Master of Orion

Master of Orion

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Kody Sep 15, 2016 @ 11:02am
Master of Orion - Version 49.3 Bugfixes
Greetings Explorers,

Below you can find the list of bugfixes for version 49.3, released on September 15, 2016.

You can view the patch notes for the update here: http://steamcommunity.com/gid/103582791438606525/announcements/detail/954024464398128589

Bugfixes
  • Fix for the Audience screen getting blurred if ESC is pressed with an open dropdown menu (Colony session, trade tech, etc)
  • Fix for Population has shrunk pop-up appears some times before a pirate attacks a colony. Removed pop-up when population decreases because of bombardment
  • Fix for Clicking on 'Show Only Flagged' checkbox quickly multiple times causes a framedrop
  • Fix for Disable Camera Focus settings does not work with all events
  • Fix for Gravity Generators are not built by AutoBuild
  • Fix for Planet Resources button doesn't work
  • Fix for Options on the main menu fail to appear when the player launches the game
  • Fix for Total Research points are set to 1 when starting Pre-warp match
  • Fix for Black-hole generator does not work properly
  • Fix for Molecular Manipulation shouldn't be highlighted if Production filter was selected
  • Fix for Advisor voiceover can be interrupted by GNN
  • Fix for Player cannot cancel Marines deployment. 'Abort' button doesn't work properly
  • Fix for Subtitles options not being saved
  • [Achievements] Fix for achievements of a specific race being triggered with custom races
  • [AI] Fix for engaging rules processing leading to 1 turn lag after a war declaration
  • [AI] Fix for a case in which an AI asked for help in a war but was not offering anything in return
  • [AI] Fix for Space Monsters will now attack colonies with planetary defenses
  • [AI] Fix for Pirates will now attack in place before attempting to move
  • [AI] Fix for The AI doesn't accept its own conditions
  • [AI] Fix for AI uses bio-bombs in illogical ways
  • [AI] Fix for AI declines free offer after Demand
  • [Briefing] Fix for Destroy Planet will now only be available on planets
  • [Briefing] Fix for Briefing screen does not close automatically when the turn timer runs out
  • [Briefing] Fix for an issue blocking the game during colony bombardment under some circumstances
  • [Cinematics] Fix for Players should be notified when losing due to revolt in the last remaining colony. Added an alternative line in the cut-scene to explain it
  • [Controls] Fix for using custom races with Logitech Keyboards, and stability improvements
  • [Controls] Fix for Logitech Orion Spark G910 keyboard and others don't illuminate with color relevant to Custom Race
  • [Controls] Fix for Cannot assign hotkeys for Attack and Move in tactical battle
  • [Diplomacy] Fix for repeal deals pop-up format during an audience
  • [Diplomacy] Fix for Player is able to trade away colonies in systems with a monster in them
  • [Diplomacy] Fix for Audience animations reset after making a deal with a third race
  • [Diplomacy] Fix for Treaties description are unavailable if the treaties themselves are
  • [Diplomacy] Fix for Another race's colonies shown as zero on Diplomacy screen while Audience screen shows it correctly
  • [Diplomacy][UX] Fix for Truce status being cut-off in emperor speech window during an audience
  • [DLC] Do not allow players without Terran DLC to join a multiplayer game as customized Terran
  • [DLC] Fix for Selecting Quick Match has a small chance of starting with Terrans even if the DLC is not present
  • [DLC] Fix for 'Connection to the game has failed' is not a clear message for a non-DLC player trying to join a loaded match in the Terran spot
  • [DLC] Fix for Non-DLC players are able to load saved games with Terrans as custom race
  • [Espionage] Stopped new spy recruited notification appearing if the spy had been sent somewhere else
  • [Espionage] Fix for Some report messages have the wrong description
  • [Espionage] Fix for Report destroyed building on successful sabotage
  • [Espionage] Fix for Selected agent orders don't always show when clicking New Spy notification
  • [Espionage][Notifications] Fix for icons for espionage notifications
  • [GNN] Several minor fixes
  • [GNN] Headline doesn't crawl resulting in text being cut-off
  • [Localization] Fix for Some buttons don't get translated when changing localization without relaunching the game
  • [Localization] Fix for Saved games menu date and time displayed are only displayed in US format
  • [Localization] Fix for Missing localization for the message appearing when attempting to load a game and there are no saves
  • [Localization] Fix for Some GNN lines are spoken in Russian though the game is set to English
  • [Localization] Fix for Civil Transport label doesn't fit in multiple localizations in the Fleet widget
  • [Localization] Fix for Truce status is truncated in Relations section in Diplomacy
  • [Localization][EN] Fix for English text in ship explosion notification
  • [Localization][LA] Localization Backend and Fronted. Changed Declaración de Guerra Conjunta to Declarar Guerra a...
