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You also cannot just simply 'import' your sprite through the file menu. In Game Maker you have to create a new object and associate your Character Hub creation with that object.
Is there Steam Workshop in plan for the future?
I am curious if all the DLCs and the main RPG Maker VX Ace: can I use the content, make a game, and export it to GameMaker and make the game available on Android platform? All without causing any copyrights issues?
If I am causing copyright issues, how do I go about correcting it?
Please be as specific as possible as I am pretty new to all of these and this seems like a best place to ask this question.
However they do have on their website (rather than Steam) a special section where you can buy much of the DLC content with a special export license. That cost more than regular DLC with a license to use exclusively within RPG maker products.
I believe the reason for this is that DLC is largely stuff they paid other artists for, and for the right to distribute their works to be used within RPG maker products. So out of legal necessity they have come to seperate arrangements to allow the content to be used externally.
In theory they "probably" wouldn't have an issue with you using anything they produced in-house this way provided you did in fact purchase RPG maker. But even if I am right about that part (and I don't really know for sure), you the user wouldn't really know what was produced in-house and what they paid/licensed someone else to do.
Thus the rule is that you cannot use RPG maker assets in external ways except those DLC you specifically purchased with that particular license.
I hope that makes sense.
http://blog.rpgmakerweb.com/tips-and-tricks/what-can-i-do-with-my-dlc/
After reading that blog entry and seeing the dead comments section in there...I am in a better picture than I was previously.
Keeping in mind that at the end of the day, i want to make a RPG game that I can sell on the Google Play store.
Which leads me to my next few questions:
1. Are the DLCs in Steam only for RPG Maker VX Ace?
2. Or are they for all the versions of RPG Maker available on Steam?
3. And are the resources on RPG Maker's website for all versions then?
- Running through EULAs are not the most efficient way to do things. In a way, should RPG Maker be categorizing them or have a way for us to sort through the resource library both on Steam and on your website?
4. I see this sentence on most DLCs in steam: "Royalty free music to use in your commercial and non-commercial RPG/IG Maker projects.".
- Does that mean that once I use this resource in RPG Maker VX, I CANNOT move it to GameMaker and convert the game to be sold on Android platforfm?
Note: And with the current sale, I would save myself a good hundred bucks if I purchase the entire library of DLCs on Steam.
Pardons: As you can tell from my noob questions that I am very new to this. Please do not ban me.