Rising World

Rising World

ArcticuKitsu Dec 10, 2017 @ 8:34pm
Yland Features into Rising World
I guess it's that time of the year where I bring up another game to compare to Rising World so we can have similar features from one game into the next. Ylands is a damn fun game!

- Fishing:

http://steamcommunity.com/sharedfiles/filedetails/?id=1228303952

I have to say that the fishing in this game is one of the best I've experienced so far. Even better than Minecraft, something that still hangs up on top over other experiences. Even fishing in 'Phantasy Star Online 2' with how you do fishing there, and Animal Crossing New Leaf & Animal Crossing: Pocket Camp. In Ylands you basically hold down the LMB to then gain a progress bar of fishing that they then land right at your feet. No staring at a bobber to strain your eyes, no instinctual clicking...

Ylands fishing ftw! Other games to look at would be PSO2 & Animal Crossing: New Leaf and/or Pocket Camp with the three times nibbling.

- Horses:

http://steamcommunity.com/sharedfiles/filedetails/?id=1228303437

In YLands you can tame horses by simply feeding grass that they'll eventually warm up to you. You have to feed them a certain random variety that they'll eventually be your horse for life. I actually quite liked this. Even how tapping 'W' makes them sprint faster, yet they eventually slow down. Ylands know what it's doing for horses that it be interesting to see how it translates into Rising World with wheat and such. All sorts of food.

- Boats

http://steamcommunity.com/sharedfiles/filedetails/?id=1228304602

Crafting boats in this style isn't something I want to see done in Rising World, yet if it's component based, as the large ship, then it be the best. I love how the boats feel that they can reverse, move ahead with the sails and such. It feels right.

The bigger boats have a more complex vibe to them that they allow you to build cabins to hide your bed from the nasty weather. This game allows you to place components in any manner that I can't really complain about no storage because that's on me. I have to place storage containers on this boat. Wurm Unlimited has the best way for you to build boats that I wish we aim for that, yet still have the raft on a more basic side of things.

- Weather & Beds:

The weather in this game is severe. No joke. It's close to how severe it is in Astroneers that I have to basically hide in my shelter even if it doesn't do damage (from what I'm aware) to your character. No joke... Those sound effects, the visuals.........I'm genuinely scared of thunderstorms in this game.........

Another effect of the weather is that you can't sleep soundly at night that you have to hide your bed underground, or somewhere the bed won't see the sky in a reverse solar panel manner that I'd love to see this for Rising World that applies to anything other than tents that you'd have to hide your bed in a structure.

- Bamboo:

http://steamcommunity.com/sharedfiles/filedetails/?id=1228303226
(Bamboo plants in the far left top corner background + Bamboo home. Even a bamboo bed & storage chests.)

I wish red51 would allow bamboo to grow in the world, for us to use it, farm it, and build iwth it. The same way we can use it in this game to build up walls in a more Planks & beams manner. It makes for a great alternative building material for boats, buildings, and such. It saved me in Ylands.

---------------

For $8 CAD I'm surprised how deep this game is that it has those feature feels that we'd expect in Rising World. Even how a winter ocean storm very gradually freezes you to death that I assume you need a winter jacket, or something. How snow covers your boat......

Everything you need to know, and I pointed out, is in this below video. The meat of the video is at 15:50 onward:

https://www.youtube.com/watch?v=nI5DjGF-ntM

My only issue with this game is that items already in a storage container doesn't continue to stack items. There's also been mentioned that the island are to few that I have yet to experience that. I've also had voxels I dug out stay that I wish I could hit them. They're now stuck there. I prefer Rising World's cotton & storage chest variations.....

Now then, let's see if these features find their way into Rising World or not :steammocking:
Last edited by ArcticuKitsu; Dec 10, 2017 @ 8:48pm
< >
Showing 1-14 of 14 comments
Rogue Dec 11, 2017 @ 1:29am 
Never played the game but I have to say with the fishing why bother? Just press lmb and then wait why the meaningless hold the button? At least with minecraft there is a failure state.
Walter das Trevas Dec 11, 2017 @ 3:48am 
I liked the visual very much: Minimalist and at the same time rich in details.
It made me immediately think in Astroneer.
About fishing, maybe I got it wrong, but I disagree: Fishing needs to be a minigame, do not just stand staring at the screen without interacting with anything.
I've been fishing a lot, and the thing that makes fishing an enjoyable experience is the conversations, beers and food, but inside the game it becomes just "enjoy the growing grass".

The fishing in Torchlight is a good hobby to rest your finger.
Last edited by Walter das Trevas; Dec 11, 2017 @ 3:48am
Javito Dec 11, 2017 @ 6:12am 
It draws my attention to create fabric and leather.
It is very similar to Rising World.

