Stranded Deep
🚀 Mars Feb 6, 2015 @ 5:10am
SDTweaks Mod v0.03.H3.M1 (DISCONTINUED)
RiP
Last edited by 🚀 Mars; Jul 22, 2018 @ 7:39pm
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Showing 1-15 of 761 comments
Lovely Feb 6, 2015 @ 6:11am 
Works thanks! Can hold 8 of each item now. Fantastic
𝙻𝚊𝚒𝚗 Feb 6, 2015 @ 11:43am 
is this compatiible with WinBB's mod?
WinnB Feb 6, 2015 @ 12:09pm 
Looks like an excellent tweaks mod. I will definitely use this quite a lot.
🚀 Mars Feb 6, 2015 @ 1:18pm 
Originally posted by SUPERSCIOLI 2:
is this compatiible with WinBB's mod?

Yes, this is compatible with all Crafting Mods as they use different game files.

Edit:
Things I am going to modify in the next version. Currently in testing.
  • Increase Camp Fire, Pit and Spit burn times. Camp Fire from 9m fully fueled to 12m. Fire Pit and Spit from 12m fully fueled to 18m.
  • Increase Day/Night Cycle from 27m to 36m. Daytime(from 18m to 24m) Nighttime(from 9m to 12m)
  • Decrease Potato and Yucca plant growth rates. Can harvest 1 time every 950 seconds(16m). Default harvest time is 1 time every 80 seconds.
  • Decrease Calorie(Hunger) decay rate by -40%.
  • Increase Hydration(Thirst) decay rate by +50%.

Yes you read that right. Nighttime goes by 2x as fast as Daytime. If you look at the watch during the Daytime 1 hour game time takes 90 seconds real time and during the Nighttime 1 hour game time takes 45 seconds real time. Probably for play-ability's sake.

Let me know your opinions on these proposed changes.
Last edited by 🚀 Mars; Feb 7, 2015 @ 2:05am
WalterREQUiEM (Banned) Feb 6, 2015 @ 10:37pm 
Wow, this mod seems fantastic. Can't wait to try it out!

edit: wow already updated o-o Got to try it, Love this mod. Nice work.
Last edited by WalterREQUiEM; Feb 7, 2015 @ 1:24pm
🚀 Mars Feb 7, 2015 @ 3:55am 
New version of SDTweaks is up and ready for download. See OP for download link.

SDTweaks v2.0 Changes
  • Increase Camp Fire fuel efficiency by +33%
  • Increase Fire Pit and Fire Spit fuel efficiency by +50%
  • Increase Day/Night Cycle time by +33%
  • Decrease Potato and Yucca plant Growth/Harvest times by -90%
  • Decrease Calorie(Hunger) decay rate by -40%
  • Increase Hydration(Thirst) decay rate by +50%
Last edited by 🚀 Mars; Feb 7, 2015 @ 3:55am
CatPerson Feb 7, 2015 @ 4:15am 
I like it. Nice simple balance tweaks, but nothing too extreme, for when I don't want "hardcore" type play but do want some tweaked values. Thanks.
🚀 Mars Feb 7, 2015 @ 2:27pm 
Okay I figured out how to reduce the sound of the rain during a storm. Will be in the next version.

I also finally figured out how I can reduce the paddle sound, but doing so will also reduce the sound of using the air tank, eating food, shooting the flare gun, turning a flashlight or lantern on and off and probably other usable items. I may make it an optional mod variant.

I might also just have 2 mods. One with just the game play and balance tweaks. The other would have all the game play and balance tweaks in addition to reduced annoying sounds like engines, paddles and rain.

Let me know what you think.
CatPerson Feb 7, 2015 @ 4:12pm 
Originally posted by hazens1:
I might also just have 2 mods. One with just the game play and balance tweaks. The other would have all the game play and balance tweaks in addition to reduced annoying sounds like engines, paddles and rain.

Let me know what you think.
Being someone who generally doesn't bother using their headphones, I find the sound levels to be just fine (I know some sounds can be more annoying wearing headphones but not everyone wears them) and I really like the sound of the rain. So I'd prefer tweak mods without sound adjustments. :)
🚀 Mars Feb 10, 2015 @ 7:24am 
Upcoming tweaks and fixes.
  • Reduce Calorie(Hunger) and Hydration(Thirst) depletion during sleep by half.
  • Fix watch light not working when game loaded at night.
  • Reduce Weather effects sound volume.
  • Reduce paddling sound volume. (Will also reduce some other sounds by attrition).
  • Fix loading at night time not running at 2x speed.
Yes, that's right I am starting to fix bugs as well. I should have a new version within a day or two. I will most likely have multiple versions. The standard having everything and 1 having no sound tweaks for those that do not wish to reduce sound levels. I might start a new thread with a mod that is just "bug" fixes.

Edit: I've got the first 3 implemented. Still working on and testing paddling sounds and loading at night making time run at daytime speeds bug.
Last edited by 🚀 Mars; Feb 10, 2015 @ 9:11am
Waiting for the update with great anticipation. It would be great if you could mix and match this mod's features with TemplarGFX's Mod. Seeing that both Mod did similar things. I liked the Island Generation, Island Count, and Island Visibility features.

Maybe do a Combined Mod or something?
Last edited by Yuri Rahardi Pratomo; Feb 11, 2015 @ 8:48am
🚀 Mars Feb 11, 2015 @ 2:50pm 
Originally posted by Yuri Rahardi Pratomo:
Waiting for the update with great anticipation. It would be great if you could mix and match this mod's features with TemplarGFX's Mod. Seeing that both Mod did similar things. I liked the Island Generation, Island Count, and Island Visibility features.

Maybe do a Combined Mod or something?

Ya, I'm open to adding some of the features from other mods once I get the majority of what I want done first. After all this mod is mainly stuff that me an my friend want to modify in our game play.

Good news! I was able to fix the bug where coconuts taken from other islands without picking them manually from the tree caused them to be unable to crack open. This will also fix already bugged coconuts.
🚀 Mars Feb 12, 2015 @ 11:08am 
New version of SDTweaks is up and ready for download. See OP for download link.

SDTweaks v4.0 Changes
  • Fixed Coconut Bug Where Coconuts Would Become Bugged When Taken to Other Islands
  • Decrease Paddle Sounds Volume by -50% (Also affects using Lighter, Airtank, Flare, Flare Gun, Flashlight, Lantern and eating Food)
  • Added Groundwork for My Own Developer Console Commands (Press "\" key then type "sdtweaks" for information command)

So far the only console command(s) I have added is to display some debug information for testing.
http://steamcommunity.com/sharedfiles/filedetails/?id=391344985
I am thinking it would be relatively easy to make a teleport system allowing you to create a waypoint that can be teleported to with a command. Other things I could add would be commands for removing status effects, restoring health/hunger/thirst and various other commands for testing purposes..

So far I have fixed 2 game bugs that are in the current version of the game(Watch Light and Coconuts). I am looking into other bugs. I may eventually have a bugfix only release for those that want the vanilla game just with bugs fixed. As the developers release new versions with the same bugs fixed it will of course make some of what I have done obsolete, but it's a good learning experience :P

Enjoy!
Nice, will definitely try this..! :D
Miklos Feb 14, 2015 @ 9:26am 
Looking forward to the v2 compatible one :)
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