  • [Localization][LA] Fix for GoG EULA is cropped
  • [Localization][LA] Fix for Inconsistent capitalization in gameplay and control settings
  • [Localization][RU] Added missing audio files for the Silicoid Emperor
  • [Localization][RU] Several audio fixes
  • [Localization][Fleet Management] Fix for Integrated black hole icon for fleet management
  • [Localization][Colony Structure][EN] Fix for Star Base Description
  • [Multiplayer] Fix for a crash while loading a multiplayer game with custom races
  • [Multiplayer] Fix for a crash occurring on host migration when only 1 player remains in a multiplayer game or host disconnection occurs
  • [Multiplayer] Fix for 'Player disconnected' notification can be brought from a previous game
  • [Multiplayer] Fix for 'Waiting for players' message appears when last client eliminate the host in multiplayer
  • [Multiplayer] Fix for If several players attack Orion simultaneously, one of them will not receive message about obtaining (or not) Orion's modules
  • [Multiplayer] Fix for Game finishes to respond for all players upon opening chat window while someone is spamming messages
  • [Multiplayer] Fix for 'New technology discovered' notification appears every turn if turn ends via timer and the player hasn't selected any technology to research
  • [Multiplayer] Fix for 'What would make this work?/What do you want for this?/What would you offer for this?' options don't appear during an Audience when a multiplayer match becomes a single player one
  • [Multiplayer] Fix for Max player count not working when creating a multiplayer match if a number other than the maximum is selected
  • [Multiplayer] Fix for A player is able to load into a multiplayer game as a destroyed race via a saved game
  • [Multiplayer] Fix for It is possible to pick the same 8 races in multiplayer
  • [Multiplayer] Fix for Endless processing turn occurred in multiplayer game on 243 turn
  • [Multiplayer] Fix for Chat doesn't work after finishing a multiplayer skirmish and creating a new lobby
  • [Notifications] Fix for The warning about repulsive actions does not appear when using biological bombs
  • [Path to Victory] Fix for Different total score shown on the front and back of the card
  • [Strategy] Fix for Fleet Icon for the Colony Ship in zoomed out view
  • [Strategy] Fix for a glitch caused by framerate optimization
  • [Strategy] Fixed blur effect for Star System's widgets
  • [Strategy] Fix for Ship makes its path avoiding military outposts though it shouldn't know they exists
  • [Strategy] Fix for Sometimes the fleet's pathfinding uses information not known to the player
  • [Strategy] Fix for A system's name can overlap fleets
  • [Strategy] Fix for Fleet icons don't update correctly when a settlement is created or destroyed
  • [Strategy] Fix for The fleet widget now supports over 26 fleets in the same node
  • [Strategy] Fix for Planet and fleet tags sometimes linger
  • [Strategy] Fix for Ordering a ship to 'Block' orders the whole fleet to do it. Now a single ship can be ordered to block/guard
  • [Strategy] Fix for Skip now can be applied to a single ship
  • [Strategy] Fix for Structures built with the space factory can't be selected or scrapped
  • [Strategy] Fix for Disabled skip if the fleet doesn’t have pending orders
  • [Strategy] Fix for Fighter Bays are not considered weapons
  • [Strategy] Fix for Tutorial does not work properly after starting a new game
  • [Strategy] Fix for A scout destroyed an AI ship
  • [Save Games] Small fix in the Galactic Council in order for old save games to display correct information
  • [Save Games] Fix for The tutorial allows only one save and it cannot be overwritten
  • [Save Games] Fix for The 'All victory conditions are disabled' warning should not appear in a save file's description if the match is not over
Last edited by Kody; Sep 15, 2016 @ 11:25am
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Kody Sep 15, 2016 @ 11:02am 
Bugfixes Continued
  • [Ship Design] Fix for Augmented Engines add Beam Defense to Combat Stats though there is no info about it in description
  • [Ship Design] Fix for There is no missiles HP information though there is information about different anti-missiles weapon
  • [Ship Design] Fix for Modules only swap slots if the line is full
