Shadow Warrior 2

Shadow Warrior 2

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KriS 15 października 2016 o 13:56
Patch 1.1.2.0
How to check current version?
Press ctrl ~ to open the console
Enter: _version and press enter

Patch 1.1.2.0
  • Fixed game stuck on loading on second level on 2 core CPUs without HT
  • Fixed crash on gem swap in weapons
  • Restored NVIDIA Multi-Res option for non EN languages

Patch 1.1.1.0
  • Fixed cutscene FOV, when playing with non standard FOV
  • Fixed game stuck on loading on 2 core CPUs
  • Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
  • Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
  • Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
  • Fixed PAX MP avatar skin
  • Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
  • Added HDR Display Brightness slider
  • Fixed co-op bug, which in rare cases could corrupt saves
  • Added lobby filtering by difficulty and player level
  • Added list of previous saves, so in case of corrupted save you can load previous one
  • Localization fixes
  • Fixed hitching of intro movie
  • UI improvements: Allow replace gem inserted in weapon
  • Fixed AlienFX crash on startup on some configurations
  • Fixed corrupted saves bug
Ostatnio edytowany przez: KriS; 15 października 2016 o 15:55
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Wyświetlanie 1-15 z 172 komentarzy
WolfStar 15 października 2016 o 14:02 
Nice, glad to hear word on it. Any comment concerning the FPS drop issues that seem to be plaguing co-op? Fix incoming or even just acknowledgement that it's a known issue?
NonSense514 15 października 2016 o 14:02 
hey devs... how about giving us something to do after beating the game on multiple difficulties ? where is our randominized infinite missions after beating the game ? i only see freeroam with few enemies in it
Ethanw80 15 października 2016 o 14:15 
Necrotic 15 października 2016 o 14:20 
this a joke right????? why dont u fix the real issues at hand???? like real generated maps as was promised or maybe real NEW GAME PLUS as was promised???? maybe that way i wont have to ask for a refund.......
Asllion 15 października 2016 o 14:20 
same problem that wolfstar here, high fps drop since the last patch
Uncle Carnage 15 października 2016 o 14:22 
When is this patch? I love the game but I am forced to replay the first level over and over until 2 core problem is fixed -.-
koei runner 2024 15 października 2016 o 14:23 
Thanks devs for fixing core problem!
Nisu 15 października 2016 o 14:24 
Początkowo opublikowane przez Necroticaa:
this a joke right????? why dont u fix the real issues at hand???? like real generated maps as was promised or maybe real NEW GAME PLUS as was promised???? maybe that way i wont have to ask for a refund.......
many people can't even play the game and you ask this...
Operator Sandwich 15 października 2016 o 14:36 
Początkowo opublikowane przez Necroticaa:
this a joke right????? why dont u fix the real issues at hand???? like real generated maps as was promised or maybe real NEW GAME PLUS as was promised???? maybe that way i wont have to ask for a refund.......
Really? They specifically explained what amount of generated content is here in the game, it's not Diablo kind of generation.
And how are "these" actually "real issues"?
Seriously chill.
MeatShake 15 października 2016 o 14:39 
Początkowo opublikowane przez Dirty Blue Balls:
hey devs... how about giving us something to do after beating the game on multiple difficulties ? where is our randominized infinite missions after beating the game ? i only see freeroam with few enemies in it

I mean they are randomized and infinite. True procedural would be impossible it would give you unplayable maps half the time. That's why most people use that boring grid method to randomize worlds and rooms. Even Diablo 2 used this method and it was very easy to spot room segments and took away from the game. Hand crafted environments are superior in every way except for replay value and if you truly loved the game I think you can stomach the same sights (or maybe new ones because the areas ARE huge) a few times.
Spicy Slugbert 15 października 2016 o 14:42 
Well, guess I'll wait to even play the game until this patch comes out. Didn't know what the gem swap button was and have clicked it twice now just to notice the game crash the same way each time. Also had my new rig hard lock and crash to my BIOS when trying to skip the cutscene after the first boss-like fight. That was a fun experience.
Sgbab 15 października 2016 o 14:49 
Really looking forward to the fix! Just playing the first level made me feel all the improvements.

Edit: Made it past the first level! It's working and is gorgeous.

Edit 2: Forever-loading screen is back after the part of the quest where you turn in the artifact :\

Początkowo opublikowane przez MeatShake:
Początkowo opublikowane przez Dirty Blue Balls:
hey devs... how about giving us something to do after beating the game on multiple difficulties ? where is our randominized infinite missions after beating the game ? i only see freeroam with few enemies in it

I mean they are randomized and infinite. True procedural would be impossible it would give you unplayable maps half the time. That's why most people use that boring grid method to randomize worlds and rooms. Even Diablo 2 used this method and it was very easy to spot room segments and took away from the game. Hand crafted environments are superior in every way except for replay value and if you truly loved the game I think you can stomach the same sights (or maybe new ones because the areas ARE huge) a few times.

Depends on the game; I'm a Dark Souls nut and was able to replay it hundreds of times thanks to wonderful level design.
Ostatnio edytowany przez: Sgbab; 15 października 2016 o 21:31
armedpoop 15 października 2016 o 14:58 
Im running on an i7 4790k and an R9 390, I cant even load my save to continue playing, it just keeps crashing in the 1st loading screen, I have never had crashing in the loading screen till this patch.
electrifying 15 października 2016 o 15:03 
Optimization is crap. Refund.
istallri astra 15 października 2016 o 15:07 
Thanks for the ETA and updates :) when it works the game is stunning and well optimized :) (just waiting to be able to play with dual core withtout this fix:

Originally posted by Zen_Aku95:
Remember the problem that Far Cry 4 had with dual-cores? Well, it is the same problem... so i tried to use the fix that someone made, and suprisingly with Shadow Warrior 2 works, thanks to this the game now loads without problem: http://community.pcgamingwiki.com/files/file/654-octa-core-♥♥♥♥♥-singledualtri-core-fix/

Extract the RAR file, open Xenos64, add the "dualcore.dll" & "EasyHook.dll" at "Image", and where it says "Process Selection", select "New" then add the .exe from the game directory, and finally click "Inject". )
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Data napisania: 15 października 2016 o 13:56
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