range
  • Fixed some rounding inconsistencies with time stat vs leaderboard entry
  • Fixed missing reactive lighting above Disco dance floor
  • Fixed reverb zone transition bug and improved some reverb zones in Scenarios
  • Fixed the Gremlin running on the spot before spotting the player
  • Fixed some miscellaneous enemy spawn errors on Fire & Blood
  • Fixed no sound when shooting the Trickster's shield
  • Fixed enemies attacking the player during the Island Artifact placement sequence
  • Fixed some rare level generation issues
  • Fixed some render order issues for some Teleporter distortion effects
  • Fixed being able to move during Beneath loads
  • Fixed some sound effects playing during loading screens
  • Fixed the jerk in the Facility stopping on his path forever in some spots
  • Fixed sync of spawned Challenge Rooms enemies in multiplayer
  • Fixed client players not triggering enemy zones in Workshop levels
  • Fixed clients showing 'by' text for host transferred levels when paused in multiplayer
  • Fixed the Guiding Light having erratic sound and continuing to play when at the exit
  • Fixed no footsteps on the Trickster in boxer mode
  • Fixed dark lighting on ragolled enemies in the Arena
  • Fixed the Hydra regeneration sound continuing to play after death
  • Fixed waves shader bug in the Credits scene

Version 0.12.21
  • Fixed the Zero G modifier showing in the list for Player Created Levels
  • Fixed the Bodyguard spawning in Construct levels
  • Fixed materials on tent in Pirate Cove
  • Fixed double music issue in The End boss fight
  • Fixed pre-combat Scenario music not looping
  • Fixed occlusion culling issue with rug in Facility shop

Version 0.12.20
  • Added a 'Zero G' modifier for Scenarios
  • Memory usage in longer Beneath sessions reduced significantly
  • Tweaks and improvements to some Beneath music
  • Fixed a rare crash in Beneath
  • Fixed Leaderboard display

Version 0.12.19
  • Statue now plays sound while transitioning out of idle pose
  • Improved positioning of Pyro flamethrower sound
  • Fixed some issues going from Top Down Workshop levels to Top Down Scenario levels
  • Fixed music in some areas of the game not conforming to music volume setting
  • Fixed Crystal Crab stomp sound timing and Aberration Tentactle slam sound timing
  • Fixed Observer sounds note properly looping after changing movement states
  • Fixed some lighting bugs in the Arena

Version 0.12.18
  • Added Top Down modifier for use in Workshop levels
  • Current Workshop level name and creator are now displayed when paused
  • WIP new Arena sounds and Arena UI sounds
  • Various performance and memory optimisations
  • Various fixes for voxel related errors
  • Added hit sounds for some of the traps when damaging or sticking enemies
  • Some minor UI and text improvements
  • Fixed spike traps not damaging enemies that can't be knocked down
  • Fixed timing of sound effects for spinning blades trap
  • Fixed some missing environmental sounds in Arena Challenge 3
  • Fixed bug causing some unhittable severed heads
  • Fixed missing enemy running footstep sounds
  • Fixed duplicate footstep sounds in Top Down mode
  • Fixed some issues with some sounds while paused

Version 0.12.17
  • Fixed music sound occlusion not working properly

Version 0.12.16
  • Changed default room sound type for Workshop levels to remove reverb
  • Fixed shields in the Level Editor/Workshop levels
  • Fixed paint materials changing for selection when cycling categories in the Level Editor

Version 0.12.15
  • Reverted reflection probes change for Workshop levels causing change in lighting for dark levels

Version 0.12.14
  • Fixed Multiplayer not working

Version 0.12.13
  • Made some modifiers available for use in Workshop levels including Superhot (more to come)
  • Removed some extra sounds that played when enemies died in Beneath
  • Performance improvements
  • Fixed groin censor rendering wrong with Superhot modifier
  • Fixed level exit sound playing in Workshop levels
  • Fixed culling bug with Beneath human bodies
  • Fixed Workshop levels fading in early

Version 0.12.12
  • Added a new Scenario modifier "Slow Mo Run" which allows you to trigger slow motion with the run button
  • Updated translations with latest community improvements
  • Added new sounds to the Beneath Facility
  • New WIP Arena sounds
  • New WIP Scenario exit sounds
  • Performance improvements in Pirate Cove scenario
  • Improved step collision in some areas of Scenarios to improve movement at slow speeds
  • Updated some of the 3D text in the Sandbox
  • Fixed rendering issue with the Centurion
  • Fixed bug in menu causing level loads to not complete
  • Fixed crouching affecting movement speed while in the air
  • Fixed level music playing and pausing during level load
  • Fixed Disco lights not flashing with the music when music volume is lowered or off
  • Fixed Trap sounds not stopping when destroyed between Arena waves sometimes

Version 0.12.11
  • Improved crash report submission to include more relevant data
  • Fixed missing bounce sound for some Saloon weapons
  • Fixed not keeping weapons between Beneath levels if level generation fails and retries
  • Fixed bullets not moving smoothly in slow motion
  • Fixed body parts disppearing sometimes when killed in a certain way
  • Fixed body part texture UV sometimes being wrong when severed
  • Fixed bug with stairs selection not properly changing in Level Editor
  • Fixed another possibility of severed body parts not being fully hittable
  • Fixed Bore Worm not exploding properly and leaving collision above ground if below
  • Fixed bug with some stiff ragdolls after electrocution
  • Fixed remaining bone body parts not being visible after some explosion types
  • Fixed incorrect shader on some character appearances causing incorrect flesh and bones colours
  • Fixed incorrect material on severed body parts with Superhot modifier

Version 0.12.10
  • Fixed bug preventing The End boss fight from playing out correctly (0.12.0 regression)

Version 0.12.9
  • Fixed shields missing from Arena enemies
  • Fixed Level Editor Primitive props being destroyed if entering low height cleanup zones
  • Fixed some larger enemies going invisible when mostly off screen
  • Fixed an error with enemy target selection
  • Fixed missing enemy hand triangles after some elements are separated

Version 0.12.8
  • Fixed transition from Crystal Caverns to Islands not working sometimes (0.12.0 regression)
  • Fixed health and some other settings not being applied correctly from Level Editor (0.12.7 regression)

Version 0.12.7
  • Fixed dead body heads not being hittable sometimes
  • Fixed multiplayer bug where enemies would not always have their starting weapons on clients
  • Fixed Workshop levels fading in before being fully loaded on multiplayer clients
  • Fixed bug with throwing mop bucket
  • Fixed bug with Construct Pursuer spawn
  • Fixed bug with Giant Mage spawning via portals on Workshop levels
  • Fixed faction marker for human characters in the Level Editor having wrong texture
  • Fixed player moving through static weapon props in Workshop levels
  • Fixed other player's textures changing after getting hit in multiplayer
  • Fixed several miscellaneous uncommon errors potentially causing cascading issues

Version 0.12.6
  • Fixed traps not being removed between Arena fights
  • Fixed incorrect Player textures in Beneath
  • Fixed Arena multiplayer not working after last update
  • Fixed rendering bug on Mac with menu background characters

Version 0.12.5
  • Fixed Shard Lord title possibly appearing multiple times
  • Fixed no blood decals on the Arena floor
  • Stopped Shard Lord titles appearing in the Endless Arena
  • Decreased chance of enemy ragdolls going crazy
  • Improved lightmaps on some objects in Scenarios

Version 0.12.4
  • Fixed more bugs related to custom gun ammo counts in Workshop levels (0.12.0 regression)
  • Fixed separated head not rendering when far from body (0.12.0 regression)
  • Fixed chance of floating neck/shoulder elements from dead characters
  • Fixed bug with some hand elements not disconnecting from character base properly
  • Fixed some navmesh issues with certain props in Workshop levels

Version 0.12.3
  • Fixed barbell with weights not breaking into separate weapons (0.12.0 regression)
  • Fixed afro combs missing from afros (0.12.0 regression)
  • Fixed afro combs not appearing in afros in multiplayer
  • Fixed Bore Worms and Aberration tentacles sometimes not animating and remaining underground
  • Fixed hips position of characters being offset after being damaged (0.12.0 regression)
  • Tweaked bloody voxel colour