  • [Ship Design] Fix for Blueprint order switches from Frigate->Destroyer to Destroyer->Frigate when starting a new game as Mrrshan or Terran on Pre-Warp
  • [Ship Design] Fix for Changing a blueprint theme and pressing cancel saves the changes
  • [Ship Design] Fix for Doomstar has an extra hidden 9th weapon slot
  • [Ship Design] Fix for Too many clicks required to to load a weapon in Ship Design
  • [Tactical] Fix for the pause overlay
  • [Tactical] Fix for the integrity bar being drawn when it shouldn't
  • [Tactical] Fix for health bars appearing only on the first battle
  • [Tactical] Fix for HER-9265: Activating Augmented Engines while a ship is on the lowest Match Speed makes the ship start to move even though the scroll bar does not change
  • [Tactical] Fix for Colony Ship at x8 speed movement looks in Tactical
  • [Tactical] Fix for Enemies ships know where cloaked ships are located but they don't attack them
  • [Tactical] Fix for Ships can teleport to occupied space
  • [Tactical] Fix for Engage bar glitches
  • [Tactical] Fix for The military outposts are misplaced in the tactical field
  • [Tactical] Fix for Massive fleet are placed asymmetrically at the very start of some tactical battles
  • [Tactical] Fix for After a simulated combat, the enemy hull points don't show as zero
  • [Tactical] Fix for It's possible to attack a ship that goes out of weapon's range. Beams that go out of range now get cut-off
  • [Tactical] Fix for Armor penetration damage shows incorrect damage feedback
  • [Tactical] Fix for Missiles almost triple the max allowed travel distance. Also fixes outposts with weapons range extender missiles that couldn't reach their target
  • [Tactical] Fix for The game sometimes crashes after a tactical battle with too many ships engaged
    {Bugfix][Tactical] Fix for Mirv modifier doesn't work upon attacking orbital defense structures
  • [Tactical] Fix for 'Start Camera Mode' option does not work
  • [Tactical] Fix for Space Factory does not have an outline when selected
  • [Tactical] Fix for 'Beam accuracy' and 'PD accuracy' ships formation bonuses don’t work in Tactical Battle
  • [Tactical] Fix for There is no explanation why certain formations are blocked
  • [Tactical] Fix for Damage that was dealt using Stellar Converter won't be displayed on battle results screen
  • [Tactical] Fix for Disabled formations should not be selectable
  • [Tooltips] Fix for Hardcoded English text in Special Resources tooltip in Planet Info
  • [Tooltips] Fix for Disposition tooltip says 'you have fleets in their planets' even if the player hasn't
  • [Tooltips] Fix for The 'on strike' and non-assimilated population's tooltips show incorrect information in Colony Management
  • [Tooltips] Fix for Added reasons to tooltips for disabled buttons in fleet actions widget
  • [Tooltips] Fix for Tooltips for some structures do not appear upon clicking them on Manage Structures screen
  • [Tooltips] Fix for The tooltip of discovered planets shows as Unexplored
  • [Tobii] Fix for The fleet widget disappears when selecting a ship
  • [Tutorial] Fix for softlock when moving scout to home system again in turn 4
  • [Tutorial] Fix for Research bar does not fill-up when passing turns
  • [Tutorial] Fix for Visiting a colony in turn 5 while frigate is moving on the warp-point make UI unresponsive
  • [Tutorial] Fix for After playing the Tutorial, the Advisor tips are disabled in new games
  • [Tutorial] Fix for Several Fixes in Tactical Tutorial
  • [Tutorial] Fix for Softlock on turn 4 after Advisor message about starvation if a colonists is moved from food production in the previous turn
  • [Tutorial] Fix for Not every Advisor tip has V.O. line
  • [Tutorial] Fix for Tutorial can't be completed if frigate is put to guard/sleep on turn 5
  • [Tutorial] Fix for Opening Options during the Path to Victory step causes a softlock
  • [Tutorial] Fix for Fix for softlock when selecting scout instead of frigate
  • [UX] Fix for incorrect 'Radiation' icon
  • [UX] Fix for modules background and interlines
  • [UX] Fix for using Double-Click in the Techtree
  • [UX] Added icon for Advanced Damage Control
  • [UX] Added icon for Asteroid Lab
  • [UX] Centered Loading Text
  • [UX] Expanded perks tooltips container
  • [UX] Fix for Loading screen closes without 'Press any key...'
