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And how are "these" actually "real issues"?
Seriously chill.
I mean they are randomized and infinite. True procedural would be impossible it would give you unplayable maps half the time. That's why most people use that boring grid method to randomize worlds and rooms. Even Diablo 2 used this method and it was very easy to spot room segments and took away from the game. Hand crafted environments are superior in every way except for replay value and if you truly loved the game I think you can stomach the same sights (or maybe new ones because the areas ARE huge) a few times.
Edit: Made it past the first level! It's working and is gorgeous.
Edit 2: Forever-loading screen is back after the part of the quest where you turn in the artifact :\
Depends on the game; I'm a Dark Souls nut and was able to replay it hundreds of times thanks to wonderful level design.
Originally posted by Zen_Aku95:
Remember the problem that Far Cry 4 had with dual-cores? Well, it is the same problem... so i tried to use the fix that someone made, and suprisingly with Shadow Warrior 2 works, thanks to this the game now loads without problem: http://community.pcgamingwiki.com/files/file/654-octa-core-♥♥♥♥♥-singledualtri-core-fix/
Extract the RAR file, open Xenos64, add the "dualcore.dll" & "EasyHook.dll" at "Image", and where it says "Process Selection", select "New" then add the .exe from the game directory, and finally click "Inject". )