Version 0.12.2
  • Fixed enemy spawn bugs in the Endless Arena (0.12.0 regression)
  • Fixed lots of purchasable weapons spawning in the Endless Arena (0.12.0 regression)
  • Fixed Reset Brightness button bug
  • Fixed invisible bodies on some human enemies (0.12.0 regression)
  • Fixed weapons not showing for characters in the Level Editor (0.12.0 regression)
  • Fixed ammo count not being set correctly for Workshop level weapons (0.12.0 regression)
  • Fixed overly aggressive deload of character textures in Level Editor when making edits (0.12.0 regression)
  • Fixed female characters using male voices in some cases
  • Fixed dead enemies not always having collision initially in Workshop levels

Version 0.12.1
  • Fixed missing menu and some other audio in 0.12.0
  • Fixed Living Dead modifier not loading in 0.12.0
  • Fixed stored weapon not carried over to new levels in Beneath in 0.12.0
  • Fixed bug with Crystal Entity in Crystal Caverns in 0.12.0

Version 0.12.0
  • New asynchronous asset loading system
  • New voxel mesh and skinning system
  • Significantly reduced memory usage
  • New lightmapping system used for Scenarios
  • Generally faster loading times across the board (WIP)
  • Pathfinding optimisations
  • Beneath level generation optimisations
  • Improvements to the sound occlusion system
  • Added all current guns to the Sandbox level
  • Level Editor load menu now has search functionality
  • Level Editor now saves a backup of the level each time you overwrite it
  • Level Editor now saves another backup of the level each time it is successfully loaded
  • Level Editor load menu now has a button to open the folder with the level files
  • Fixed material on saloon card props
  • Fixed incorrect ivy placement in Ruins rooms
  • Engine update from Unity 2018.4 to 2019.4
  • Fixed being able to duplicate some objects beyond the limits in the Level Editor
  • Fixed not being able to scroll to bottom of Primitive properties in Level Editor
  • Fixed primitive prop custom material being replaced on selection sometimes
  • Fixed not being able to select Arena Challenge 4 and 5 in multiplayer when already in the Arena
  • Fixed throwing the saloon mop bucket having weird trajectory
  • Fixed the Input Remapping menu not closing with the Options menu

Version 0.11.14
  • Added 'Living Dead' scenario modifier
  • Added a helmetless Necromancer boss to the Level Editor
  • Added a regular Skeleton enemy to the Level Editor
  • Added 23 animations from Beneath facility to the Level Editor
  • Added Prop Duplication Offset setting for the Level Editor
  • Added a 'Path Loop' bool to Primitive props in the Level Editor
  • Added Health and Power Beneath pickups to the Level Editor
  • Added Cannon prop to the Level Editor with ammo property
  • Added punching bag prop to the Level Editor
  • Bullet decals can now be on some dynamic objects
  • Enemies will now avoid blocking the shop entrance in Beneath
  • Reduced the chance the player can be hit through walls
  • Reduce scale of the Logic Prop selectors in the Level Editor when close
  • Fixed metallic weapons being black in Workshop levels if outside rooms
  • Fixed Shackle Nunchucks weapon selection box issues in the Level Editor
  • Fixed Necromancer spawns potentially happening across level loads
  • Fixed bug with voxel collision on skeletons in some cases
  • Fixed afros and beards not scaling with characters properly
  • Fixed The Pyro not having a friend icon when friendly
  • Fixed the shield arm remaining invisible after attacking with a weapon
  • Fixed the incorrect hand hold on the laser katana in the Sandbox
  • Fixed enemies starting with 0 health having bad ragdolls in Workshop levels
  • Fixed bullets going in crazy directions when close to walls and target
  • Fixed enemies walking above the ground in a particular area in a Caves room
  • Fixed the trapped Giant Mage vines being pink after being cleared when returning to room
  • Fixed missing/pink custom materials for a few frames when loading a Level Editor map
  • Fixed enemies not getting stuck on traps at a distance
  • Fixed incorrect sound on the Damage Teleport when upgraded to the Wraith class
  • Fixed enemies being able to spawn inside the shop on Fire & Blood 1
  • Fixed navmesh issue in a Ruins room causing enemies to walk through walls
  • Fixed Level Editor Invincible mode not working after playing Arena or Challenge
  • Fixed Level Editor testing menu button saying "Quit" instead of "Return to Menu"

Version 0.11.13
  • Fixed Enemy weapons being highlight-able in Beneath and some modes from last update
  • Fixed Challenge Room chest not having collision
  • Fixed the Custom Material blue value not showing in the Level Editor

Version 0.11.12
  • Added 'Lights Out' scenario modifier
  • Arena Challenge 4 and 5 can now be selected in the multiplayer menu
  • Mouse sensitivity setting now works with TOP DOWN modifier
  • Modified the crosshair system for the TOP DOWN modifier
  • Added Dark Skeleton and Necromancer Boss to the Level Editor
  • Added some new animations to the Level Editor
  • Added Steam Rich Presence when in Endless Arena
  • Significant optimisations to the Level Editor when adding props/weapons to levels with many already
  • Optimisations to the Level Editor when selecting large amounts of props
  • Minor performance improvement to Beneath level generation
  • Fixed/Reduced the chance weapons get stuck in long unusable state after throwing them
  • Fixed some blank weapon icons in the Level Editor
  • Fixed old level Unbreakable Bones settings not being respected
  • Fixed being able to be hurt in the Beneath shop
  • Fixed bug with being able to pick up Boss katana first in Beneath Disco Construct
  • Fixed some bugs with the placement of the Islands boss room
  • Fixed navmesh generation issues on the Islands causing bunched enemies and weapons
  • Fixed damage/knockback on all players from one Charger or Leaper hit
  • Fixed Leaper and Charger going into crazy pose after being hit sometimes
  • Fixed multiplayer players being in invisible in Arena after coming back to life

Version 0.11.11
  • Added Arena Challenge 5
  • Added 'Top Down' scenario Modifier
  • Added 'Gun Show' scenario Modifier
  • Added 'Extra Gold' upgrades to the Shard shop in Beneath
  • Added 'Unbreakable Bones' to the Level Editor
  • Fixed Arena Challenge 4 leaderboard not getting written to
  • Fixed extreme brightness when using Smite with SUPERHOT modifier
  • Fixed bug with Beneath attempting to destroy a killed pursuer before a boss fight
  • Fixed bug with Pursuer not always appearing in areas where it should
  • Fixed shield state not changing properly when finishing an Arena fight with a shield
  • Fixed Arena challenge progress not getting updated unless you die

Version 0.11.10
  • Added Arena Challenge 4
  • Added 'SUPERHOT' scenario Modifier
  • Implemented some of the improved translations from the community for some languages
  • Fixed KO force from weapons not increasing much with Hard Hitter modifier
  • Fixed enemy target choice bug in some enemy combinations

Version 0.11.9
  • Fixed bug in the Level Editor with some blank buttons after translation update

Version 0.11.8
  • Setup most text in the game to support translation to a large number of different languages
  • Removed Stamina Boost from the Endless Arena
  • Reduced performance cost of some Beneath enemy effects

Version 0.11.7
  • Added the Endless Arena mode
  • Improved colour grading on Beneath levels
  • Fixed Smite not working on some Beneath enemies at range
  • Fixed incorrect scale on shelves prop in the Level Editor
  • Fixed bug when exploding some enemies with very high voxel counts

Version 0.11.6
  • Fixed being able to attempt attack while charging a throw causing some weapon issues
  • Fixed some bugs causing the Trickster boss to be unbeatable after using certain powers on him
  • Added additional error handling around Necromancer boss shield state
  • Fixed bug with clients not properly recognising when another client disconnects in multiplayer
  • Fixed some asset streaming bugs in the Ruins
  • Fixed miscellaneous errors and exceptions

Version 0.11.5
  • Added Charger, Leaper, Teleporter, The Deceiver, Statue, The Golem, Giant Mage, The Beast, Interceptor, Bore Worm, The Centurion, Minion, The Pyro, Floating Head, Crystal Entity, Observer and Hydra to the Level Editor
  • Fixed extra low frame rates on The Islands when a client in multiplayer
  • Fixed guns breaking and being recreated incorrectly in multiplayer
  • Fixed Floating Heads popping up when first approached
  • Fixed bug preventing Smite firing in some situations
  • Fixed bug causing missing collision on enemies in some situations
  • Fixed guns visually breaking on clients when changing to melee versions