  • [UX] Fix for the resized 252 tooltip icons
  • [UX] Fix for Several perks descriptions corrections
  • [UX] Fix for Research Management and Diplomacy 'Done' buttons get disabled if clicked when the screen is being closed
  • [UX] Fix for fleet flags after node reorder
  • [UX] Fix for Capitol appears when sorting colony buildings by Credit bonus even when it does not produce them
  • [UX] Fix for Certain techs characteristics are not centered by height
  • [UX] Fix for Some missing icons in some tech applications
  • [UX] Fix for Some modules stat icons are missing in Ship Design
  • [UX] Fix for Player perks keep showing on multiplayer match setup when they leave
  • [UX] Fix for Info about planets overlap each other on Empire Management screen
  • [UX] Fix for Location/Destination sorting does not work properly on Espionage screen
  • [UX] Fix for HER-11798 There is overflowing text on 'Don't colonize close to us' audience screen
  • [UX] Fix for the icon in the buttons inside Repeal Treaties
  • [UX] Fix for Export visual effect when production canceled
  • [UX] Fix for the Next Turn hotkey in the very first turn
  • [UX] Drop down menus can't be opened if left open when leaving a screen
  • [UX] Fix for Disable attack button after aborting bombard
  • [UX] Fix for Fleet military power is incorrectly displayed in the Fleet screen
  • [UX] Fix for Remaining turns to complete a structure is inconsistent
  • [UX] Fix for Colony list goes to the top each time buyout is selected in the Empire Management screen
  • [UX] Fix for Upgrade all button doesn't grey out after clicking it
  • [UX] Fix for Pollution Clean-Up and Trade Goods have ETA=1 if they are in the production queue
  • [UX] Fix for Orange outline remains on technologies in tech tree upon quitting to the main menu and starting a new skirmish
  • [UX] Fix for Unable to attack texts does not fit the Pop-up container
  • [UX][Colony Management] Fix for Planet pollution changes if workers are moved from or to Production
  • [UX][Colony Management] Fix for Only allow planet grabbing if mouse is hovering on the planet itself
  • [Victory Chances] Improved algorithm for simulation fallback
  • [Path to Victory] Research score now ignores the starting Techs at the root of the Tech Tree
  • [Combat Chances] Fix for: Weapon range is not properly being taken into account in the calculation of the combat chances
  • [WG.net]Fix for 'Copy' and 'Ok' button are unactive in WG.net account menu while pressing 'Get a redeem code for Total Annihilation'
  • [WG.net]Fix for: Players are unable to input credentials for creating new WG.net account, if they start a new game and then leave it
  • [UX]Fix for: Main menu disappears if Player quickly cancels Default Save Rewriting confirmation window
  • [UX]Fix for: Clicking the Back button in the Load Game screen makes the UI disappear
  • [Localization]Fix for: There is hardcoded text in widget colony tooltip on all localizations except English
  • [Combat Chances]Fix for: Player is not able to attack pirate fleet. (caused by BluePrints with ONLY shield piercing weapons)
  • [Strategy]Fix for: Tutorial flow broken at turn 5 after ordering first scout autoexplore
  • [Localization][Espionage]Fix for: Colony and structure mixed up in Sabotage notification
  • [WG.net] Fix for: Account regions not displayed in Korean and Japanese
Bergil Sep 15, 2016 @ 11:07am 
Thank you.
Gracias

Thanks
michbret123 Sep 15, 2016 @ 11:18am 
Thanks a lot
democracy Sep 15, 2016 @ 11:18am 
nice!!
UBERCOMMANDO Sep 15, 2016 @ 12:58pm 
Add please fractions from 3 part:meatytears:
RanDoM Sep 15, 2016 @ 1:54pm 
That sounds very good ! Keep going !
wenham Sep 15, 2016 @ 2:16pm 
Sweet. Any word on when minor races will be added?
Thaeos Sep 15, 2016 @ 3:18pm 
cool i like patches, good name for a cat also
SquishNoob Sep 15, 2016 @ 4:24pm 
Yay, I can tell when my ships need to run!
Tekener Sep 15, 2016 @ 7:07pm 
It feels like this updated caused more flaws then it corrected :( Already wrote a bunch of bug reports, more than ever before...
mangopurple Sep 16, 2016 @ 1:58am 
Sweet! Thank you
SecurityGoat Sep 16, 2016 @ 5:44am 
the tactical battles in multiplayer i miss them when i play with my friends with them the game would be perfect thanks for the patches great game :steamhappy:
Asuzu Sep 16, 2016 @ 5:57am 
Thanks boys :steamhappy:
AugustusKron Sep 16, 2016 @ 5:59am 
wow, you guys have been busy. Looks like some great fixes.
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Date Posted: Sep 15, 2016 @ 11:02am
Posts: 45