It has details like lighting any bonfire or fire ...
That detail is missing Rising World.
ArcticuKitsu Dec 11, 2017 @ 10:34am 
Originally posted by Rogue:
Never played the game but I have to say with the fishing why bother? Just press lmb and then wait why the meaningless hold the button? At least with minecraft there is a failure state.

I guess that's an improvement. Why bother? Because you would have "I'm starving" every two actual minutes (No joke) that 4 cooked fish pushed that far off. Minecraft has variety so it wins there, yet it was a chore watching the waves. it improved from the original where the bob floated, yet here it's easy & comical.

I also noted PSO2's & Animal Crossing New Leaf + Pocket Camp having worthwhile fishing. On one you wait for a circle to change colour, on the other you either press 'A', or tap on the screen during one of those three nibbles.

I however agree you should click LMB once, not hold it. You do get fair amount of generic big fish.

---------

@Walter:
It made me think of Astroneer as well. Similar styled graphics with similar severe weather. It really makes you fear the environment.

No, I hate that. I hate the way Stardew Valley, Minecraft, and others treat it. The eyes strain so much that it becomes such a frustrating experience that I'd rather either A) Not fish, or B) use a fishing net. If it ever becomes a mini game then I'm out. I'd rather use a fishing net. Not trying to aim this to be on my side of the fence, yet fishing needs to be that break between combat & exploring stress. Just sit there, enjoying the scenery.... The sunrise and sunset....Not straining your eyes on a stupid little bop seeing when it moves up and down.

-------------

@Elenity: Creating fabrics is the fun part reminding me of Rising World. That part however goes to Rising World being more fun and detailed.

That's something I wish we could do as well by lighting bonfires. I tried suggesting it on the Rising World forums yet feel it was a silent suggestion that it won't happen. Who knows, yet it's a fun feature of feeding the fire to then see it light.

There's so many little details that it goes so fine that it becomes hard to make note of it. Stuff like having a sleeping role to pack/unpack, place on the ground, and to carry. The way you build with bamboo is similar to planks and beams, to making tools, and etc.

---------

There's however one big thing I forgot to note both here & Ylands forum is how you unlock recipes.... You have to gain material for that specific item first before it unlocks that it's blind luck in what recipie you want. The wooden shovel wouldn't unlock for me so I had to skip to iron shovel to flatten the ground. That's another good feature there. THat shovel is far more powerful than the rake in RW. :steamhappy:
miao Dec 11, 2017 @ 12:28pm 
I'd like to see a form of fishing in this game that wasn't just about sitting there and waiting for RNG to be kind to you, but to actually see the fish and having different ways to catch them, from spears and fishing rods, to stuff like fishing nets.
ArcticuKitsu Dec 11, 2017 @ 11:04pm 
I'd approve of a slightly altered version of the fishing in Ylands that you'd simply LMB to then have the animation play to then have it reel back with a random fish.... It'll be a mix of Minecraft & Ylands..... Straight into your inventory.

Yeah, we really do need variety. I see it missing in Ylands that your other form of fish food is your occassionally trolling shark. Tried setting up a floating pier/ship docking platform to see a shark roaming about.

I hope we get spears as well. Even lances for a mixture of weapon variety and for NPC combat use on my side of NPC customization :steammocking: Fishing rods & fishing nets should be a must.

------------------

- Boats II:

In hype of Rising World's boats I'm curious about the size of the boat we'll have. How we'll be able to customize them, & etc. It's thanks to Red51 & Ylands that I went back to boats again, away from trains.

- Freshly built boat with the upper deck being built up over a few hours. Manually built cabin, mast, and the front bow & stern portions. The boat's main deck is flat when you get it.
http://steamcommunity.com/sharedfiles/filedetails/?id=1229217441

- Sailing into the high seas:
http://steamcommunity.com/sharedfiles/filedetails/?id=1229217658

- Sailed for too long that I U-turned to head back to base to make a map. Lovely sunset.
http://steamcommunity.com/sharedfiles/filedetails/?id=1229217759

- I was trying to make a boat docking floating pier when this hungry shark came in to snack
http://steamcommunity.com/sharedfiles/filedetails/?id=1229217997

I have an issue with sharks being hostile in this game because in reality they only attack you if they're a certain species, and most specifically insanely hungry. They must be brutally hungry to attack humans. That, and if they mistake us for their prey of being seals where surfers are mistaken for seals. Yeah..... I hope sharks in Rising World are more.......passive. They would only attack when you're on a surf-board, or something....The longer you linger the higher the chances would go, or however that would go.... There needs to be a low 1-5% chance of sharks actually attacking you that Rising World needs to reflect this.

http://steamcommunity.com/sharedfiles/filedetails/?id=1229218103

My lovely pier/floating ship dock heh. I love how there's a functioning anchor system to the boat, plus how I'm free to customize the boat to my liking. I had to add the upper bow, upper stern, the cabin so I could place a bed so I wouldn't be woken up mid journey at night from bad weather, as well as two variations of the mast, the wheel house, and custom flags. I even added storage chests.