Version 0.11.4
  • Added an in-game Bug Reporting menu to easily send us a screenshot, info and game log
  • Added the ability to send a Crash Report from the main menu that will send us the previous session log
  • Fixed a bug with voxel mesh generation in some cases leading to missing triangles and errors on enemies
  • Fixed bug with Minions being sometimes inaccessible in the the Necromancer boss fight
  • Fixed some enemy target selection bugs in multiplayer
  • Fixed Level Editor logic not being able to play built-in music properly
  • Fixed various minor issues

Version 0.11.3
  • Fixed missing sound effects when other players punch or get hit by non weapon attacks
  • Fixed a number of potential error cases in multiplayer

Version 0.11.2
  • Fixed bug allowing early access to Fire & Blood in Beneath
  • Fixed various miscellaneous errors potentially affecting network packet processing

Version 0.11.1
  • Fixed some potential freezes and sync errors in multiplayer

Version 0.11.0
  • Added 2-4 player cooperative multiplayer to Beneath
  • Dead players can now spectate other living players from a 3rd person perspective
  • Many improvements to general multiplayer gameplay and audio
  • Fixed a bug where bodyparts on enemies that couldn't be knocked down could get in "stuck" state from traps
  • Fixed a bug with Bore Worm and Abberation tentacle animations
  • Level Editor: Fixed a bug with scales resetting on grouped objects
  • Many other untracked fixes and improvements

Version 0.10.8
  • New Prison scenario music
  • Level Editor: Added a new AK47 and M4 style guns
  • Level Editor: Can now set appearance on Zombies and Tentacle Mutants
  • Level Editor: Changed default camera mode to the perspective camera
  • Level Editor: Changed the default category in prop editing from Weapons to Props
  • Level Editor: Forced a primitive object on a path to be the 'parent' of grouped objects
  • Level Editor: Lights will now fully update when moving if attached to a moving primitive
  • Level Editor: Fixed bugs when deleting logic connected props
  • Level Editor: Fixed scaling bugs when grouping primitives
  • Improved bullet origin position when firing weapons or using projectile powers
  • Added sounds to the GuardBeating and FetalHit animations
  • Changed initial collision detection in Workshop levels to stop weapons falling through floors
  • Fixed movement on the stairs in the Prison scenario
  • Fixed gun shot sounds not being attached to gun when running around
  • Fixed texture issues on the body of the Tentacle Mutant and Muscled humans

Version 0.10.7
  • Fixed bug with movement of some object types in the Level Editor
  • Fixed Custom Material UI showing at wrong times in Level Editor
  • Fixed a bug with Observer tentacle IK when severed
  • Fixed position of Friend icon for Crystal Crab Blue and The Crawler
  • Fixed barrel sitters in the Pirate Cove

Version 0.10.6
  • Fixed hitting your own shield with thrown weapons or the Dash attack
  • Fixed Zombie and Tentacle Mutant textures in the Level Editor
  • Fixed Pirate Cove chair visual in the Level Editor
  • Fixed Smite not working at longer range
  • Fixed Big Guy in Prison not having hands or feet render

Version 0.10.5
  • New music for the Pirate Cove
  • Added pirates with peg legs to the Pirate Cove
  • Added a hook to one of the captains on the Pirate Cove
  • Added a bartender character in the Biker Bar
  • Added female characters to the Biker Bar, Disco and Pirate Cove
  • Added Zombie, Tentacle Mutant, Crystal Crab (red and blue) and The Crawler to the Level Editor
  • CPU optimisations for the voxel collision detection on enemies
  • Optimised character rendering by combining sub voxel elements into single skinned mesh
  • Added scalable primitive object props with material options to the Level Editor
  • Added the ability to group props together in the Level Editor
  • Added the ability to connect the new primitive objects to waypoint paths
  • Added customisable generic Point Light prop to the Level Editor
  • Added locked doors system to the Level Editor with some new doors and key props
  • Added Peg Leg and Hook characters to the Level Editor
  • All lights now have an option to have them turned off at the start in the Level Editor
  • Projectiles now fire directly at crosshair
  • Fixed Smite hand staying on screen if active when finishing a level
  • Fixed Berserk effects and hand glow staying on after finishing a level
  • Fixed uploaded animated Gif URLs not working if containing uppercase characters
  • Fixed GuardBeating->Fetal hit animation trigger
  • Fixed some extra bodypart impact sounds
  • Fixed bug in particular setup of Level Editor waypoint paths causing recursion bug
  • Fixed a sound occlusion bug with one of the rooms in the Saloon
  • Fixed some character props like drumsticks not appearing on multiplayer clients
  • Fixed some potential errors in multiplayer after changing to a new level
  • Fixed previous volume settings not being used when opening the game

Version 0.10.4
  • Added Human, Boxer, Katana Boss and The Golem to the Sandbox combat pit
  • Fixed extra objects (hats, etc) on characters so all will scale with the characters
  • Fixed some undo/redo bugs in the Level Editor
  • Fixed animations forcing weapons onto characters in the Level Editor/Workshop
  • Fixed Saloon shelves and safe using same icon and visuals in the editor as Biker Bar assets

Version 0.10.3
  • Added Saloon weapons to the Level Editor
  • Added Saloon props to the Level Editor
  • Added Saloon character textures to the Level Editor
  • Added Saloon pre-combat animations to the Level Editor
  • Added remaining Beneath light props to Level Editor
  • Added Beneath shields to Level Editor
  • Updated the Sandbox with a Beneath combat arena
  • Added and updated sound effects
  • Improved sound occlusion/reverb zones in Pirate Cove
  • Added body part collision sounds for ragdolled enemies
  • Improved navigation around obstacles for enemies on Islands in Beneath
  • Forced enemies in Scenarios to target player under more conditions
  • Level Editor prop updates to allow more of them to properly cast shadows
  • Added a Scale parameters for characters in the Level Editor
  • Fixed scaling issue on Pimp Hat when worn by big enemy
  • Fixed an offset bug with snap movement (Spacebar) in Level Editor
  • Fixed inaccurate voxel collision for scaled enemies
  • Fixed Golden Gloves Boxer only appearing in Caves 1 in Beneath
  • Fixed Challenge Chest in trapped Giant Mage room in Beneath
  • Fixed a bug with enemy movement in Construct levels
  • Fixed iron maiden rotation when the Fire & Blood door accessible in Beneath
  • Fixed shields not working in the Level Editor and Arena

Version 0.10.2
  • Added some Beneath light props to Level Editor
  • Added shadow LOD system to lights in the Level Editor/Workshop
  • Fixed/reduced changeof enemies standing in ground for a bit sometimes after getting up
  • Fixed excessive enemy position resets in Biker Bar
  • Fixed incorrect textures on bouncers that enter Disco late
  • Fixed new bug where characters set to default don't show with textures in the Level Editor
  • Fixed some Saloon characters never starting combat on their own
  • Fixed some Prison characters having the wrong textures

Version 0.10.1
  • Fixed new bug causing incorrect Pirate Cove character textures
  • Fixed new bug in Level Editor making some static weapons not staying in place
  • Fixed missing/incorrect sound on broken Saloon bowls
  • Fixed new bug with Pirate Cove chairs having offset saloon hat mesh
  • Fixed being able to get stuck in one of the fungal trees in the Beneath Islands

Version 0.10.0
  • Added Western Saloon scenario
  • Added some Beneath character textures to Level Editor
  • Significant memory optimisations
  • Added some Saloon textures for Paint materials in the Level Editor
  • Changed some Ruins rooms slightly
  • Fixed issues with animated weapons in the Level Editor
  • Fixed Beneath weapons category not showing for characters in Level Editor
  • Fixed bug in decal job system causing missing decals
  • Fixed a bug causing some graphics settings to not be applied on new level load
  • Fixes and optimisations to blood decal system
  • Fixed some issues with level fade in timing on Beneath

Version 0.9.16
  • Added most Beneath props (over 200) and weapons (47) to the Level Editor
  • Reduced damage variation in a number of weapons
  • Fixed Tentacle Mutant impact response animation
  • Fixed Charger impact response animation
  • Fixed Crystal Entity having red blood when exploding
  • Fixed a bug with look direction of other players in multiplayer
  • Fixed issue with Beneath prop door
  • Fixed a bug with some fast shooting weapons when running out of ammo

