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if u had choose high gravity perk it includes 2 not have malus on normal and low gravity worlds..
this even make sense because the body easier adjust 2 lower gravity than on higher, its a known fact, just watch the Astronauts comming back from Space missions
Thank you!
THIS is how it was in moo2, if you choose the heavy gravity you got no production minuses in low or normal.
I think low-grav may a bigger penalty than you (the devs) think it is...
(-3 --> might need to give more race points than this)
And since high grav gives a penatly on most planets now, why pay 4 points for it?
Also can you PLEASE fix trade goods.
In MoO2 they gave 50% of production, but 1 BC bought 1/2 to 1/4 production.
(new builds 1/4, if already 50%+ complete 1/2)
In this trade goods also gives 50% of production, but 1 BC --> 1/8 production! 2-4x worse! why?
And it has been like this for >6 months...
Finish old games before patching.
Anyway I actually enjoyed how the polution was handled before the patch.
Oh well, the closer it gets to the Original MoO2 the better.
I would love a game mode that is identically to its "spiritual" grandfather.
I still miss my feudal telepathic Elerians...
Yeah, I concur that not patching isn't usually a great idea with Steam.
I just thought I read somewhere that the new patch would work with old saves, it's just that some planets would have changes. Well yeah, I just didn't expect my pollution to go through the roof and the situation be unsalvageable. Right now it's at full pollution, I've got half a dozen turns before the planet type changes, and it says people are starving (even if I max out the people on food duty, it doesn't help). If the AI races' planets are as messed up as this, it might just be time to restart.