The customization options here is something I'm hoping we'll be able to do in Rising World with the boats we gain in there. Things like changing colours, maybe placing items in/on them to be as complex as PNB system, and even crafting stations. I recall red51 mentioning being able to place crafting stations on them that it would be a wise idea. A mobile base of operations. We'll even have storage containers on boats in Rising World, something you can do in Ylands, yet Minecraft having to learn this stupid lesson..

I'm so hyped! Ylands is awesome, and it's fun seeing how it compares to Rising World (because it does, feature wise) that I love fiddling with things.

-----------

I also made a mining helmet in Ylands that I wish we had this update. It however auto-flicks when you go into darkness making me wonder how the lights shall work in Rising World. Being unable to play Rising World smoothly I decided to live the survival life in Ylands. :steammocking:

(sleepy typo edits)
Last edited by ArcticuKitsu; Dec 11, 2017 @ 11:13pm
modern.day.bard.x Dec 12, 2017 @ 8:15am 
Sharks should also attack if your injured. I think that should be the norm for all predators once we have an intelligent threat in Rising world. They only strike when your weak other wise they stalk you for a few miles unless you give them easier prey by harming a deer or something.
ArcticuKitsu Dec 13, 2017 @ 7:52pm 
I agree with the shark attacking when you're injured bit. Would make sense encouraging people to heal up before jumping in. When we get surfboards, and if they linger about, there should be a 25%~ chance of them nibbling you. They won't kill you, just nibble you then swim away. That should be a Rising World easteregg.

----------------

Well, with the 4 hour sleep deprivation (work stress) I have I'm actually surprised I managed to sail the high seas without falling asleep. I nearly have by dozing in my chair yet the sound kept me awake. A certain sound kept me awake that it allowed me to swing the boat slightly to the northwest; back to the north to find myself a slightly cooler island where it snows. Oh, how awesome this feeling shall be in Rising World that it'll change the whole dynamic of it.

It's thanks to Ylands that I'm discovering how Rising World shall play once we get boats that we won't have to have roads. We can just continuously press 'M" on the map to chart where we're going by cycling it on & off. That is, until Red51 gives us a map to display on the boat for us to follow as we guide the boat, or something. If anything, we should be able to make travel lines on a map so we can follow it when spamming 'M', or openly displayed on the boat somewhere.

- My proud bamboo cabin containing my storage, work stations + upper private room. Even a cotton farm + my experimental sailing boat that keeps drifting away on me during storms:
http://steamcommunity.com/sharedfiles/filedetails/?id=1230898576

I love how you can anchor bigger boats into place, yet frustrated you can't do the same with the smaller sail boats. Red51, please find a way to anchor boats into place in the same way you can in Wurm Unlimited and with the two big boats in Ylands.

- Ylands map uncharts the map similar to Minecraft & Rising World. You 100% need a map or else you're genuinely going to get lost that before you sail MAKE YOURSELF A MAP, or risk being lost at sea forever. Do note the error in map charting in Ylands in the middle of the exposed line.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230898880

This is the part I started to fall asleep from sleep deprivation by how calm the game becomes the longer you sail. It's a good 5-10 minutes before you see any land at all that the mood really settles in of how vast the world is + how weighted the vehicles are.

- LAND HO!~ I spy land, and it's a glorious sight indeed! Render distance is crap, yet the feeling of discovering an island and seeing it is glorious!
http://steamcommunity.com/sharedfiles/filedetails/?id=1230899023

- Well, it looks a bit dead because it's a frozen island. You take a dip in that area and you'll most likely freeze to death.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230899805

- The way I'm now colonizing in Ylands shall now be the way I'll colonize in Rising World (when we gain actual oceans) by making a boat landing area, chest area, and a flat tower-like area. Building is actually better in Rising World, yet it's simplified complicated in Ylands. Takes some getting used to.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230900224

- I'm expecting Rising World to add more structures once map generation is tackled by adding abandoned forts like these with canons that we've seen rendered. I also genuinely feared they would shoot at me by some bandits. Thankfully it's only a sight seeing thing.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230900450

- Journey back to my main base ended up becoming highly stormy that I nearly crashed into the shoreline. Thankfully I could see enough of the shoreline (♥♥♥♥♥♥ render distance) to slow down. I needed iron chisel to make myself stone bricks.........
http://steamcommunity.com/sharedfiles/filedetails/?id=1230900721

Ended up going back to my newly colonized island that I loved the whole sailing experience that it now makes me hyped and curious for what Rising World has to offer in that same playing field. Rising World side I could make a very primitive log cabin, a stone block building, or something along those lines. Lots of crates & barrels. Building a floating pier is still out of my league in Rising World that I need to experiment.