Version 0.9.15
  • Fixed some bugs causing incorrect level loads
  • Fixed some bugs on player death and level ends
  • Fixed some sync bugs in multiplayer
  • Fixed a bug loading some Workshop levels with errors in waypoint paths
  • Fixed various miscellaneous reported exceptions bugs

Version 0.9.14
  • Fixed/Improved weapon spawn rates for better balancing
  • Changed the Pursuer to only appear on a lower percentage of levels
  • Enemies killed by the Pursuer will slightly heal the player if close
  • Added the ability to purchase a Guiding Light in the Shop to guide you to the exit
  • When you are near a Pursuer a Guiding Light to the exit will appear
  • Added a Pursuer Summoning Station to the Shop
  • Completely changed the way the player collides with weapons to reduce erratic movement
  • Modified the damage of some weapons to improve balance
  • Enemies will not attack player until a few seconds have passed at the start of Beneath levels
  • Enemies will now not necessarily crowd the shop door
  • Falling from the Islands will now kill you
  • Falling in the abyss in the Construct will now hurt and can kill you
  • You can no longer jump into the boss room on the Islands
  • All other islands and paths go away during Islands boss fight so you can't jump out
  • Added some additional death method messages
  • Fixed the projectiles from the Aberration tentacles not properly damaging player
  • Fixed collision on punching bag in Biker Bar basement
  • Fixed timing and damage of attacks from ranged tentacles
  • Fixed animation bug on The Deceiver

Version 0.9.13
  • Fixed a Level Editor bug causing enemy triggers to not fully trigger if connected enemies were deleted
  • Fixed a Level Editor bug related to enemies spawning with ranged weapons
  • Fixed a Level Editor bug with traps deactivating that don't play sounds
  • Fixed some bugs related to Hydra voxel elements regenerating when a level ends
  • Fixed a bug with some Whiskey Bottles causing incorrect enemy hand positioning
  • Fixed a bug causing double up of footstep sounds in some cases
  • Sound effects tweaks

Version 0.9.12
  • Fixed a Steam Cloud issue preventing some users from uploading new Workshop content
  • Fixed bug causing Crystal Entity to not hit player
  • Fixed bug allowing Plant Bomb to be triggered multiple times on an enemy
  • Fixed possible freeze from Plant Bomb explosion
  • Fixed bug causing break in sequence involving turret in the facility
  • Fixed potential overrun in decal job system
  • Fixed excessive memory usage from FFT spectrum read for Disco lights
  • Fixed error when clearing pathfinding path during navmesh regeneration
  • Additional sound effects
  • Ambient audio volume reduced in Scenarios and nearby combat sounds increased

Version 0.9.11
  • Improved performance hitches with blood collisions in some Beneath areas
  • Fixed Level Editor UI on low resolutions and narrow aspect ratios
  • Fixed body chunk blood decals forming on some invisible collision

Version 0.9.10
  • Fixed music volume not affecting custom music in Workshop levels
  • Minor memory optimisations
  • Stopped the 'shortcut created' message appearing multiple times
  • Fixed the incorrect Beneath upgrade total in the menu

Version 0.9.9
  • Fixed level exit not showing for clients in multiplayer
  • Fixed bug causing enemy position bugs for client in multiplayer
  • Fixed using Chaos causing the level exit to trigger from a distance
  • Fixed Level Editor UI on ultrawide monitors
  • Fixed missing collision on turret prop in Beneath

Version 0.9.8
  • Fixed not being able to take level preview screenshot in Level Editor
  • Some improvements to Ruins loading time
  • New sound effects added

Version 0.9.7
  • Prevented the Acolyte from being counted towards Pirate Cove completion

Version 0.9.6
  • Fixed Pursuer moving too fast after it arrives. Speed now builds up over 5 minutes
  • Fixed incorrect ambient sound on Workshop levels

Version 0.9.5
  • Fixed incorrect character materials in the Level Editor and Workshop levels
  • Fixed Workshop level characters making idle grunts
  • Fixed transition area after using the Ruins shortcut being incorrect

Version 0.9.4
  • Fixed a bug causing freezing on some Beneath level loads

Version 0.9.3
  • Reduced memory usage
  • Fixed incorrect transition area after using Ruins shortcut portal
  • Prevented moving into some out of bounds areas in the Facility
  • Prevented falling off bridges in Ruins room

Version 0.9.2
  • Added info text when performing a sequence in Beneath
  • Fixed missing effect in Beneath facility
  • Added additional text in the facility to make a sequence more clear
  • Fixed incorrect image for one of the Beneath death methods
  • Reduced damage from Minion staff beam

Version 0.9.1
  • Fixed overuse of memory in Beneath
  • Added more sounds to Beneath
  • Tweaked Pursuer timings
  • Fixed positioning of some facility whiteboard text
  • Fixed playback of built in music in the Level Editor and Workshop levels

Version 0.9.0
  • Added Beneath
  • Too many other changes to track

Version 0.8.6.2
  • Changed all music to new fmod audio system
  • Custom Music packs now also support MP3 and FLAC files
  • Created a sound occlusion system to occlude sounds. Currently testing on music in Biker Bar and Disco Scenarios
  • Improved loading time of levels using Custom Music packs
  • Level Editor: Fixed Logic connection nodes not showing correctly after deselecting props
  • Added smoothing collision to stairs in Biker Bar
  • Fixed weapons going through walls and floor sometimes
  • Fixed enemies getting hit by fast moving ragdoll enemies that don't actually hit them
  • Fixed some modifiers still working in Workshop levels and when testing Level Editor levels
  • Fixed bugs related to body parts exploding on colliding with environment at low velocities
  • Fixed Boxer attack range
  • Fixed weapons not using interpolation when knocked around
  • Fixed blood from steak not applying to dynamic objects properly

Version 0.8.6.1
  • Fixed lots of enemies targeting a single enemy on Pirate Cove in 0.8.6

Version 0.8.6
  • Significantly improved weapon collision detection on enemies
  • Added some more colour variation in the waves on the ocean water
  • Added separate Scenario options for Day/Night Pirate Cove
  • Pirate Cove Night playable in Multiplayer
  • Decreased time before first frame draws when you open the game
  • Made Splash screen skippable quicker
  • Reduced chance that weapons pass through voxels to damage inner voxels
  • Added decals for more liquid water particles
  • Weapons will now stay in 'Thrown' state longer allowing them to damage enemies after rising and falling
  • Reduced size of bathroom combat trigger in Disco
  • Level Editor: Logic Zones can now be duplicated
  • Level Editor: Fixed bug with decimal numbers not working in some input fields
  • Fixed bug with weapon hold positions during animations on some weapons
  • Fixed friend icons not showing in Arena
  • Fixed some bottles swinging very fast after breaking
  • Fixed bug constraining the mouse cursor to wrong area after resolution change
  • Fixed thrown weapons going through ground and walls sometimes
  • Fixed cigarette lighting not being based on smoking animation
  • Fixed modifiers working on user created levels
  • Fixed one handed enemies trying to pickup shields
  • Fixed enemies not jumping between platforms
  • Fixed Smite location for knocked out enemies
  • Fixed Leaderboard displaying in menu when Sandbox selected
  • Fixed a bug where severed body parts would disappear or appear at wrong position
  • Fixed a bug where severed limbs could kill an enemy if falling through world
  • Fixed a bug where some severed body parts would duplicate

Version 0.8.5.1
  • Level Editor: Added additional float sanitize step to try and prevent integer rounding on property fields
  • Fixed bug with friends not working in Level Editor/Workshop levels
  • Fixed players weapon attack animations snapping position after attacking
  • Fixed enemies attacking during reacting to arm cut, face clutching or shield stagger
  • Fixed enemies breaking out of arm cut reaction if it triggers their combat state

