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번역 관련 문제 보고
I had tried these aside from the pre-rendered frames setting. Tried that now and no real improvement. I have a similar setup, but I do have 16gb of ram and a i7 with same clocks.
Also i have Steam In-game disabled.
Like mentioned above:
My game runs perfectly fine in battles, it's outside if battles I have issues. I've spend the entire evening troubleshoot and fiddling with many different configurations (game settings and graphics settings).
Here are some shots I took a bit ago. You tell me how this can be 720P upscaled to 2160p
http://cloud-2.steampowered.com/ugc/26224536445132400/B9BC271BBE108A2F5193514E523BE765D9688255/
http://cloud-4.steampowered.com/ugc/26224536445102485/B7D6E7DF35A7FB7DC80C2ABB2D3ED413CB194D9A/
http://cloud-4.steampowered.com/ugc/26224536445113708/0016F956F3D7E7D842AC598059DD96E8546E6579/
http://cloud-4.steampowered.com/ugc/26224536445125882/591EF6D1B6AFD9C06ED5D9DD5B31CC14A75025F0/
Take a look at the screenshots i took with the Shadow resolution difference above, that's how you see it.
They are very blurred at 1080p everywhere and your screnshot looks far from 4k, maybe it's because i use 16xMSAA.
Anyway take a look at GeDoSaTo 4k screenshots of FFXIII and you'll understand.
Actually this is interesting, using GeDoSaTo for this game is still blurred at 4k, for XII is not because has support for that game.
Here's my Nvidia CP settings just in case they might help anyone.
Using the FFXIII-2 .exe in Program Settings:
Ambient Occlusion - Not Supported
Anisotropic Filter - 16x
FXAA - Off
Gamma Correction - On
Antialiasing Mode - Override Application
Antialiasing Setting 8x (CSAA)
Antialiasing Transparency - Off
CUDA GPU's - All
Max pre-rendered frames - 1
Single display Performance mode
Power Management - Prefer max performance
Shader Cache - On
Texture filtering Anisotropic sampling - Off
Texture filtering Nagative LOD - Clamp
Texture filtering Quality - Quality
Texture filtering Trilinear Optimization - On
Threaded Optimization - On
Triple Buffer - On
V-Sync - On
VR pre-render - Let application decide
I'm not sure of the framerate but the game is running great at 1080p, 8x CSAA and 4k shadows on an old Q6600 @3.3Ghz, 8GB DDR2 RAM and 2 GB GTX650 ti Boost II with barely a hiccup. (Just the very occassion stutter)
Hope this may help someone.
He is using what i've mentioned aside from override AA and Threaded Optimization which does nothing, all other settings are default on driver, you're welcome anyway.
in Gedosato, user whitelist - add ffxiii2img || Final Fantasy XIII-2
Edit Settings, click + button, named it ffxiii2img.
copied text from my ffxiii file -
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiii2img
## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1080@60
renderResolution 3840x2160@60
#renderResolution 4480x2520@60
## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 4
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling false
## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 2
## Required settings, don't change
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true
presentInterval 0
Save.
The game recongnises the Gedosato program and displays the selected res in game in top left corner as it did in ffxiii. Not sure how effective it is but worth a go.
Maybe someone can play around with it and have success.