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When I first played the game it took me about a dozen or more tries to get to the second area, it is pretty difficult I will admit.
Just how far did you get and what bosses in particular are you struggling with?
Describe the second area boss you were talking about, I might be able to help.
the jumping and attacking strategy works really well. They also take heavy damage from the digging wand.
The strategy for both worm and dragon is the same: hide when they're shooting, attack when they're not. Against the dragon I recommend NOT charging towards it after it stops shooting -- make it come for you and strike when it passes by your corner.
For the forest area, I have these tips:
Golem(mushroom boss) - Don't get too close when attacking with your weapon. If it sends an earthquake, run back then jump towards the boss again to evade it. Bombs work nicely and so does the wand of digging.
Spriggan(plant boss) - Using a light weapon (not an axe) is recommended. Keep watching the plant heads while attacking. Whenever they will attack they bite the air then charge in a straight line, so you can easily evade if you see where the head is "pointing" to. Having poison resistance helps.
Wisp boss(white ball boss) - Attack ONLY after it has fired the smaller wisps. Whenever the smaller wisps stop moving(not frozen), the boss will begin firing wisps at you, so back the hell away so you can evade. Freezing the boss helps getting a few more seconds to hit whenever it's vulnerable.
By the way, if you reach the Catacombs (area after the forest) and see a tentacle boss, don't bother fighting it. That thing is broken and you will surely die if going melee only without freezing spells.
Make sure you get boulder protection and go for a strong godcursed fist weapon.
Dragon is usually easy, find a big pool and hit him when he's in it. He can't hit you with the fireballs. If there is no pool, just wait for him to shoot fireballs then move to a corner out of his line-of-sight. Once he comes around the corner, hit him once or twice & repeat.
For worm, you will need a bit of experience. I personally try to look for a platform near the outer walls so when it pops out, its head is level with the platform. That way, after I find somewhere close to hide from the poison, I can hit the head without having to jump or use ranged attacks.
Goblin King is the same thing. Wait for him to use his moves then move in to hit him a couple times. He jumps three times. When he kneels, he's going to charge. If you see him raise a giant hand, be prepared to dodge him as he'll grab you and throw you against the wall or worse, a spike trap.
Raff.run() has some really good strategies for the forest area.
I can't really say that I have good strategies for catacomb area. I usually just go balls deep and whack the ♥♥♥♥ out of the bosses. Necromancer is usually the easiest since all he does is run away and teleports, just gotta kill summons in your way.
For the ruin area:
The Behemoth is super easy, especially with Knight or Wildling. I can just bounce on his head with a down+attack (knight) or aim my pummel downwards (wildling). He has no attacks that pursue you while you are doing this.
The Floating God is a bit tricky. You just have to watch where his hands are going to end up. Usually, when his fist is straight up & down, he'll pound straight down and cause a quake. If his fist is rotated diagonally, he'll do a diagonal swipe. After you render both hands, he'll slowly float down so you can go to town on his head. After a short period, his hands will rejuvenate and he'll repeat his attack patterns.
The Dark Knight is especially hard. I had to either rely on lifesteal and/or high crit chance for melee or have a infinite jump/feather-fall build with a homing arrows. In the case of the latter, he will teleport above you and attempt to stab downwards. REPEATEDLY. If you allow him to stay on a platform while you float around him, he will shoot fast arrows at you that hurt tremendously.
Good luck!
Rushing 4 points into sword is usually the easiest way to buff yourself up. You get to spam the sword like it's a dagger, so you can just face-tank everything after you get it to level 4. Naturally, the exceptions exist; the high-health mobs/bosses might need you to go in and out a bit.
Frankly, fire and lightning damage spells are useless, if you're going knight. The only spells you really need are ice ones to freeze bosses/shop keepers and movement ones in case of falling.
(The fire shield spell is good as well. Free defense).
Personally, I usually just kill the shopkeeper with a spike or something, or I freeze him and chop him up. Save your money for the healing fountain instead. If there isn't something to kill him in the before you have the 4 points in sword, you can just ignore him or buy the items.
Skill point wise, I'll usually go this:
4 Sword > 1 holy > 5 Vit/Luk (Vit if you don't have much health, Luk for dodging attacks, and crits)
You could also invest into the defense tree, but I personally don't. You're too busy spamming the sword usually. Good for multiplayer though.