Version 0.8.5
  • Multiplayer: Improved overall networking performance, bandwidth usage and feel for clients
  • Multiplayer: Static weapons now have collision for clients in Workshop levels
  • Multiplayer: Added a death pose for players
  • Multiplayer: Removed forced start timer in lobby
  • Multiplayer: Fixed LOD not updating for enemies correctly for clients
  • Multiplayer: Fixed packet order issue with initial player relation for enemies
  • Multiplayer: Fixed issue with added Bouncers in Disco
  • Multiplayer: Fixed enemies looking at player on clients when in pre-combat animations where they shouldn't
  • Multiplayer: Fixed Logic Zones not triggering props and lights on client
  • Multiplayer: Fixed Arena errors when ending a wave with a player dead
  • Level Editor: Fixed default values not working on some props (e.g. Logic Timers)
  • Workshop levels will now cache pathfinding data after the first load so subsequent reloads of the level will be faster
  • Enemies no longer change direction to hit you mid-swing if you attack them while they're attacking someone else
  • Increased distance enemies will stand from targets when attacking
  • Level loading process changed to be faster
  • Post processing effects now work in a layered system allowing for effects to better blend
  • Reduced texture and audio memory usage
  • Increased player camera snap on hits (we'll provide an intensity option in a later build)
  • Menu loads in background now during splash screen
  • Changed shader on Arena cloth to add subsurface scattering
  • Made Arena Challenge 3 selectable from in-game level select menu
  • Made 'Hard Hitter' modifier always KO enemies
  • Added a Speedrun.dll to allow programs like LiveSplit to easily read relevant data from a DLL memory offset
  • Fixed Workshop levels capturing characters in reflection cubemaps
  • Fixed enemies standing up when killed if they were in an animation like the fetal position
  • Fixed enemies snapping to standing pose from pre-combat animation on knockdown
  • Fixed animation bug with dancing characters in Workshop levels
  • Fixed bug with initial player not getting set to correct position for Arena waves
  • Fixed bug with enemies on Arena waves from 2 on not playing walking animation on entrance
  • Fixed bug where some menu button actions could run multiple times
  • Fixed rare bug preventing Arena wave transition
  • Fixed stairs on Disco being difficult to walk up
  • Fixed a bug locking UI options after backing out of selecting a player created level in the Multiplayer menu
  • Fixed Esc key not closing player created level list in Multiplayer menu properly
  • Fixed faucets and taps going crazy after getting knocked off
  • Fixed bug causing some Modifiers to not be selectable
  • Fixed bug preventing all weapons from being removed with No Weapons modifier
  • Fixed katana and dagger being held backwards by enemies
  • Fixed some clipping issues in Pirate Cove building
  • Fixed Sandbox UI having the go to exit message

Version 0.8.44
  • Updated engine version
  • Optimisations including a multi-threaded rendering path for significant improvements on some systems
  • Added a record scatch sound when the Disco DJ is interrupted
  • Several most recent custom music tracks will be stored after loading to avoid reloading
  • Several custom music tracks will be pre-loaded on level start to avoid load stalls
  • Level Editor: Fixed bug where props with extra properties wouldn't work correctly in certain conditions
  • Fixed Custom Texture screenshot generation

Version 0.8.43
  • Level Editor navmesh now bases extents on all rooms and initial character positions
  • Level Editor navmesh visualisation now reflects the new navmesh generation rules
  • Fixed certain enemies not picking up weapons
  • Fixed kick cooldown recover speed

Version 0.8.42
  • Fixed being able to hold two handed weapons with a shield

Version 0.8.41
  • Fixed characters in some pre-combat animations being offset
  • Fixed weapons being fixed in place incorrectly in Level Editor levels
  • Fixed music list not clearing music from unselected music packs

Version 0.8.4
  • Custom Music Packs can now be setup and added to the Workshop
  • Knocked down/out enemies are now damaged when colliding with the environment
  • Bullets now move unused weapons they hit
  • Bullets now break some weapons like bottles
  • Weak unused weapons can break when hit
  • Bullets now leave impact decals in the environment
  • Spilled liquid now leaves decals in the environment
  • Added some slight variation to blood decal colour
  • Arterial spray will no longer occur when hitting dead bodies
  • Enemies voxels now show some burn damage
  • Shockwave now moves weapons and props
  • Shockwave now moves dead and unconscious bodies
  • Sharp thrown weapons can now stick into static environment geometry
  • Spears and similar weapons can now temporarily pin enemies to walls
  • Changed block position of guns to actually look like they're blocking
  • Improved thrown weapon torque
  • Weapons can now break when thrown or hit into objects depending on weapon type and impact
  • Level Editor: Custom Music Packs can be used
  • Level Editor: Added invisible paint
  • Level Editor: Logic Zones can be set to kill enemies
  • Level Editor: Logic Zones can be set to kill players
  • Level Editor: Added optional fall damage for the player
  • Level Editor: Added new triggerable Logic prop to change Music
  • Level Editor: Added level setting to disable fall/collision damage for enemies
  • Level Editor: Added ability to duplicate rooms
  • Level Editor: Enemies will prioritise targets at the same height as them in multi-story areas
  • Level Editor: Added checkbox on upload to approve your level for use on other platforms
  • Level Editor: Fixed enemies that fall outside play area being reset to invalid position
  • Level Editor: Fixed prop position property being incorrect after creation
  • Level Editor: Fixed platforms not being included in calculation of navmesh extents
  • Fixed enemies recovering from KO while in the air
  • Fixed bullets being destroyed before completing their full damage potential
  • Fixed cigar box cigars being tethered to box
  • Fixed enemies recovering from ragdoll upside-down

Version 0.8.357
  • Level Editor: Added the ability to create a reusable Prefab from a selection of props

Version 0.8.356
  • Certain weapons and enemies now knock the player around
  • Fixed impact animations on enemies not playing

Version 0.8.355
  • Custom Textures will now show in levels when you have some, but not all packs downloaded
  • Updating levels will now remove old unused Texture Pack tags from Workshop
  • Added additional Body Template example texture created by map creator phenom Kersher

Version 0.8.354
  • Fixed bug with making mug and pot props with liquid static
  • Fixed not being able to properly remove textures from custom appearances
  • Fixed not being able to just use custom body textures with fallback heads

Version 0.8.353
  • Fixed colliding with dead enemies
  • Fixed arm cut reaction animation not playing

Version 0.8.352
  • Texture Pack dropdowns in the Level Editor now update to show newly downloaded packs
  • Allow loading of JPG custom textures
  • Serialize to JPG instead of PNG if smaller (to allow for smaller texture pack sizes)
  • Allow 1024x1024 textures for Body and Head textures
  • Display error information in Texture Pack Creator

Version 0.8.351
  • Fixed player spawn locations being reset to 0,0,0 in Level Editor

Version 0.8.35
  • Ability to upload custom character textures for use in Workshop levels
  • Level Editor: Custom character textures can be set from Workshop
  • Level Editor: Increased quality of level preview screenshots
  • Fixed memory leaks related to Workshop level preview images
  • Fixed Modifiers from Level Editor testing not being disabled

Version 0.8.341
  • Fixed animation loop bugs
  • Fixed not being able to create a full length GIF
  • Fixed pirate cove chair material issue when static
  • Fixed Smite counting down before being able to shoot
  • Fixed Smite camera effects fading in backwards
  • Fixed right elbow and knee on enemies being rotated incorrectly
  • Fixed punching bag material error
  • Fixed mirror ball shader on OpenGL & Vulkan

Version 0.8.34
  • Fixed bug with enemy spawning in multiplayer in user created levels

Version 0.8.33
  • Fixed colour picker UI in Level Editor

Version 0.8.32
  • Fixed Smite not ending

Version 0.8.31
  • Fixed bone voxels not getting destroyed

Version 0.8.30
  • Engine update (DX9 support removed. DX11, OpenGL and Vulkan available)
  • Level Editor: Added option for weapons to be unusable static props
  • Level Editor: Added ability to edit some common properties for multiple selected props and weapons
  • Level Editor: Added vision cone and proximity trigger options for characters
  • Level Editor: Added option for enemies to randomly move around pre-combat
  • Level Editor: Added more button props
  • Large blood particles now only emit when voxels are destroyed
  • Performance improvements when playing Level Editor levels with lots of small weapons set as static props
  • Improved distance fog in Pirate Cove and Arena
  • Fixed ragdoll force when enemies die when body parts explode
  • Fixed gfycat upload bug
  • Fixed some bullet damage and impact issues
  • Fixed Arena Challenge 2 being at night
  • Fixed lighting issues on Pirate Cove
  • Tweaked Disco lighting bloom

Version 0.8.24
  • Improved and fixed ways bullets damage and penetrate enemies
  • Level Editor: Added several new props from existing levels
  • Level Editor: Added 2 new room textures from the Prison level
  • Fixed friendly icons on prison level

