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Space combat has pause and speed change buttons. You can slow or stop at any time to give every single ship new orders.... that works for me.
I'd rather have a real time combat system.
Some people want turn based combat for old time's sake and nostalgia goggles.
I guess most players that haven't played the old MoO games would prefer real time as well.
If you really really want to change something drastic about the game: get rid of starlanes and reintroduce fuel :D
the MOO2 combat was ok with very small fleets battled with limited tech.
I do agree with new MOO RTS combat needs work but at least both sides now get a chance to make moves and both have some sort of strategy.
Custom formations where you can tell your more vulnerable ships to stay behind the tankier ones for example.
If you plan to add boarding (and I hope you do) I'd love to see an option where you can tell your ships to target specific systems (engine, weapons) to prepare for your assault pods.
Actually, no, they are just saying something you don't like and so you make it mean what you want it to mean and that is 'they messed up, they were wrong, you were right' dude, seriously?
I read what they posted and i can understand what they said and what they meant, was that they studied the possibilities of turn-based or real-time and real-time wins out and i while i love playing MoO2, i am quite bored of the primitive combat system, which always favours the one with the higher initiative and i have yet to face any AI enemy that even faced a shot, except for the Antaran Homeworld.
I mean, when i encountered the Guardian in the Orion System on MoO2, i had 4 battleships, i was slightly less advanced as the guardian, but my initiative was higher and so since it was Turn-Based, the Guardian never got a shot off, but if it was real-time, i might have lost atleast a single ship...maybe 2, maybe all of them, this is why i like Real time combat, it requires more thinking on the fly, since in games with real time combat, i never pause the combat.
I do just fine, so i am sure you can adapt and do the same as well.
Given that I would like to play this in MP games and not spend weeks to do one game, I'm OK with a faster RT element for combat. I would like to see it polished and balanced and then compare.
Even out of the box, MOO2's combat was bad since it was 'attacker moves first' leading to a lot of situations (usually late game) where the defender doesn't even get up to bat before being annihilated. It too until the 1.31 patch to get 'combat initiative' added and 'fix' the combat.
So I'm willing to give the new MOO some latitude and see where the Devs take it. YMMV.
So, it is confirmed. Moo finally dead. Now its become clear. Welcome to the new world of gummy bears and angry galaxy birds. You dumbing down that title/game, you know. I`m not sorry for my frankness, I`m just sad. Good bye.
Please, try and go back to the drawing board on this. Despite its flaws, a lot of people (me obviously included) loved the old combat and only had minor issues with it. There are a lot of space RTS games, and frankly I don't need another one (Sins of a Solar Empire really covers all the bases for me in this regard). I'm looking for a good turn-based strategy, which I will always prefer, and was hoping a faithful remake of Master of Orion would finally provide that. I'd wait however long it needed and pay double if I had to, just to finally get that experience again.
Sadly, the switch to RTS means this iteration won't be what I'm looking for and therefore I'll pass (just as I did with MoO3) - even though you seem to have nailed the flair of MoO2 (which had my hopes high despite initial reservations). As unlikely as it may be, I really hope the community feedback sways you to reconsider this decision.
why are you against real-time, i mean its your choice and all, but why don't you like it?
Just try to do RTS chess. Or RTS HoMM, or RTS xcom. You will get lower quality experience, literally other kind of game, just shooter, that it. With lost control of your ships actually. So why to design them? You can now just autobuild ships, why not, anyways you will not be able to use their special abilities you designed in the best. Its just not so intelligent as turn based, you can see results of the poll here ( http://explorminate.net/2016/02/23/strategic-expanse-chris-keeling-of-wargaming/ ) for one small example, for many of MoO players it is important.
but to me it's complete nonsense to say " we love the original and want to make a game for the fans" and then immediately change a huge part of the game to be completely different. That just sounds like all the other old nonsense companies making bad remakes say when they just change games and make them worse and then wonder how there game didnt end up great like the original.
Is this real time combat going to be so great? it's going to make me think this is a great RTS? i doubt it so why bother , just make a MOO game like the name suggests.
turn based games are pretty popular still , maybe as popular as they ever been, it's not like RTS games are booming and on and upward spiral.
I am willing to be proved wrong though but i won't be spending £30 to find out . Maybe if there's a demo or reviewers say it's good or someone i know recommends it .
Everyone i know like me just see it as a giant warning sign when they hear it's gone real time .