The take-away from this post is the whole weighted ship sailing with how long it takes, how you can customize the vessel, how you survive from land on your mobile base of operations, and even how boats need to anchor. Boats shall be something once we gain the actual world generation that I hope it's more real world formed. There was this awesome bit where the snow actually started piling up on my ship that it gave it a nice frozen appearance of having traveled through a snowy world. Nice touch!

It's a fun game that I love for its weighted boat sailing vibe. How you transport goods that I'm holding high expectations for it in Rising World. Chests in Ylands are horrible that i enjoy the larger inventory size in Rising World. :steammocking:

Last edited by ArcticuKitsu; Dec 13, 2017 @ 8:07pm
ArcticuKitsu Dec 14, 2017 @ 9:55am 
This isn't Ylands; I'm not making another thread for another game so I'm just dumping it into this thread here. Even though I'm hyped about boats again for being "free" something on a more "frustratingly hilarious" side of things.

There's this game called 'Monster Hunter World' that's on PS4 & PC where you can slay monsters and survive. I saw this gif of where a guy is cooking meat on a spite where a monster then comes into snatch it from him, eating it. That level of salt is hilarious. :steammocking:

https://twitter.com/kio_TFFCC/status/940630336031014912

I hope this finds its way into Rising World where mobs don't attack you, yet try to find clever sneaky ways to steal this from you. Racoons, wolves, foxes, bandits, raiders, and etc could just try to steal cooking meat from you that you'd have to be cautious as to where you're cooking this. Even posting NPC buddies to help keep them at bay.

I find this hilarious that I hope it finds its way into the game with the racoons stealing stuff from unguarded chests left outside. Even bandits & raiders being able to lockpick doors.
Walter das Trevas Dec 14, 2017 @ 11:11am 
Only one thing worries me in YLANDS:
"Bohemia Interactive". I'm not a fan and I'm still undecided. The game looks very relaxing, but I really do not like the studio.
TOMMY GUNNER 01 Dec 22, 2017 @ 4:50am 
why are we trying to ruin the game RISING WORLD, by talking so much about Yland?? and speaking of fishy.. I could NOT sign out of my account last night , while an update for towers unite was being installed. I LOVE RISING WORLD :steamhappy:
Last edited by TOMMY GUNNER 01; Dec 22, 2017 @ 4:50am
ArcticuKitsu Dec 22, 2017 @ 9:32am 
Ruin? What? Get out of your little bubble. There's things Rising World can learn by examining other games, and that's where we come in to check them out. Fishing should be fun, and it's fun in Ylands, yet irritating in Stardew Valley and other games. Ylands has a fun boat feature, something I hope Rising World takes a peak at.

Tower Unite updated indeed, yeah. I'll go take a peak at the log later.
ArcticuKitsu Dec 23, 2017 @ 11:32am 
Alright, there's a few more things I forgot to post because I happened to overlook them with how I play my games. I must thank Avanar for making me aware of the obvious because it's easy to overlook the obvious.

I somehow forgotten about how furnaces, campfires, and such burns you. When you stand in them, or in front of thme you're told you're extremely hot that it makes for a nice feature. In colder island biomes you'll find that the water is freezing that your guy shall be freezing cold.

Then there's that bit with Avanar making me aware of how difficult it is to craft in Ylands that you actually need a wiki to get through it all. Similar to Minecraft on PC that you need the wiki for both games. It seems like you can't play the game without the wiki, or if you do play without the wiki you'd be sinking in a whole lot of time until you've figured it out. Avanar just asked me how do you make a 'blacksmith forge' because you need to have the item discovered before crafting with it. Want a sword? Need to find sticks and stones first, or whatever the recipe is.

https://ylands.gamepedia.com/Blacksmith_Forge

He told me he's missing the Bellows that he needs to find whatever crafting material he's missing.

https://ylands.gamepedia.com/Bellows

Ylands beats Rising World in temperature & boats customization. Even horses, fishing, bamboo, weather....... The rest? It's Rising World's victory. It's easier to build in Rising World that I prefer cotton in Rising World, and etc. People say crafting in Rising World is complicated, and that may be only when you're new. It feels like Minecraft's Feed The Beast with a technology modpack, yet it's straight forward.

Last edited by ArcticuKitsu; Dec 23, 2017 @ 11:36am
sHakEnBaKe Dec 23, 2017 @ 7:21pm 
Amazing game...that simple!
< >
Showing 1-14 of 14 comments
Per page: 1530 50