Version 0.8.23
  • Multiple shotgun shots hitting at once now properly damage an enemy
  • Level Editor: Fixed inactive Fire Pit trap causing damage at start
  • Multiplayer: Fixed a bug when trying to replay or start another level
  • Fixed friendly enemy icons not showing at first in some cases
  • Fixed repeated weapon flicker of offscreen big & muscle enemies
  • Fixed not being able to run for a moment after kicking

Version 0.8.22
  • Level Editor: Improved performance when editing levels with large number of props
  • Increased punching attack range for large enemies
  • Tweaked weapon settings
  • Added occasional weapons hitting environment during latter half of swings
  • Performance improvements with large numbers of enemies
  • Fixed some issues with enemy movement before combat
  • Fixed shields not being dropped on death
  • Fixed bug with weapon damage areas becoming offset after throws
  • Fixed bug with how spinning blades trap hits enemies
  • Fixed race condition in decal threading
  • Fixed a bug resulting in enemies dropping through floor at times
  • Fixed bug with bullets not coming out of guns correctly
  • Fixed out of range error in light culling on large workshop levels
  • Multiplayer: Fixed bug with some trigger zone settings not being correct for clients

Version 0.8.21
  • Level Editor: Waypoint paths for enemies to follow before combat
  • Level Editor: Fixed character properties not showing last field
  • Level Editor: Fixed navmesh not being generated above the topmost room's ceiling
  • Level Editor: Fixed mouse clicking logic menu buttons

Version 0.8.20
  • Minor performance improvements
  • Fixed bug with GIF Capture not working

Version 0.8.19
  • Minor performance improvements
  • Improved enemy wall avoidance in pathfinding
  • Fixed saved shadow setting being ignored at startup
  • Multiplayer: Fixed incorrect animations on client after they break a weapon

Version 0.8.18
  • Minor performance improvements

Version 0.8.17
  • Minor performance improvements

Version 0.8.16
  • Fixed enemies not getting stuck on spike traps
  • Fixed severed hands staying in the air

Version 0.8.15
  • Level Editor: Significantly improved base editor performance on large levels

Version 0.8.14
  • Fixed final bullet on guns not killing enemies from brain damage
  • Fixed kicking severed body parts knocking down enemy
  • Fixed bug when shocking severed body parts
  • Fixed blood wound effect floating after severing enemy
  • Fixed no blood effect from Smite/Berserk on subsequent hits
  • Fixed chunks not separating properly after Smite/Berserk hits
  • Fixed afro not pairing with severed head in some cases
  • Fixed afro combs sometimes not spawning in correct position in single player

Version 0.8.13
  • Reduced system memory requirements for generating characters
  • Fixed enemies that get knocked down mid-jump resuming their jump path once up

Version 0.8.12
  • Fixed enemies teleporting after being knocked down
  • Improved performance on enemy physics updates
  • Improved performance on enemy mesh updates

Version 0.8.11
  • Level Editor: Added some new props
  • Level Editor: Added some new paint materials
  • Level Editor: Enemies can now explode body parts they hit on kill
  • Updated all existing enemies to rewritten voxel system
  • Berserk & Smite now cause visible damage to tough enemies it doesn't kill
  • Big guy in Prison now knocks people around and explodes body parts
  • Smaller severed enemy chunks can now optionally remain in play
  • Fixed beard and afros floating after heads explode
  • Multiplayer: Fixed friendly character icons not showing for clients
  • Multiplayer: Fixed enemy facial expressions not syncing on clients
  • Fixed big guy often getting too close and missing punches

Version 0.8.10
  • Fixed level editor showing upcoming character appearances early

Version 0.8.9
  • Fixed level editor bug with character info not showing/updating correctly

Version 0.8.8
  • Fixed bug where big prisoner would enter combat immediately

Version 0.8.7
  • Fixed some fire traps not being avoided
  • Fixed mismatch of some non combat animations in level editor levels in 0.8.6

Version 0.8.6
  • Added riot shields to Prison and other shields to Sandbox
  • Added Arena Challenge 3
  • Level Editor: Added some shields
  • Multiplayer: Fixed some enemies not starting combat when hit by client
  • Fixed some objects staying between Arena waves

Version 0.8.5
  • Level Editor: Fixed guns with 0 ammo not working correctly
  • Level Editor: Fixed duplicating weapons not copying their standard properties
  • Fixed some enemies staying in ragdoll pose

Version 0.8.4
  • Level Editor: Fixed zone connected enemies getting triggered when unrelated enemies are killed by traps
  • Moved held guns back toward screen center and improved accuracy at range
  • Optimisations to animation processing

Version 0.8.3
  • Level Editor: Fixed bug where you could overwrite the previous level after making a new level
  • Shifted weapon hold position further from screen center

Version 0.8.2
  • Multiplayer: Significantly reduced bandwidth usage improving sync
  • Multiplayer: Fixed other player textures not being correct for level
  • Multiplayer: Fixed enemy retargetting after a player disconnects
  • Multiplayer: Fixed clients incorrectly timing out during level load
  • Multiplayer: Fixed issue with Prison solitary doors not opening on clients
  • Multiplayer: Fixed friendly enemy icons not showing for clients
  • Multiplayer: Fixed enemy angry faces not showing on clients
  • Multiplayer: Fixed pressure plate traps not being triggered by clients
  • Multiplayer: Fixed incorrect loading screen level name on clients for subscribed levels
  • Level Editor: Added Arena traps
  • Level Editor: Added Logic Timer prop type for time-based logic triggering
  • Level Editor: Duplicating props and weapons will now copy their custom properties
  • Level Editor: Added extra check to prevent errors creating characters beyond max limit
  • Level Editor: Fixed blood decals not working outside a certain area on levels
  • Level Editor: Fixed some issues playing older levels
  • Level Editor: Fixed issue with saving some levels and undo/redo

Version 0.8.1
  • Fixed bug with some player levels not loading properly and backing out to menu

Version 0.8.0
  • Level Editor: Added ability to trigger various logic props from zones
  • Level Editor: Added button prop that can trigger logic props and characters
  • Level Editor: Added option to complete level without having to kill everyone
  • Level Editor: Added option to complete level without entering an end zone
  • Level Editor: Added option to have friends not turn on you at end
  • Level Editor: Added ammo properties to guns
  • Level Editor: Added ability to create custom coloured materials for a level
  • Level Editor: Fixed bug with trigger zone shapes
  • Level Editor: Fixed bug with smoking animation on certain characters
  • Some network bandwidth improvements for multiplayer
  • New UI for health bar and power bar
  • Enemies now have lunge attacks
  • Fixed incorrect materials on Disco bouncers

Version 0.7.2
  • Level Editor: Reduced chance of enemies getting stuck inside stairs
  • Level Editor: Added more props
  • Fixed missing blown smoke effect on Disco

Version 0.7.1
  • Fixed GIF Upload button not doing upload
  • Improvements of post processing and image quality
  • Removed SMAA graphics option
  • Improved visuals of Pirate Cove at night

Version 0.7.0
  • Added Level Editor
  • Added Steam Workshop level uploads
  • Added menu to play Workshop levels
  • Added new main menu
  • Workshop levels can be played in coop
  • Multiplayer invites can now be successfully accepted while in a level

