Dig or Die

Dig or Die

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Gaddy Games  [developer] Jun 28, 2015 @ 5:25pm
▬▬▬ Suggestions ▬▬▬
Here is a list of frequent suggestions, answered by YES, NO or MAYBE :-)

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GENERAL SUGGESTIONS
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More content after release ?
https://steamcommunity.com/app/315460/discussions/0/1732081482125930985/

Add Multiplayer
YES
Multiplayer coop added in v0.3 update

What about modding?
MAYBE
This is not planned for the release, but that might be a feature i would add after the final release, as it would be a great way to give the game a new life after i've told everthing i wished with it. But i can't promise it as it would require a lot of work

After the graphic makeover (starting in v0.2), can we get an option to keep the old arts
MAYBE
If I add the modding support, i'll gladly give the old arts so anyone can make a mod to reactivate them (or i'll do it myself).

I wish to travel to other planets and explore new worlds!
NO
That's not the spirit of the game. This game is a struggle to survive and escape from this hostile planet. After v0.2 there should enough content to take some time to complete the game. For further content that will be for v0.3 & v0.4 with multiplayer and custom servers. Other rules, other worlds, etc., but that won't be part of the main storyline.

Add controller support?
MAYBE
Actually I've got big gameplay issues about it, so that would required some big change with the interface. Check this discussion:http://steamcommunity.com/app/315460/discussions/0/527274088398625154/

Minimap ? Whole world minimap ?
YES, and NO
The minimap has been added in v0.24 (Minimapper item). But I prefer not do full screen full world minimap, because then the world map would eventually be in Google Images, and that would be huge spoil for any player who see it (much more than in other games like Terraria). So I really want to avoid (or at least delay) this.

Air pockets?
MAYBE
It would require to simulate the air pressure and so it would cost some CPU performences, so I'm not sure i'll add it. The game explanation for now is that the rocks are porous to the air (which also explains why there are plants undergrounds, and that rocks etc. are not very solid and easily destroyed by monsters).

Special events and variations (mini-bosses attacks) during nigth and/or day?
MAYBE
Difficult topic that has been discussed here: http://steamcommunity.com/app/315460/discussions/0/494632768632082579/
The point is it would be great to add some variations during the night, but not if the defenses have to be regularly modified without player's action. One idea of the game is to let the player plan its defenses and build a base that allows him to be safe at night. So during the night I'll try to make attack monsters more various (in attacking species) but probably not some mini-boss that could destroy the base if player doesn't help.
During the day however they might be some mini-boss spawning depending on special player's actions (like using the metal detection).
Don't hesitate to answer in the linked forum's post as the topic is not decided yet.

Mines collapsing?
NO
It would make natural dirt caverns collapse (and so would create some huge surface floods), and technically it would be very diffcult as the terrain physic is a grid static one, it's much more convenient for solid minerals than half-fluid ones like sand.

Creative mode?
MAYBE
After you finish the game you already can get a sort of creative mode. I don't wish to unlock it at start because it would spoil too easily the game for new players (a major part of the fun is to discover and reach (with difficulty) new places in the world).
So if I do a proper creative mode on a fresh world, that will probably be as a mod if/when I add modding support, to let experienced players use it without too easy spoiling

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PLATFORMS
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Add Mac/Linux support?
MAYBE
It's not planned for now, but if lot of people ask for it I hope i can find the time to do it!

iOs/Android port?
NO
Those devices wouldn't be able to support the heavy calculations of water/forces/light simulation of the game[/h1]

PS4/XBox port?
MAYBE
That's one of my dreams! But that's quite a big thing so I would need the help and support of an editor. For now my only focus in the PC Steam version.

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ITEMS
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Regroup all the Autobuilders ? Tabbed interface to swich between machines?
YES
It's done in v0.2 (already playable in alpha, check the forum)

Add normal drops during the nights (like before v0.1)
NO
First to prevent the "night farming" that could make hunting during the day useless. Like for black fishes, before you could just kill one from above, without actually going into the underground sea, then kill them at night in a pool near your base. But in the same time I lowered the amound of day dropped items in recipes, so it does not become too much grinding. But you are most welcome to suggest me which items are too boring to get, or not balanced.
There is also the fact than before in v0.06, the night spawn rate was 1/4 of the daily one (otherwise we would just be spammed of hundreds of drops), and that was much confusing, a lot of player didn't understand and though there were some bugs

I want batteries to store energy!
NO
I don't plan to make that because that would make the dam building much less useful, and that would be sad as it's very fun :-) I prefer to use solar panel for early & easy energy production, and to power underground farm lamps
To discuss more about it: http://steamcommunity.com/app/315460/discussions/0/135512133547976862/

Water pipes?
NO (probably)
Technically a little difficult (but doable), and there are so many other priorities ^^

Ladders, Stairs, Ropes?
NO
It would be nice but would require a lot of animations, etc. And it would be quit tedious to place them everywhere needed, as it's usually so much simpler to use the shotgun-jump, some platform, and later the jetpack
Last edited by Gaddy Games; Jul 22, 2018 @ 8:39am
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Showing 1-15 of 2,831 comments
Angry Bear Jun 28, 2015 @ 6:53pm 
Flood doors so there would be no need to block yourself in all the time. Any chance?
Click instead of drag and drop F2 inventory?
mortplort Jun 28, 2015 @ 8:33pm 
You should add all sorts of mechanical pets to help you do specific things like mining or fighting monsters
Gaddy Games  [developer] Jun 28, 2015 @ 10:59pm 
Thanks for your suggestions :-)
Angry Bear: there will be doors (water-proof when closed) in v0.1. About the inventory, do you mean we could select an item of the inventory by just clicking on it, instead of having to put it in the item bar first ? That's what i had planned to do
Talazar Jun 28, 2015 @ 11:37pm 
How about a hardcore mode? Once you die its over. No quick saving.

