20XX
I just finished trying the "Seed Run" mode and...
*******IMPORTANT UPDATE*******

It seems that after playing with the seed generation button I discovered that the reason the seed game mode felt harder than the default mode is because Seed Run seems to be currently broken at the moment, or at the very least, not working as intended...

Apparently, if you are using a controller and then try to type a custom name for your seed it auto selects skulls and even if you manually disable them, it stays as is, this is why I was getting nothing from the glory zones, why health pickups were so scarce and all that... I still don't quite know why typing a custom seed name causes that to happen, but try it for yourself and see if it is some sort of bug.

The reason I found out is because I simply hit generate seed, did not enable any skulls and suddenly the game played like normal, but even when I enabled skulls, they did not work. Like, for example, I tried adding the rock skull and then walking into some spikes but the only did one damage instead of killing me instantly... It's really weird man, you might wanna look into it.

*****Update 2******

it seems that the skulls DO work, but are only applied after you hit generate seed and not before, but for some reason, using a custom name auto enables certain skulls and cannot be disabled unless you hit generate seed again... Is this supposed to be how it works?

********END UPDATE*******

it feels even MORE out of place than the main game mode, and here's why... It's trying to Emulate the static and difficult gameplay the Megaman is known for which is great, but once again, all of the Rogue lite elements get in the way and make it far FAR harder than it honestly needs to be:

-Health and Energy do not regenerate to full between levels
-No Lives or Continues
-Minimum health you can get is 1 but damage taken now ranges between 2-4
-Health and energy drops are WAY too scarce
-Enemy health scales (At least it feels that way) but no powerups are given to migitage this outside of boss weapons
-Glory zones feel out of place and often give you nothing for completing them, made worse is that damage/death in them can happen making them a waste to even try to beat...

I now understand why no one talks much nor cares about this mode, and quite frankly, this would've been the final mode that may have saved this game for me if the punishing permadeath did not get in the way of trial and error, but because it's not the case I guess this game just honestly isn't for me, so this will most likely be my last feedback post (made it to stage 5 before I just got too frustrated to continue and just gave up)...

I honestly don't mind and even enjoy playing difficult games, but there's a reason I'd find old school megaman or even a game like Super Meat Boy more enjoyable than 20XX and that is the leeway it gives you to memorize the obstacle course you have to beat. Even if I die in those games, they would never frustrate me at the level that 20XX has in less than a week of playing it. Permadeath with little to no health recovery between levels is just too punishing for a Megaman inspired platformer...

That being said, I'm glad it at the very least has it's fanbase, and I'd really hate to further suggest changes that would ruin the game for these people as the game is obviously catered to a much more rogue lite oriented crowd than a traditional megaman one, but that's ok. I appreciate the time and advice you guys have given me, had fun while it lasted...
Last edited by r3d_belmont456; Aug 18, 2017 @ 11:57pm
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Showing 1-7 of 7 comments
Originally posted by red_belmont456:
That being said, I'm glad it at the very least has it's fanbase, and I'd really hate to further suggest changes that would ruin the game for these people as the game is obviously catered to a much more rogue lite oriented crowd than a traditional megaman one, but that's ok. I appreciate the time and advice you guys have given me, had fun while it lasted...
That's cool, not everyone is into the roguelite stuff. From what I can tell, this game is light (heh) on the roguelite features, and leans more towards the MM side of things. That being said, the permadeath stuff is still there, and that's just not everyone's cup of tea. Thanks for giving it a shot, and thanks for giving specific criticisms instead of leaving an incredibly vague and negative review which helps absolutely nobody.
Sairek Ceareste Aug 18, 2017 @ 4:23pm 
Sorry it's not your cup of tea, but thank you for at least trying to stick with it.

Maybe when player made levels hits off, or if modding support comes in, you'll have something you will appreciate returning to that removes the more roguelike elements and keeps only the MegaMan elements.
r3d_belmont456 Aug 18, 2017 @ 4:28pm 
Originally posted by Sairek Ceareste:
Sorry it's not your cup of tea, but thank you for at least trying to stick with it.