Version 0.6.5
  • Multiplayer: Enemies chasing players will now target another player on targets death
  • Added option to unconstrain the cursor from the window in menus
  • Fixed Arena black bars not fitting properly with some resolutions
  • Fixed incorrect damage dealt by special enemies
  • Fixed some issues with cutlass and dagger not breaking properly
  • Optimisations to reduce GPU memory use
Version 0.6.4
  • Multiplayer: Afros, beards, hats, etc working on enemies
  • Multiplayer: Other player's Berserk mode visually represented
  • Multiplayer: Different starting positions for players
  • Multiplayer: Fixed triggered enemies not always going for players
  • Multiplayer: Fixed enemies holding some weapons wrong pre-combat
  • Multiplayer: Fixed Scenario non-combat animations not working after playing Arena
  • Multiplayer: Fixed issue with clients not getting menu at Arena wave end
  • Multiplayer: Fixed chat not showing in lobby after playing a level
  • Multiplayer: Other players textures now match level
  • Fixed bouncers spawning in Disco way too early
  • Fixed some missing doors in Biker Bar
  • Fixed standing enemies that should be sitting
  • Fixed some issues with enemies targeting player
  • Fixed some path holes near booths in bar
  • Improved weapon/button highlight rendering and visibility
  • Fixed Disco DJ not having headphones
  • Fixed some causes of enemies living without heads
  • Fixed duplicated hat on Blackbeard
  • Fixed player textures not matching level
  • Some performance and memory improvements
Version 0.6.3
  • Fixed bug from 0.6.0 where body parts would disappear when bodies were cut through
  • Performance improvements when spawning enemies in Sandbox
Version 0.6.2
  • Multiplayer: Other player's Smite visually represented
  • Multiplayer: Sync enemies getting electrocuted
  • Prevent joining coop games hosted from a different version
  • Added Arena weapons to Sandbox
  • Added Temporal Antialiasing option
  • Improved SMAA and FXAA Antialiasing
  • Fixed blood in the Arena covering dropped weapons
  • Improved Motion Blur
  • Optimisation of some post processing effects
Version 0.6.1
  • Fixed groin censor on naked prisoner in single player
Version 0.6.0
  • Added Multiplayer Co-op for Scenarios and Arena challenges
  • Fixed offset of entries in leaderboards at certain resolutions
  • Fixed Gfycat upload
Version 0.5.4
  • Fixed Big Guy settings in Prison
  • Fixed incorrect appearance of some characters
  • Fixed Leaderboard submission issue
  • Temporarily disabled all Modifiers in Sandbox level
  • Fixed some input issue with the Xbox One S gamepad
Version 0.5.3
  • Stopped gamepad vibrating when mouse and keyboard have focus
  • Made quick power inputs remappable
  • More secure method of setting Leaderboard scores
  • Fixed inaccurate settings of big guys and muscles guys in the Arena
  • Angry enemies won't stop chasing player as easily
  • Added unlimited ammo pistol to Sandbox
  • Extra checks and position resets for out of bounds enemies on Biker Bar
Version 0.5.2
  • Updated Sandbox level with content from Prison and Pirate Cove
  • Reduced delay in displaying Global Leaderboards
  • Game will pause if the Steam overlay is activated during a level
Version 0.5.1
  • Added Arena Challenge 2
  • Some cheat prevention for Leaderboards
  • Minor pathfinding fixes
  • Enemies will stop chasing player more often
Version 0.5.0
  • Added Arena Challenge 1
  • Leaderboards for Scenario Challenges and Arena
  • New Main Menu
  • New pathfinding system (WIP)
  • Added Challenge mode for Scenarios
  • Replaced One Hit Kills modifiers with Weak Enemies and Weak Player
  • Many other changes and fixes
Version 0.4.3
  • Added languages: Greek, Hungarian, Romanian, Bulgarian, Thai, Czech and Ukrainian
  • Updated translations with latest submissions
  • Decreased time to stop blocking
  • Fixed resolution option text not showing after changing
  • Fixed Resume and Restart Level text not translating in pause menu
  • Fixed cutlass hold angle
Version 0.4.2
  • Added Day version of Pirate Cove
  • Fixed player clothing on Pirate Cove
  • Fixed water rendering issue on Pirate Cove
  • Fixed small steps collision on Pirate Cove
  • Fixed getting stuck in some ropes on Pirate Cove ship
Version 0.4.1
  • Updated some translations
  • Fixed mismatched body colours on some pirates
  • Fixed issue with the cutlass on break
Version 0.4.0
  • Added first version of Pirate Cove level (night)
  • Initial localisation setup (WIP translations)
  • CPU optimisations on all levels
  • Fixed solitary door getting knocked open when big guy is dead
Version 0.3.11
  • New Modifiers: No Slow-Mo, Harder Hitter, Shocking Touch, Random Friends
  • Increased player punch rate
  • Increased player weapon attack speed
  • Slightly increased player punch damage
  • Slightly decreased enemy attack speed
  • Slightly increased power kick recovery
  • Player moves slower the less forward the move direction
  • Blocking an attack fully recovers power kick bar
  • Lower limit for number of shotgun shot hits/penetration
  • Somewhat improved disconnecting ragdoll hands and feet at high speeds
  • Display list of active modifiers on win/lose screen
  • Lowered power kick bar filled sound volume
  • Fixed allies not working in subsequent levels after having them turn on you
  • Fixed boxer attack rate
Version 0.3.10
  • Added some level modifier options
  • Decreased enemy speed when close to target
  • Slightly decreased enemy speed
  • Decreased range at which enemies stop chasing player
  • Shockwave affects dead and knocked down enemies
  • Added FOV slider to options
  • Fixed Disco level urinal cakes not being weapons
  • Fixed play button not highlighting on Sandbox level
Version 0.3.9
  • Added SteamOS/Linux support
  • Urinal cakes are now weapons
  • Improved bathroom door collision in Disco
  • Randomised toothbrush shiv colours
  • More hidden weapons in prison cells
  • Fixed large dumbell, ham, shotgun and toothbrush shiv not breaking properly
  • Fixed dumbells not breaking properly
  • Fixed opening prison solitary doors before combat not triggering combat
  • Fixed Disco bathroom guy not coming out when most are dead
  • Fixed translucency on big bottle
  • Fixed rare error setting weapon collision detection mode after drop
Version 0.3.8
  • Increased enemy movement speed
  • Non-Angry enemies now run faster when far from target
  • Some more randomness in initial enemy targets
  • Added "-forcedisplay" command line option to set game to specific monitor (E.G.: -forcedisplay 2)
  • Updated Rewired input system (to 1.0.0.78)
  • Transition to block is now faster
  • Blocking stops a bit more damage
  • Fixed gamepad right stick issues on some setups
  • Fixed enemies going after guys that aren't in combat
  • Fixed extra delay between enemy attacks after hit
  • Fixed bug causing KOed guys to sometimes never get back up
Version 0.3.7
  • Performance improvements for shadowed and non-shadowed lights
  • Enemies will attack more quickly when they get in range of player
  • Enemies will sometimes stop attacking KOed enemies
  • Fixed issue with time between enemy attacks
  • Fixed Berserk arm glow not rendering
Version 0.3.6
  • Added riot helmet hit reaction
  • Improved weapons moving slowly along ground sometimes after throw
  • Fixed blood not showing on prison level after playing another level
  • Fixed enemies living with severed heads
  • Fixed severed limbs continuing to animate
  • Fixed severed body parts affecting body when hit
  • Fixed Shockwave not triggering enemies attacking
  • Fixed enemies walking through buttons in Sandbox
  • Fixed Pimp body texture to match face colour
  • Fixed not being able to target knocked down enemies with Smite
  • Fixed normal enemies surviving brain damage
  • Fixed hurt face animation overriding standing up animation
  • Fixed occasional failure to properly reparent weapons to enemies
  • Fixed taser/Smite shock effect not triggering sometimes
Version 0.3.5
  • Fixed Bloom effect ignoring off setting on level load
Version 0.3.4
  • Changes and performance improvements to post processing effects
  • Performance optimisations for lighting
  • Performance optimisations for weapon highlighting
  • Stopped physics settling sounds playing at the start of levels
  • Stopped scrolling sound in menu when loading level
  • Fixed an issue with FXAA
Version 0.3.3
  • Added prison weapons to Sandbox including unlimited Shotgun
  • Decreased durability of katana slightly
  • Fixed bench press bar freaking out when off screen
  • Fixed apple, ham, taser and shotgun highlights
  • Fixed barbell sounds
  • Fixed 2 killers in Prison not being able to be KOed after their kills
  • Fixed hitting the solitary cell with food to make a friend
  • Fixed Smite arm textures to be level appropriate
  • Fixed blood decals not moving with solitary doors
  • Fixed twitching fighting enemies in Prison level
  • Fixed food tray duplicating when breaking
  • Fixed blood not staying on broken food tray and broken soap
  • Fixed shotgun bullets floating against walls
  • Fixed taser shocking dismembered body parts
  • Fixed big prisoner not properly becoming a friend sometimes
  • Fixed barbell sticking into people
  • Fixed enemies not being able to enter the freezer in the prison
  • Fixed player being able to go under stairs out of enemy range in prison
  • Fixed ham cutting animation direction in prison
Version 0.3.2
  • Fixed Ham having metal collision sound
  • Fixed player wearing biker clothes on other levels
  • Reverted to Unity 5.2.2p2 - Fixed new performance, rendering and UI issues
  • Improved AI navigation around tables and treadmills in Prison
Version 0.3.1
  • Fixed Solitary Door button not working if double pressed
Version 0.3.0
  • Added Prison Riot level
  • Updated to Unity 5.3.1 - Performance improvements
  • No longer gain power when enemies get kills
Version 0.2.4
  • Added nearby weapon highlight when holding pickup button
  • Changed jumping action to prevent unwanted jumps when pressing button while in the air
  • Improved chair voxel collision
  • Fixed hovering for jump duration if head hits something
  • Fixed biker bar faucet particles going through floor
  • Fixed typo in gif upload fail text
  • Fixed arm glow masking weapon highlights when not in use
Version 0.2.3
  • Added Mouse sensitivity slider to Input Options
  • Sandbox button text is now readable from both sides
  • Lowered randomness in weapon durability
  • Made stronger weapons have a greater number of min hits before break
  • Added some more weapons in biker bar and disco
  • Added spin on throw to katana and super katana
  • Minor optimisations on Sandbox level
  • Fixed oversized and missing decals on scaled static object
  • Fixed shockwave not launching enemies when standing on a high platform
  • Fixed bounce after unpause and stand from crouch
Version 0.2.2
  • Added boss spawners to Side 1 v Side 2 area in Sandbox
  • Improved performance when lots of blood splatter is happening at once
  • Made Boxers damage to NPCs match damage to Player
  • Fixed spacing of Kills and Time counts on win/lose level stats
  • Fixed some decal issues on Sandbox level
Version 0.2.1
  • Changed dynamic graphics optimisation to only use explicitly supported display resolutions
Version 0.2.0
  • Sandbox test level added
  • Mac OSX support added. Available now for Mac users on Steam
  • Added gamepad Vibration toggle to Input options
  • Added permanent crosshair option
  • Added dynamic graphics settings for low FPS machines (can be disabled)
  • Added notification if the game is running on Intel integrated graphics
  • Powers can now be activated with attack button when showing radial menu
  • Added some end of level stats
  • Added crouch ability
  • Added overhead swing hold attack for weapons when jumping or crouching
  • Added charged throw with crosshair for variable throw force and damage
  • Improved level load times
  • Repositioned KO kick meter and hide when full
  • Extended range of punch attacks
  • Thrown knives now spin end over end
  • Thrown pool cues fly like spears
  • Ragdolls are less jerky and crazy
  • Increased range and force of Shockwave
  • Smite has the same full bar requirement, but uses only 2/3 of the bar
  • Decreased time between weapon attacks
  • Graphics options also affect menu more effects
  • Made stage lights in Disco turn on and off visibly to match lights
  • Standard enemy movement speeds increased
  • Large weapons are no longer enemy nav obstacles after they've been moved
  • Increased knockdown force for kick and some weapons
  • Fixed enemies living with both arms severed
  • Fixed gamepad vibration continuing while the game was paused
  • Fixed jerky head movement of spawned characters in the Disco
  • Fixed rotating chair wobbling when being sat on in biker bar
  • Fixed broken tap sounds not being affected by audio settings
  • Fixed katana man holding blade if left handed
Version 0.1.6
  • Changed direction of boss room door in Biker Bar
  • Fixed getting stuck on bunk beds in Biker Bar
  • Fixed second floor guy not falling when stool taken in Biker Bar
  • Added new graphics, audio and input menus
  • Improved menu readability at low resolutions
  • Added Vignette & Chromatic Aberration graphics option
  • Added Low Shadows graphics option for machines with less than 512MB of vidoe RAM
  • Added Texture Resolution option to help performance on low video memory machines
  • First pass of door improvements
  • Some minor weapon durability changes
  • Fixed bug where shadows would be set to high when loading the Disco level
Version 0.1.5
  • Fixed an issue with enemies not dying properly on disco level
  • Fixed crash when hitting escape with resolution dropdown open
  • Fixed crash when loading level after changing resolution
Version 0.1.4
  • Reduced video ram usage when disabling shadows
  • Added GIF replay capture toggle to reduce video ram usage
  • Fixed Smite finger gun motion blur issue
  • Stopped frame rate affecting Berserk and Smite times
  • Forced mouse cursor to be confined and locked appropriately every frame
  • Prevent living enemies from falling through world without being reset
  • Stopped afro guys spinning on the spot trying to grab combs on the back of their heads
  • Fixed afros of KOed and dead enemies knocking people over
  • Fixed stick in offset for machete blade
Version 0.1.3
  • Removed DirectX 11 variation of Noise effect to prevent crash on some Intel integrated graphics cards
Version 0.1.2
  • Fixed right corner control help text being in wrong position for non 16:9 aspect ratios
  • Fixed main menu fade not being fullscreen on some aspect ratios
Version 0.1.1
  • Fixed enemies jumping onto bar
  • Fixed occlusion culling when standing on bunk beds
  • Removed sleeping characters until they're fixed
  • Fixed ability to instantly kill Disco boss
  • Added gentle hint to hold attack button to swing weapon
  • Removed pre-fight song from post-band song list in bar
Last edited by Eternic; Mar 21 @ 10:19pm
< >
Showing 1-15 of 89 comments
Eternic  [developer] Nov 12, 2015 @ 9:10pm 
[Held for later]
Delevingne Nov 13, 2015 @ 3:37am 
Rogue-like mode? OMFG THIS IS GOING TO BE ONE OF MY FAVOURITE GAMES EVER!
Last edited by Delevingne; Dec 19, 2015 @ 10:02am
V Nov 13, 2015 @ 3:41am 
love the game guys, good work :tgrin:
Coconutsales Nov 13, 2015 @ 3:45am 
Originally posted by Clown:
Rogue-like mode? OMFG THIS IS GOING TO BE ONE OF MY FAOURITE GAMES EVER!
Rogue-like co-op beat-em-up game in 3D voxel form where anything is a weapon?