Also some way to raise your health cap. This is especially for brutal because 25 health makes end game ridiculous (like when you're hunting black tiger fish for their scales and they two shot you)
Silently Jun 29, 2015 @ 4:29am 
I've been out of the loop for a bit but i've been keeping up to date with your tweets.

I think in the future more enviromental factors should be added, so far the flooding is the main bulk that gives the concept of the "enviroment is against you" feel.

More enviromental factors such as (typical I know) lava, perhaps specifically from a volcanic area special to that region which makes it more hazardous to attempt to approach to gain resources one might need for various things.

High wind areas even, just more treacherous enviroments in general that come to the player (like flooding). This would add to the whole difference of this game in regards to how you want it to be seen as 'different' from Terraria and Starbound etc. The driving 'difference' that I speak of with this game is the sudden change that can come to the player's situation in regards to enviroment being more realistic or realistically treacherous (sudden flood that changes how you might approach the current situation), not like how the player stumbles upon 'static' dangers such as lava in other games like Terraria.
Last edited by Silently; Jun 29, 2015 @ 3:34pm
Lagerkommandant Jun 29, 2015 @ 10:11am 
Can you add te option to change the difficulty of a save?
Angry Bear Jun 29, 2015 @ 10:50am 
Originally posted by Gaddy Games:
Thanks for your suggestions :-)
Angry Bear: there will be doors (water-proof when closed) in v0.1. About the inventory, do you mean we could select an item of the inventory by just clicking on it, instead of having to put it in the item bar first ? That's what i had planned to do

@Gaddy Games
Currently if you click an item in an inventory and drag it to a spot on a map where you wanna place it, then you can place it there (Your post answered my question and I think you got the main idea of the question anyway). Sorry for not being clear in my previous post ;)
Thanks!
Gaddy Games  [developer] Jun 29, 2015 @ 4:57pm 
@Angry Bear: The truth is... I have to play more of the game, just playing without searching to debug or balance, to better realize those kind of user interface issues ^^

@Anarchist: very good points you have. But technically i'm limited. Wind for example would require to add another simulation layer, and to make the water go side-way, quite hard. And about lava... well i won't say anything but the v0.2 might please you ^^

@Jaxies: that's something i've been thinking about, for now i won't do it as it could remove some challenge if you can change difficulty at will. Or maybe only being able to increase the difficulty level, i don't know
Gaddy Games  [developer] Jun 29, 2015 @ 5:02pm 
@Talazar: you would like to get a no-save mode, but find ridiculous to get killed in 2 hit by fishes ? ^^ Myself i would be so terrified to play without save, to lose all my progression in a few seconds... But anyway are you sure you would like to play it? And taking into account that the final solo content (v0.2) will be much longer that the actual content. So finishing it without die seems quite impossible, doesn't it?
Angry Bear Jun 29, 2015 @ 5:47pm 
Originally posted by Gaddy Games:
@Talazar: you would like to get a no-save mode, but find ridiculous to get killed in 2 hit by fishes ? ^^ Myself i would be so terrified to play without save, to lose all my progression in a few seconds... But anyway are you sure you would like to play it? And taking into account that the final solo content (v0.2) will be much longer that the actual content. So finishing it without die seems quite impossible, doesn't it?
@Gaddy Games
@Talazar
Sounds like, such mode would be kind of like a roguelike. The goal of roguelike is to get further each time you try. However doing the same thing over and over again can be tiring so the game has to keep the gameplay fresh by randomized and/or tons of content. I would guess that adding it later (if add at all) is much better idea than right now though (more content, more diverse gameplay).
Talazar Jun 29, 2015 @ 9:38pm 
@Gaddy Games
Yeah it is ridiculous to get 2 shot by fish, which is why you should add a way to raise the health cap. It would be a cool mid game upgrade to help deal with the higher tier monsters. The reason I suggested it is because I really enjoyed that kind of style when playing don't starve as it gives you a really tough goal to go for. Bear makes a good point though, later if ever. Earlier today I did it on hard, just not respawning when I was given the chance, so I guess I made my own hardcore mode.
Angry Bear Jun 29, 2015 @ 9:43pm 
Quality of life suggestions:
When space is pressed the hero jumps non stop.
Character tends to have a trouble getting into vertical 1x1 tunnels (does not want to stand in the middle of a block).
Character can climb 1 block automatically (like stairs).

Other:
When turrets picked up they are not fixed or it requires additional metal.
Miscellaneous:
Elevators allow to go down and up quickly in vertical tunnels?
If a lot of mining is going to be a part of gameplay some autominers would help alot (for the end game mining, when everything else was already done).
Not Steve Jun 29, 2015 @ 10:21pm 
This might seem like a silly suggestion but something that I would like to see added would to be able to place turrets from different sides of blocks - not just on top. My other idea was to allow placement of lights/turrets/etc inside of supports, just makes it so that you dont need a so far spread out base.
Angry Bear Jun 29, 2015 @ 10:25pm 
Might be a good idea to have mod support for the final version XD
Gaddy Games  [developer] Jun 29, 2015 @ 11:05pm 
@Talazar: i might not increase the HP for now but I hope that in v0.2 I add some personal magnetic shield or something like that. Maybe like protoss, a shield that regenerate fast, that could be interesting I think. Anyway thank you for your "hardcore" experience & feedback on the game!
@others: thanks for the suggestions!
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