Maybe when player made levels hits off, or if modding support comes in, you'll have something you will appreciate returning to that removes the more roguelike elements and keeps only the MegaMan elements.

One can hope, the devs at least have been good at allowing their game to be modded and stuff... so only time will tell...
Epicwindow+- Aug 18, 2017 @ 11:23pm 
-Glory zones feel out of place and often give you nothing for completing them, made worse is that damage/death in them can happen making them a waste to even try to beat...

glory zones always drop something at the end, are you sure you didnt turn any skulls on?
r3d_belmont456 Aug 18, 2017 @ 11:29pm 
Originally posted by Epicwindow+-:
-Glory zones feel out of place and often give you nothing for completing them, made worse is that damage/death in them can happen making them a waste to even try to beat...

glory zones always drop something at the end, are you sure you didnt turn any skulls on?

in the seed run the only skull I had enabled was the Rock Skull and I turned it on to make it feel more mega man ish, but even without that skull on, the seed run difficulty seems completely out of whack compared to the default mode. None of it made any sense to me, especially since I didn't even find a single upgrade up to stage 5 and enemies were taking way too long to kill at that point, even with boss weapons...

Unless there's some sort of bug I am unaware of, that's pretty much how my runs through Seed run went. If I didn't get health or energy, I didn't get any drops at all by the end of a glory zone. Hell, there were times at the end of a level where the presents awarded for beating the stage quickly gave me nothing too, not even a single health drop...
Last edited by r3d_belmont456; Aug 18, 2017 @ 11:30pm
Cirom Aug 19, 2017 @ 4:55am 
Yeah, it seems like your skulls bugged out. In a regular run, enemies only deal 1-2 damage normally (so it looks like you had the Wrath skull on, which doubles enemy damage), Glory Zones always have a Core Aug at the end of it (which I think is disabled by the Purist skull?), Enemy health doesn't normally scale too heavily (but it can feel this way if Undying or High Tide is on)

I think skulls are actually baked into the seed when it comes to Seed Racer, so that when you trade the seed with a friend, they automatically have the correct skulls enabled. I assume then that it also means that if you type in a random seed.. you're gonna get random skulls.
Last edited by Cirom; Aug 19, 2017 @ 4:56am
r3d_belmont456 Aug 19, 2017 @ 10:41am 
Originally posted by Cirom:
Yeah, it seems like your skulls bugged out. In a regular run, enemies only deal 1-2 damage normally (so it looks like you had the Wrath skull on, which doubles enemy damage), Glory Zones always have a Core Aug at the end of it (which I think is disabled by the Purist skull?), Enemy health doesn't normally scale too heavily (but it can feel this way if Undying or High Tide is on)

I think skulls are actually baked into the seed when it comes to Seed Racer, so that when you trade the seed with a friend, they automatically have the correct skulls enabled. I assume then that it also means that if you type in a random seed.. you're gonna get random skulls.

This feature not being properly explained essentially led me to accidentally breaking it and having a bad time... I'm beginning to think that the reason I've been having such a hard time with this game is due to it's poor first time user experience. The tutorial explains how to move around and defend yourself, but it doesn't explain what all the other modes do, what to expect and everything that might've made the game much more bearable.

Sure you could argue that the game DOES give you that info little by little (like how some glory zones teach you how to use certain boss weapons to nullify the threat to obstacles). But due to the game's random nature, you may or may not encounter that before you have to deal with that trap or worse, you may miss it entirely thanks to not knowing exactly which weapon does what before knowing it's importance, and thanks to permadeath this can lead the first time player running the game into frustrating situations and cause them to give up long before they finally understand how to properly do something...

Here's what I typed into the Seed Run box before trying it for the first time (and not knowing how it works properly) so you can see for yourself how hard I ended up making the game for myself without realizing.

"ClassicMode"

if you have the time you should try it out, I made it all the way to stage 5 somehow going through this way...
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Date Posted: Aug 18, 2017 @ 3:57pm
Posts: 7