Hell yeah! :tgrin:
Quad_Plex Nov 13, 2015 @ 5:26am 
You guys are getting me seriously hyped up and until now you've been able to deliver on the hype, I'm so looking forward to how this game develops :D
★ SmolGui ★ Nov 13, 2015 @ 8:18am 
This is a great game and its gonna be great to see it progress.
I have an idea for a future update. How about a survival mode on certain levels, where you survive against waves of enemies and get weapons on certain rounds?
ShawnPR1 Nov 13, 2015 @ 12:35pm 
The only thing I can't wait for is creative achievements. As said by eternic these will only come out when the game leaves early access. But with the community contributing with creative ideas/suggestions/achievement suggestions I fear we'll be in for a helluva good ride.

Thanks so much for reading almost every single suggestion devs. Keep up the good work!
󠀡K9 Nov 15, 2015 @ 9:36am 
Man it just keeps getting better and better! Best game ever guys GOOD JOB :D
Verminator Nov 15, 2015 @ 11:40am 
Ill be willing to test :/
Verminator Nov 15, 2015 @ 11:41am 
btw games great love how the blood goes everywhere + body parts XD
Zebra Nov 21, 2015 @ 5:56am 
Omg Rogue-like mode!!! :steamhappy:
Tender Loins Nov 21, 2015 @ 11:47am 
i gota give my props, im lovin the durability of the better weapons now. just yesterday i had my friend try the game and he liked it but he complained about all the fun weapons breaking too easily.

so kudos to you, im lovin chopping more people to bits now :)
Roxxapo Nov 27, 2015 @ 1:32pm 
Are there any plans to add in Steam workshop compatibility? It would be awesome to be able to make my own levels to romp around in and share with friends.
Eternic  [developer] Nov 27, 2015 @ 7:14pm 
Originally posted by Super Roxxapo:
Are there any plans to add in Steam workshop compatibility? It would be awesome to be able to make my own levels to romp around in and share with friends.

We can't guarantee it, but it's something we'll be trying to get done after the rogue-like mode is finished.
Roxxapo Nov 27, 2015 @ 8:19pm 
Originally posted by Eternic:
Originally posted by Super Roxxapo:
Are there any plans to add in Steam workshop compatibility? It would be awesome to be able to make my own levels to romp around in and share with friends.

We can't guarantee it, but it's something we'll be trying to get done after the rogue-like mode is finished.

Thanks for the feedback! It's nice to see you guys working so hard on such an awesome game. :SBHorse:
< >
Showing 1-15 of 89 comments
Per page: 1530 50